Socket通常也称做”套接字“,用于描述IP地址和端口,废话不多说,它就是网络通信过程中端点的抽象表示。值得一提的是,Java在包java.net中提供了两个类Socket和ServerSocket,分别用来表示双向连接的客户端和服务端。这是两个封装得非常好的类,使用起来很方便!
下面将首先创建一个SocketServer的类作为服务端如下,该服务端实现了多线程机制,可以在特定端口处监听多个客户请求,一旦有客户请求,Server总是会创建一个服务纯种来服务新来的客户,而自己继续监听。程序中accept()是一个阻塞函数,所谓阻塞性方法就是说该方法被调用后将等待客户的请求,直到有一个客户启动并请求连接到相同的端口,然后accept()返回一个对应于客户的Socket。这时,客户方和服务方都建立了用于通信的Socket,接下来就是由各个Socket分别打开各自的输入、输出流。
(1)服务器端SocketServer类
import java.io.*;
import java.net.*;
public class SocketServer {
ServerSocket sever;
public SocketServer(int port){
try{
sever = new ServerSocket(port);
}catch(IOException e){
e.printStackTrace();
}
}
public void beginListen(){
while(true){
try{
final Socket socket = sever.accept();
new Thread(new Runnable(){
public void run(){
BufferedReader in;
try{
in = new BufferedReader(new InputStreamReader(socket.getInputStream(),"UTF-8"));
PrintWriter out = new PrintWriter(socket.getOutputStream());
while (!socket.isClosed()){
String str;
str = in.readLine();
out.println("Hello!world!! " + str);
out.flush();
if (str == null || str.equals("end"))
break;
System.out.println(str);
}
socket.close();
}catch(IOException e){
e.printStackTrace();
}
}
}).start();
}catch(IOException e){
e.printStackTrace();
}
}
}
}
服务器端测试代码执行
public class TestSocketServer {
public static void main(String[] args) {
// TODO Auto-generated method stub
SocketServer server = new SocketServer(12345);
server.beginListen();
}
}
(2)客户端SocketClient类
import java.io.*;
import java.net.*;
public class SocketClient {
static Socket client;
public SocketClient(String site, int port){
try{
client = new Socket(site,port);
System.out.println("Client is created! site:"+site+" port:"+port);
}catch (UnknownHostException e){
e.printStackTrace();
}catch (IOException e){
e.printStackTrace();
}
}
public String sendMsg(String msg){
try{
BufferedReader in = new BufferedReader(new InputStreamReader(client.getInputStream()));
PrintWriter out = new PrintWriter(client.getOutputStream());
out.println(msg);
out.flush();
return in.readLine();
}catch(IOException e){
e.printStackTrace();
}
return "";
}
public void closeSocket(){
try{
client.close();
}catch(IOException e){
e.printStackTrace();
}
}
}
客户端测试代码执行
public class TestSocketClient {
public static void main(String[] args) {
// TODO Auto-generated method stub
SocketClient client = new SocketClient("127.0.0.1",12345);
System.out.println(client.sendMsg("nimei1"));
client.closeSocket();
SocketClient client1 = new SocketClient("127.0.0.1",12345);
System.out.println(client1.sendMsg("nimei1111"));
client1.closeSocket();
SocketClient client11 = new SocketClient("127.0.0.1",12345);
System.out.println(client11.sendMsg("nimei11111111"));
client11.closeSocket();
SocketClient client111 = new SocketClient("127.0.0.1",12345);
System.out.println(client111.sendMsg("nimei11111111111111111"));
client111.closeSocket();
}
}
(3)单机上执行结果
服务器端只需执行一次,执行多次会提示:java.net.BindException: Address already in use: JVM_Bind。执行客户端时,会在控制台显示如下信息
Client is created! site:127.0.0.1 port:12345
Hello!world!! nimei1
Client is created! site:127.0.0.1 port:12345
Hello!world!! nimei1111
Client is created! site:127.0.0.1 port:12345
Hello!world!! nimei11111111
Client is created! site:127.0.0.1 port:12345
Hello!world!! nimei11111111111111111
参考原文:http://www.cnblogs.com/harrisonpc/archive/2011/03/31/2001565.html
参考原文:http://my.oschina.net/hes/blog/158404
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(1)一般的native和framework的通信是通过jni,但是这一般只是framework调用native,native如果有消息要怎样通知上层呢?
这里介绍一种使用socket通信的方法可以使native和framework自由通信,具体实现如下:由于android是基于linux的,所以linux的代码会在java之前先执行,所以一般native端是服务器,framework端是客户端。
native层主要代码:
1.s_fdListen = android_get_control_socket(SOCKET_NAME);
2.ret = listen(s_fdListen, n);
3.s_fdCommand = accept(s_fdListen, (sockaddr *) &peeraddr, &socklen);
如果连接没有问题就可以使用linux中的write/read来对socket进行读和写了。
java层主要代码:
1.LocalSocket s =null;
2.LocalSocketAddress l;
3.s = new LocalSocket();
4.l = new LocalSocketAddress(SOCKET_NAME,LocalSocketAddress.Namespace.RESERVED);
5.s.connect(l);
到此时如果socket连接没有问题,就可以像正常的读写了。当以LocalSocketAddress.Namespace.RESERVED为创建socket时的属性时,会在/dev/socket/下面创建一个socket文件。
(2)这里有必要解释一下SOCKET_NAME,它的值是一个字符串,服务端和客户端SOCKET_NAME的定义必须一致,在/dev/socket下可以找到这个字串,表明创建成功,前提是修改init.rc中来申请我们需要的socket资源。假设native层代码生成的bin是upcomm,init.rc申明
service upcomm /system/bin/upcomm
class main
socket upcommcommsocket stream 666 system system
user root
oneshot
这里的oneshot必须有,没有的话,你的server很可能起不来。一个实际的源码例子http://blog.csdn.net/goleftgoright/article/details/7406292
参考原文:http://www.linuxidc.com/Linux/2011-03/33473.htm