//利用双缓冲技术解决屏幕闪烁
private Image offScreenImage = null;
public void update(Graphics g){
if(offScreenImage == null)
offScreenImage = this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);
Graphics gOff = offScreenImage.getGraphics();
paint(gOff);
g.drawImage(offScreenImage, 0, 0, null);
}
对于尚学堂高琪老师Java课程的学习笔记
利用双缓冲解决游戏开发中的屏幕闪烁问题
最新推荐文章于 2020-02-03 17:45:50 发布