启动 Timer
[color=blue]– fire[/color]
停止 Timer
[color=blue]– invalidate[/color]
Timer设置
[color=blue]– isValid
– fireDate
– setFireDate:
– timeInterval
– userInfo
[/color]
第一个参数,1.0代表1秒,如果该值<0,系统会默认为0.1
第二个参数, target:(id)aTarget,表示发送的对象,如self
第三个参数,selector:(SEL)aSelector方法选择器,在时间间隔内,选择调用一个实例方法
第四个参数,userInfo:(id)userInfo此参数可以为nil,当定时器失效时,由你指定的对象保留和释放该定时器。
第五个参数,repeats:(BOOL)yesOrNo当YES时,定时器会不断循环直至失效或被释放,当NO时,定时器会循环发送一次就失效。
例如:
检查状态,如果是开始状态,那么制空m_timerTimeOut这个Timer,如果你问我为何设个nil,因为这样可以保证这个timer马上为nil,哈哈~安全起见,保证一个timer在跑
[color=red]NSRunLoop这里建议添加此句,因为有一种情况是一个UILable用来显示时间,其又在一个UIView上,如果现在view接收手势滑动等事件,此时timer会停止几秒,造成不良影响[/color]
invalidate和release内存问题转自 冷冰雨之家
iphone NSTimer invalidate 和 release 释放问题
最近在使用NSTimer的时候,遇到了一些内存错误的问题,找了一片很好的文章可惜是英文的,现自己翻译出来,以备后用。
原文:
[timer release] only needs to be called if you “own” the timer. From Apple’s documentation:
Because the run loop maintains the timer, from the perspective of memory management there’s typically no need to keep a reference to a timer once you’ve scheduled it. Since the timer is passed as an argument when you specify its method as a selector, you can invalidate a repeating timer when appropriate within that method. In many situations, however, you also want the option of invalidating the timer—perhaps even before it starts. In this case, you do need to keep a reference to the timer, so that you can send it an invalidate message whenever is appropriate. If you create an unscheduled timer (see “Unscheduled Timers”), then you must maintain a strong reference to the timer (in a reference-counted environment, you retain it) so that it is not deallocated before you use it.
What does this mean?
If you alloc and init a timer, you must also release it, like so:
NSTimer * timer = [[NSTimer alloc] initWith…];
NSRunLoop * runLoop = [NSRunLoop currentRunLoop];
[runLoop addTimer:timer forMode:NSDefaultRunLoopMode];
[timer release];
……
[timer invalidate];
timer = nil;
Once the timer has been added to the run loop, there is no reason to keep a reference to it anymore, since the run loops owns it. In this case, as shown, you would release the timer as soon as you add it to the run loop, and then simplyinvalidate it when you are finished. The final line (setting timer to nil) is for safety. The call to invalidate will result in the timer being released (by the run loop), so it is unsafe to keep a reference that points to it. Setting the local reference to nil keeps things kosher.
If, however, you create a timer using one of the convenience methods like so:
NSTimer * timer = [NSTimer scheduledTimerWithTimeInterval ...];
You do not need to call [timer release] at all!
The convenience method adds the timer to the run loop, which then owns it, so you do not need to perform any memory management on the returned timer object. You would simplyinvalidate the timer when you no longer want to use it:
[timer invalidate];timer = nil;
Or, if the timer was not set to repeat, you would do absolutely nothing at all, since it would be released after its first invocation.
