I cannot solve this problem yet. I'm using VC6.0 as debug tool. I know I can produce deliberate out-of memory errors by macro __UHEAP_FAILNEXT(1), or User::LeaveNoMemory(). But How can I know whether memory leak occured after the fail? I've written the following code:
__UHEAP_MARK;
TInt32 *aaa = new(ELeave) TInt32[100];
//CleanupStack::PushL(aaa);
__UHEAP_FAILNEXT(1);
TInt32 *bbb = new(ELeave) TInt32[100000];
__UHEAP_MARKEND;
__UHEAP_MARKENDC(2);
and I found no matter I push aaa into CleanupStack or not, the emulator just displays the same information:"The memory is not enough, please close some applications and try again." -- That is, I still cannot tell out whether aaa has been orphaned in the memory.
I think, since such deliberate out-of memory producer tools have been designed, they must be designed to be used together with memory leak detecting tools, isn't it?
How do you do test? Thank you very much!