偶然看到用canvas绘制流星雨,好好看呀!
遇上一个人,只需擦肩而过的缘分;喜欢一个人,只需一见钟情的瞬间;爱上一个人只需流星划过的刹那;
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>流星雨</title>
<style>
body {
background-color: black;
}
body, html {
width: 100%;
height: 100%;
overflow: hidden;
}
</style>
</head>
<body>
<canvas id="starrySky"></canvas>
</body>
<script>
var context;
var rainCount = 20;
var starCount = 800;
var arr = new Array();
var meteorShower = new Array();
function init() {
var starrySky = document.getElementById("starrySky");
windowWidth = window.innerWidth; //当前的窗口的高度
starrySky.width = windowWidth;
starrySky.height = window.innerHeight;
context = starrySky.getContext("2d");
}
var Star = function () {
this.x = windowWidth * Math.random();//横坐标
this.y = 5000 * Math.random();//纵坐标
this.text = ".";//文本
this.color = "white";//颜色
this.getColor = function () {
var ran = Math.random();
if (ran < 0.5) {
this.color = "#333";
} else {
this.color = "white";
}
}
//初始化
this.init = function () {
this.getColor();
}
//绘制
this.draw = function () {
context.fillStyle = this.color;
context.fillText(this.text, this.x, this.y);
}
}
function drawMoon() {
var moon = new Image();
context.drawImage(moon, -5, -10);
}
window.onload = function () {
init();
for (var i = 0; i < starCount; i++) {
var star = new Star();
star.init();
star.draw();
arr.push(star);
}
//流星
for (var i = 0; i < rainCount; i++) {
var rain = new MeteorRain();
rain.init();
rain.draw();
meteorShower.push(rain);
}
drawMoon();//月亮
playstarrySky();//星星
playmeteorShower();//流星
}
function playstarrySky() {
for (var n = 0; n < starCount; n++) {
arr[n].getColor();
arr[n].draw();
}
setTimeout("playstarrySky()", 100);
}
var MeteorRain = function () {
this.x = -1;
this.y = -1;
this.length = -1;
this.angle = 30;
this.width = -1;
this.height = -1;
this.speed = 1;
this.offset_x = -1;
this.offset_y = -1;
this.alpha = 1;
this.color1 = "";
this.color2 = "";
this.init = function ()
{
this.getPos();
this.alpha = 0.8//透明度
this.getRandomColor();
//最小长度,最大长度
var x = Math.random() * 80 + 150;
this.length = Math.ceil(x);
this.angle = 30; //流星倾斜角
x = Math.random() + 0.5;
this.speed = Math.ceil(x); //流星的速度
var cos = Math.cos(this.angle * 3.14 / 180);
var sin = Math.sin(this.angle * 3.14 / 180);
this.width = this.length * cos; //流星所占宽度
this.height = this.length * sin;//流星所占高度
this.offset_x = this.speed * cos;
this.offset_y = this.speed * sin;
}
this.getRandomColor = function () {
this.color1 = "rgba(" + 51 + "," + 102 + "," + 255 + ",1)";
//结束颜色
this.color2 = "#0c0c0c";
}
this.countPos = function ()//
{
this.x = this.x - this.offset_x;
this.y = this.y + this.offset_y;
}
this.getPos = function () //
{
this.x = Math.random() * window.innerWidth; //窗口高度
this.y = Math.random() * window.innerHeight; //窗口宽度
}
this.draw = function () //绘制一个流星的函数
{
context.save();
context.beginPath();
context.lineWidth = 1; //宽度
context.globalAlpha = this.alpha; //设置透明度
//创建横向渐变颜色,起点坐标至终点坐标
var line = context.createLinearGradient(this.x, this.y,
this.x + this.width,
this.y - this.height);
line.addColorStop(0, "white");
line.addColorStop(0.3, this.color1);
line.addColorStop(0.6, this.color2);
context.strokeStyle = line;
context.moveTo(this.x, this.y);
context.lineTo(this.x + this.width, this.y - this.height);
context.closePath();
context.stroke();
context.restore();
}
this.move = function () {
//清空流星像素
var x = this.x + this.width - this.offset_x;
var y = this.y - this.height;
context.clearRect(x - 3, y - 3, this.offset_x + 5, this.offset_y + 5);
this.countPos();
this.alpha -= 0.002;
this.draw();
}
}
//流星
function playmeteorShower() {
for (var n = 0; n < rainCount; n++) {
var rain = meteorShower[n];
rain.move();//移动
if (rain.y > window.innerHeight) {
context.clearRect(rain.x, rain.y - rain.height, rain.width, rain.height);
meteorShower[n] = new MeteorRain();
meteorShower[n].init();
}
}
setTimeout("playmeteorShower()", 2);
}
</script>