译文:[timer release]这个方法只有在当你拥有timer的时候才可以调用。根据Apple的文档描述如下:由于RunLoop保持着timer。从内存管理的角度上看,当我们scheduled(预定)一个timer的时候,我们通常是不需要保持它的reference(引用计数)的。由于timer是作为一个参数传递的,timer的指定的方法是selector的形式,所以你可以在指定的方法的内部,在合适的时候invalidate一个重复的timer(repeating timer)。然而,在许多的场合下,你可能会想在timer开始之前就invalidating timer。在这种情况下,又必须保持一个对timer的引用(reference),以便于你可以合适的时间向timer发送invalidate消息。如果你创建了一个 unscheduled timer,你必须保持一个对于这个timer的 strong reference(在 reference_count(引用计数的环境下),你给timer发送了一个retain的消息),n这样做目的是保证在你使用该timer之前,它不会被deallocated。简言之:如果你allloc init了一个timer,你必须release it,例如:
NSTimer * timer = [[NSTimer alloc] initWith…];
NSRunLoop * runLoop = [NSRunLoop currentRunLoop];
[runLoop addTimer:timer forMode:NSDefaultRunLoopMode];
[timer release];
……
[timer invalidate];
timer = nil;
一旦timer被加入了Runloop,我们就没有任何原因来保持一个引用,因为Runloop会保持它。在这个展示中,正如我们我展示的,你应该release 掉它,当你把它添加进Runloop的时候,并且像示例中的那样在timer结束的时候 invalidate 。最后一行代码(timer = nil)是为了安全。invalidate 的调用会使得timer被release(由Runloop控制),所以保持一个指向timer的引用是不安全。将本地的引用设置为空是符合规则的。
无论如何,如果你创建一个timer按照下面的这种形式:
NSTimer * timer = [NSTimer scheduledTimerWithTimeInterval ...];
你根本不需要 调用 [timer release]!
这个便捷的方法,把timer加入到了Runloop,Runloop会保持timer的引用计数,所以你不需要在返回的timer对象上实现任何的
内存管理。你应该想示例的那样invalidate timer,如下:
[timer invalidate];timer = nil;
或者,如果timer没有设置重复(repeat),你就安心的不需要做任何的事情,因为他会在第一次调用完成后release timer。
[color=blue]– fire[/color]
停止 Timer
[color=blue]– invalidate[/color]
Timer设置
[color=blue]– isValid
– fireDate
– setFireDate:
– timeInterval
– userInfo
[/color]
self.m_timerTimeOut = [NSTimer scheduledTimerWithTimeInterval:1.0
target:self
selector:@selector(handleTimeOutAction)
userInfo:nil repeats:YES];
第一个参数,1.0代表1秒,如果该值<0,系统会默认为0.1
第二个参数, target:(id)aTarget,表示发送的对象,如self
第三个参数,selector:(SEL)aSelector方法选择器,在时间间隔内,选择调用一个实例方法
第四个参数,userInfo:(id)userInfo此参数可以为nil,当定时器失效时,由你指定的对象保留和释放该定时器。
第五个参数,repeats:(BOOL)yesOrNo当YES时,定时器会不断循环直至失效或被释放,当NO时,定时器会循环发送一次就失效。
例如:
if ([m_timerTimeOut isValid])
{
[m_timerTimeOut invalidate];
m_timerTimeOut = nil;
}
//把定时器添加到当前runloop中,用于解决在定时器启动时,其他的手势操作对定时器的影响
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
检查状态,如果是开始状态,那么制空m_timerTimeOut这个Timer,如果你问我为何设个nil,因为这样可以保证这个timer马上为nil,哈哈~安全起见,保证一个timer在跑
[color=red]NSRunLoop这里建议添加此句,因为有一种情况是一个UILable用来显示时间,其又在一个UIView上,如果现在view接收手势滑动等事件,此时timer会停止几秒,造成不良影响[/color]
invalidate和release内存问题转自 冷冰雨之家
iphone NSTimer invalidate 和 release 释放问题
最近在使用NSTimer的时候,遇到了一些内存错误的问题,找了一片很好的文章可惜是英文的,现自己翻译出来,以备后用。
原文:
[timer release] only needs to be called if you “own” the timer. From Apple’s documentation:
Because the run loop maintains the timer, from the perspective of memory management there’s typically no need to keep a reference to a timer once you’ve scheduled it. Since the timer is passed as an argument when you specify its method as a selector, you can invalidate a repeating timer when appropriate within that method. In many situations, however, you also want the option of invalidating the timer—perhaps even before it starts. In this case, you do need to keep a reference to the timer, so that you can send it an invalidate message whenever is appropriate. If you create an unscheduled timer (see “Unscheduled Timers”), then you must maintain a strong reference to the timer (in a reference-counted environment, you retain it) so that it is not deallocated before you use it.
