ref delegate

class Class1
 {
  private string str = "Class1.str";
  private int i = 0;
  static void StringConvert(string str)
  {
   str = "string being converted.";
  }
  static void StringConvert(Class1 c)
  {
   c.str = "string being converted.";
  }
  static void Add(int i)
  {
   i++;
  }
  static void AddWithRef(ref int i)
  {
   i++;
  }
  static void Main()
  {
   int i1 = 10;
   int i2 = 20;
   string str = "str";
   Class1 c = new Class1();
   Add(i1);
   AddWithRef(ref i2);
   Add(c.i);
   StringConvert(str);
   StringConvert(c);
   Console.WriteLine(i1);
   Console.WriteLine(i2);
   Console.WriteLine(c.i);
   Console.WriteLine(str);
   Console.WriteLine(c.str);
  }
 }  



//---------------------------------------------------------------------------------------------

设计方法二: 使用event -- delegate设计..
public delegate void SubEventHandler();
public abstract class Subject
{
public event SubEventHandler SubEvent;
protected void FireAway()
{
if (this.SubEvent != null)
this.SubEvent();
}
}
public class Cat : Subject
{
public void Cry()
{
Console.WriteLine("cat cryed.");
this.FireAway();
}
}
public abstract class Observer
{
public Observer(Subject sub)
{
sub.SubEvent += new SubEventHandler(Response);
}
public abstract void Response();
}
public class Mouse : Observer
{
private string name;
public Mouse(string name, Subject sub) : base(sub)
{
this.name = name;
}
public override void Response()
{
Console.WriteLine(name + " attempt to escape!");
}
}
public class Master : Observer
{
public Master(Subject sub) : base(sub){}
public override void Response()
{
Console.WriteLine("host waken");
}
}
class Class1
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse1 = new Mouse("mouse1", cat);
Mouse mouse2 = new Mouse("mouse2", cat);
Master master = new Master(cat);
cat.Cry();
}

}
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