Android事件分发研习录

Android事件分发机制

研究了几天的事件分发,该是将它写下来的时候了,作为一次学习经历的总结,也为了避免后面再次使用时进坑。说起事件,估计大家最熟悉的莫过于按钮的点击事件,然后可能就是View的触摸事件,但是它们的实现过程是怎样,不知道又有多少人能说的清楚。事件分发的过程,实际上就是当一个MotionEvent(触摸事件)产生后,系统将这个事件分发到具体的View的过程。

事件分发中,最主要的有三个方法,它们分别是:

public boolean dispatchTouchEvent(MotionEvent ev);//用于事件分发
public boolean onInterceptTouchEvent(MotionEvent ev);//用于事件拦截,常用于带有子视图的ViewGroup中
public boolean onTouchEvent(MotionEvent event);//用于消费事件

事实上,Android应用层中的事件源于Activity,任何一次触摸屏幕的操作,都会产生一系列的事件,Activity中有这样一个方法

public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

每产生一个事件,最先通过Activity的该方法,其中onUserInteraction()是一个空方法,可以通过实现该方法来了解事件分发给Activity之前用户与设备是如何交互的;再看代码,Android中getWindow()方法返回的是一个PhoneWindow对象,这段代码的意思就是如果PhoneWindow消费了事件,那么该方法执行完毕,否则由onTouchEvent(ev)来消费事件。下面来看PhoneWindow中的superDispatchTouchEvent()方法:

 @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

显然,PhoneWindow把事件传递给了与之关联的mDecor对象,熟悉源码的应该都知道mDecor是Activity的根布局DecorView,也就是我们在Activity中通过setContentView()方法设置的布局,下面就是DecorView的superDispatchTouchEvent()方法:

  public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }

DecorView把事件传递给了父类,通过跟踪代码发现,传递给了ViewGroup类,那么来看看ViewGroup是如何实现dispatchTouchEvent()方法的:

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        ....
        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;
            // 为一系列触摸操作做初始化
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }
            // 此处两个条件来判断是否要进行拦截操作
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                intercepted = true;
            }
            ...
            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;
            ...
            if (!canceled && !intercepted) {
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    ...
                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {

                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);
                            ...
                            //条件成立,说明事件已经被处理
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                ...
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                        }
                    }
                }
            }

            // 如果mFirstTouchTarget == null,说明事件没有被子视图处理
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
               ...
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                }
            }
        }
        return handled;
    }

由于代码比较长,此处只贴出一些关键代码,大致逻辑是这样:如果顶级ViewGroup拦截事件,onInterceptTouchEvent()方法返回true,则事件由该ViewGroup处理:如果ViewGroup设置了mOnTouchListener,那么onTouch()会被调用,否则onTouchEvent()会被调用,就是说onTouch()可以屏蔽掉onTouchEvent()方法;在onTouchEvent()方法中,如果设置了mOnClickListener()方法,那么会调用onClick()方法。如果顶级ViewGroup没有拦截事件,则交由子View的dispatchTouchEvent()方法去处理,此时事件已经从顶级View传递到了下一级View,接下来的传递过程和以上相同,直到完成事件的分发。
下面来分析一下上面的代码:当触摸发生时,即按下的那一瞬间,做了初始化的操作,然后两个条件来判断是否拦截,条件1:actionMasked == MotionEvent.ACTION_DOWN,条件2: mFirstTouchTarget != null,条件1很好理解,那么条件2是怎么回事呢?通过分析后面的代码可知,如果是子View处理了事件,那mFirstTouchTarget != null,如果当前View处理了事件,那mFirstTouchTarget == null,而且ACTION_DOWN后面的事件也不再进行拦截判断;根据代码可知,无论拦截与否,都会进入到dispatchTransformedTouchEvent()方法中,并且根据该方法的返回值判断该View的dispatchTouchEvent()的返回值;那么下面来看看dispatchTransformedTouchEvent()的实现:

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }
       ...
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }
            handled = child.dispatchTouchEvent(transformedEvent);
        }
        transformedEvent.recycle();
        return handled;
    }

可以看出,如果child==null,那么会调用父类的dispatchTouchEvent()方法,即事件交给View处理,否则会调用child.dispatchTouchEvent()方法,现在思路基本上已经明了了,无论是ViewGroup还是子View,最终的事件处理都是要交给View,但是View所处的层级不同,现在是时候来看看View的实现过程了:

public boolean dispatchTouchEvent(MotionEvent event) {
        boolean result = false;
        ...
        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //关键点
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }
        ...
        return result;
    }

很明显,就像前面所说的,如果设置了mOnTouchListener,那么onTouch()方法被调用,否则onTouchEvent()方法被调用,最后,我们来看看onTouchEvent()的真容:

 public boolean onTouchEvent(MotionEvent event) {
        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            return (((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }
        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }
                        if (prepressed) {
                            setPressed(true, x, y);
                       }
                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            removeLongPressCallback();
                            if (!focusTaken) {
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }
                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }
                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }
                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    mHasPerformedLongPress = false;

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }
                    boolean isInScrollingContainer = isInScrollingContainer();
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        setPressed(true, x, y);
                        checkForLongClick(0, x, y);
                    }
                    break;
                case MotionEvent.ACTION_CANCEL:
                    setPressed(false);
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    break;
                case MotionEvent.ACTION_MOVE:
                    drawableHotspotChanged(x, y);
                    if (!pointInView(x, y, mTouchSlop)) {
                        removeTapCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            // Remove any future long press/tap checks
                            removeLongPressCallback();
                            setPressed(false);
                        }
                    }
                    break;
            }
            return true;
        }
        return false;
    }

主要有三步,1、View不可用的状况下依旧可以消耗事件,2、View设置了代理时,会调用代理的onTouchEvent()方法,3、可用的情况下,消费事件,返回true。
到此,事件分发机制分析完成了,总结一下,事件分发分为ViewGroup和View两类;
ViewGroup关联方法:onInterceptTouchEvent()、dispatchTouchEvent()、onTouchEvent()
View关联方法:dispatchTouchEvent()、onTouchEvent()

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