What does this mean?
If you alloc and init a timer, you must also release it, like so:
NSTimer * timer = [[NSTimer alloc] initWith…];
NSRunLoop * runLoop = [NSRunLoop currentRunLoop];
[runLoop addTimer:timer forMode:NSDefaultRunLoopMode];
[timer release];
……
[timer invalidate];
timer = nil;
Once the timer has been added to the run loop, there is no reason to keep a reference to it anymore, since the run loops owns it. In this case, as shown, you would release the timer as soon as you add it to the run loop, and then simplyinvalidate it when you are finished. The final line (setting timer to nil) is for safety. The call to invalidate will result in the timer being released (by the run loop), so it is unsafe to keep a reference that points to it. Setting the local reference to nil keeps things kosher.
If, however, you create a timer using one of the convenience methods like so:
NSTimer * timer = [NSTimer scheduledTimerWithTimeInterval ...];
You do not need to call [timer release] at all!
The convenience method adds the timer to the run loop, which then owns it, so you do not need to perform any memory management on the returned timer object. You would simplyinvalidate the timer when you no longer want to use it:
[timer invalidate];timer = nil;
Or, if the timer was not set to repeat, you would do absolutely nothing at all, since it would be released after its first invocation.
译文:[timer release]这个方法只有在当你拥有timer的时候才可以调用。根据Apple的文档描述如下:由于RunLoop保持着timer。从内存管理的角度上看,当我们scheduled(预定)一个timer的时候,我们通常是不需要保持它的reference(引用计数)的。由于timer是作为一个参数传递的,timer的指定的方法是selector的形式,所以你可以在指定的方法的内部,在合适的时候invalidate一个重复的timer(repeating timer)。然而,在许多的场合下,你可能会想在timer开始之前就invalidating timer。在这种情况下,又必须保持一个对timer的引用(reference),以便于你可以合适的时间向timer发送invalidate消息。如果你创建了一个 unscheduled timer,你必须保持一个对于这个timer的 strong reference(在 reference_count(引用计数的环境下),你给timer发送了一个retain的消息),n这样做目的是保证在你使用该timer之前,它不会被deallocated。简言之:如果你allloc init了一个timer,你必须release it,例如:
NSTimer * timer = [[NSTimer alloc] initWith…];
NSRunLoop * runLoop = [NSRunLoop currentRunLoop];
[runLoop addTimer:timer forMode:NSDefaultRunLoopMode];
[timer release];
……
[timer invalidate];
timer = nil;
一旦timer被加入了Runloop,我们就没有任何原因来保持一个引用,因为Runloop会保持它。在这个展示中,正如我们我展示的,你应该release 掉它,当你把它添加进Runloop的时候,并且像示例中的那样在timer结束的时候 invalidate 。最后一行代码(timer = nil)是为了安全。invalidate 的调用会使得timer被release(由Runloop控制),所以保持一个指向timer的引用是不安全。将本地的引用设置为空是符合规则的。
无论如何,如果你创建一个timer按照下面的这种形式:
NSTimer * timer = [NSTimer scheduledTimerWithTimeInterval ...];
你根本不需要 调用 [timer release]!
这个便捷的方法,把timer加入到了Runloop,Runloop会保持timer的引用计数,所以你不需要在返回的timer对象上实现任何的
内存管理。你应该想示例的那样invalidate timer,如下:
[timer invalidate];timer = nil;
或者,如果timer没有设置重复(repeat),你就安心的不需要做任何的事情,因为他会在第一次调用完成后release timer。