<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>任意旋转图片</title>
<script type="text/javascript" src="coos.ui.rotate.js"></script>
</head>
<body>
<div id="inner"><img id="theimage" border="0" src="logo.jpg" /></div>
<div style="position:absolute;top:235px;height:40px;">
<input type="button" value="<-Rotate逆时针" name="RotateL" id="RotateL" οnclick="rotateRight('theimage',90);">
<input type="button" value="顺时针Rotate->" name="RotateR" id="RotateR" οnclick="rotateLeft('theimage',90);">
<input type="button" value="顺时针270" name="RotateR" id="RotateR" οnclick="rotateLeft('theimage',270);">
</div>
</body>
</html>
function rotate(id,angle,whence) { var p = document.getElementById(id); // we store the angle inside the image tag for persistence if (!whence) { p.angle = ((p.angle==undefined?0:p.angle) + angle) % 360; } else { p.angle = angle; } if (p.angle >= 0) { var rotation = Math.PI * p.angle / 180; } else { var rotation = Math.PI * (360+p.angle) / 180; } var costheta = Math.cos(rotation); var sintheta = Math.sin(rotation); if (document.all && !window.opera) { var canvas = document.createElement('img'); canvas.src = p.src; canvas.height = p.height; canvas.width = p.width; canvas.style.filter = "progid:DXImageTransform.Microsoft.Matrix(M11="+costheta+",M12="+(-sintheta)+",M21="+sintheta+",M22="+costheta+",SizingMethod='auto expand')"; } else { var canvas = document.createElement('canvas'); if (!p.oImage) { canvas.oImage = new Image(); canvas.oImage.src = p.src; } else { canvas.oImage = p.oImage; } canvas.style.width = canvas.width = Math.abs(costheta*canvas.oImage.width) + Math.abs(sintheta*canvas.oImage.height); canvas.style.height = canvas.height = Math.abs(costheta*canvas.oImage.height) + Math.abs(sintheta*canvas.oImage.width); var context = canvas.getContext('2d'); context.save(); if (rotation <= Math.PI/2) { context.translate(sintheta*canvas.oImage.height,0); } else if (rotation <= Math.PI) { context.translate(canvas.width,-costheta*canvas.oImage.height); } else if (rotation <= 1.5*Math.PI) { context.translate(-costheta*canvas.oImage.width,canvas.height); } else { context.translate(0,-sintheta*canvas.oImage.width); } context.rotate(rotation); context.drawImage(canvas.oImage, 0, 0, canvas.oImage.width, canvas.oImage.height); context.restore(); } canvas.id = p.id; canvas.angle = p.angle; p.parentNode.replaceChild(canvas, p); } function rotateRight(id,angle) { rotate(id,angle==undefined?90:angle); } function rotateLeft(id,angle) { rotate(id,angle==undefined?-90:-angle); }
注:有个问题是gif动画图片在火狐下旋转后不会动的,在ie下正常。jpg图片没有问题。
图片旋转本身比较容易,但要在固定最大宽高上作旋转比较麻烦,要等比例改变图片的宽高,而且同样的缩放算法在ie和火狐下效果不一样,对于比例不规则的图片,要达到满意的效果很难搞。