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头文件

#define STACK_INIT_SIZE 10
#define STACKINCRENT 4
struct stack {
	ElemType *base;//在构造
	ElemType *top;//栈顶指针
	int stacksize;
};//顺序栈
typedef struct stack Stack;
#include "stdio.h"
#include "stdlib.h"
#define TRUE 1
#define FALSE 0
#define OK 1
#define  ERROR -1
#define OVERFLOW -1
typedef int Status;
typedef char ElemType;
typedef int boolean;

file of methods

//构造一个空的栈
Status InitStack (Stack *stack) {
	stack->base = (ElemType *)malloc (STACK_INIT_SIZE * sizeof(ElemType));
	if (stack->base == NULL) {
		exit (OVERFLOW);
	}
	stack->top = stack->base;
	stack->stacksize = STACK_INIT_SIZE;
	return OK;
}


//销毁栈
Status DestroyStack (Stack *stack) {
	free (stack->base);
	stack->base = NULL;
	stack->top = NULL;
	stack->stacksize = 0;
	return OK;
}

//将栈置为空

Status ClearStack (Stack *stack) {
	stack->top = stack->base;
	return OK;
}


//判断栈是否为空
Status StackEmtpy (Stack *stack) {
	if (stack->top == stack->base) {
		return TRUE;
	}else {
		return FALSE;
	}
}
//返回s的元素的个数,即使
int StackLength (Stack *const stack) {
	return stack->top - stack->base;
}
//返回栈顶元素

Status GetTop (Stack *stack,ElemType *e) {
	if (stack->base > stack->top) {
		*e = *(--stack->top);
		return OK;
	}
	return ERROR;
}

//入栈

Status Push (Stack *stack,ElemType e) {
	ElemType *newElem;
	if (stack->top - stack->base >= stack->stacksize  - 1 ) {
		newElem = (ElemType *)realloc (stack->base,(stack->stacksize + STACKINCRENT) *sizeof(ElemType));
		if (!newElem) {
			exit (OVERFLOW);
		}else {
			stack->base = newElem;
			stack->top = stack->base + stack->stacksize - 1;
			stack->stacksize = stack->stacksize + STACKINCRENT;
			
		}
	}
	
	*(stack->top) = e;
	stack->top++;
	return OK;
}

//出栈

Status Pop (Stack *stack,ElemType *e) {
	if (stack->top > stack->base) {
		*e = *(--stack->top);
		return OK;
	}else {
		return ERROR;
	}
}

Status StackTraverse (Stack *stack,void (*visit)(ElemType)) {
	ElemType *elem = stack->top;
	while (elem != stack->base) {
		elem--;
		visit (*elem);
	}
	return OK;
}




 

 

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