Concurrent包中的线程池

线程的生成

在corrent包中为我们提供了线程池的实现类Executors。Executors生成线程池有以下几种方式:

//固定线程数线程池
1.newFixedThreadPool(int nThreads)
2.newFixedThreadPool(int nThreads, ThreadFactory threadFactory)
//一个线程的线程池
3.newSingleThreadExecutor()
4.newSingleThreadExecutor(ThreadFactory threadFactory)
//0~无限多个线程的线程池
5.newCachedThreadPool()
6.newCachedThreadPool(ThreadFactory threadFactory)
//一个定时执行任务的线程池
7newSingleThreadScheduledExecutor(ThreadFactory threadFactory)
//指定数目定时执行任务的线程池
8.newScheduledThreadPool(int corePoolSize)
9.ScheduledExecutorService newScheduledThreadPool(int corePoolSize, ThreadFactory threadFactory)

方法中的1-6的具体实现方法都相同,只是参数不同而已。接下来看一下具体实现方法:

public static ExecutorService newFixedThreadPool(int nThreads) {      
    return new ThreadPoolExecutor(nThreads,nThreads, 0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<Runnable>());
    }

通过上述代码可以看出,线程池的具体的实现类为ThreadPoolExecutor,任务存储结构为LinkedBlockingQueue。

线程的执行

线程池的生成方法都返回一个ExecutorService类,这个类提供线程进入入口:
Future<?> submit(Runnable task)
接下来看submit的执行方法:

 public Future<?> submit(Runnable task) {
        if (task == null) throw new NullPointerException();
        RunnableFuture<Void> ftask = newTaskFor(task, null);
        execute(ftask);
        return ftask;
    }

上面返回的结果为Future类为任务类FutureTask返回的结果,通过future.get()方法获取返回结果。接下来看具体的执行方法ThreadPoolExecutor.execute(Runnable command):

public void execute(Runnable command) {
    if (command == null)
            throw new NullPointerException();
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
}

首先通过方法参数可以知道,执行任务需要封装成Runable对象,继而我们可以知道生成的线程的方法是new Thread(Runnable runnable);之后我们看一下执行的逻辑,执行线程分为三步:
1.获取运行的线程数,如果工作的线程数小于核心线程数,尝试添加线程到线程池中
2.添加线程后,执行double-check,查看线程池是否关闭,线程是否添加到池中
3.如果2执行失败,再次尝试添加线程到线程池中,如果失败,拒绝任务
接下来看看添加线程的详细的代码

 private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            //获取运行线程数,ctl为AtomicInteger保证并发执行的安全性
            int c = ctl.get();
            int rs = runStateOf(c);

            //检测线程任务对列是否为空,如果任务对列为空,直接返回false
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;
            //获取最新的运行线程数
            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  
                if (runStateOf(c) != rs)
                    continue retry;
            }
        }

        //尝试添加线程到线程池
        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            final ReentrantLock mainLock = this.mainLock;
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int c = ctl.get();
                    int rs = runStateOf(c);

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        //workers为HashSet类型
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

在添加线程到线程池的这个过程中,获取运行线程数多次,可见添加运行线程复杂。

线程的回收

最后来看一下线程池的回收:

    protected void finalize() {
        shutdown();
    }
    public void shutdown() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            checkShutdownAccess();
            advanceRunState(SHUTDOWN);
            interruptIdleWorkers();
            onShutdown(); // hook for ScheduledThreadPoolExecutor
        } finally {
            mainLock.unlock();
        }
        //如果有运行的线程池,则直接返回,否则告诉所有线程状态为停止态
        tryTerminate();
    }

整个线程池的由初始化到执行过程,再到结束的过程就总结到这里了。

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