Akka之actor模型

一 定义Actor

import akka.actor.{Props, ActorSystem, Actor}
import akka.actor.Actor.Receive
import akka.event.Logging

/** 通过扩展Actor并实现receive方法来定义Actor*/
class MyActor extends Actor{
    //获取LoggingAdapter,用于日志输出
   
val log = Logging(context.system,this)
    def receive = {
        case "test" => log.info("Received Test")
        case _ => log.info("Received Unknown Message")
    }
}

object MyActor extends App {
    /*ActorSystem 用于创建维护Actor*/
   
val system = ActorSystem("MyActorSystem")
    /*返回ActorSystemLoggingAdpater*/
   
val systemLog= system.log
   
/*通过ActorSystem#actorOf创建MyActor指定名称为myactor*/
   
val myactor = system.actorOf(Props[MyActor],name="myactor")
    systemLog.info("准备向myactor发送消息")
    /*myactor发送消息*/
   
myactor
! "test"
   
myactor ! "123"
   
/*关闭ActorSystem,停止程序的运行*/
   
system
.shutdown()
}

 

二 ActorSystem


ActorSystem的只要职责:

# 创建Actor 和 ActorRef

# 返回Actor Ref

# 拦截消息,并把它发到邮箱(临时存储消息的地方)

 

创建ActorRef

system.actorOf(Props[MyActor],name="myactor")

我们可以在Props[Actor]放入一个Actor类型,也可以放入一一个Actor引用,但是这种是不推荐的

使用ActorRef对象可以进行消息的发送等操作

 

三 2种创建Actor的方式

3.1 ActorSystem 创建Actor

val system = ActorSystem("mySystem")

val myActor = system.actorOf(Props[MyActor],"myactor2")

通过ActorSystem创建的Actor是顶级Actor,在Akka框架中,每一个Akka应用程序都会有一个守卫Actor(guardian)user,所有通过system.actorOf工厂方法创建的Actor都是user的子Actor,也是整Akka程序的顶级Actor

 

3.2 通过context创建Actor


我们可以通过Actor上下文创建子Actor,使得父Actor拥有管理子Actor的能力

import akka.actor.Actor.Receive
import akka.actor.{ActorLogging,Actor,Props}

class ContextActor extends Actor with ActorLogging{
    val childActor = context.actorOf(Props[MyActor], name = "ChildActor")

    def receive: Receive = {
        case msg =>
            childActor !msg;
            log.info("Received "+msg)
    }
}
object MyActor extends App {
    /*ActorSystem 用于创建维护Actor*/
    val system = ActorSystem("MyActorSystem")
    /*返回ActorSystemLoggingAdpater*/
    val systemLog = system.log

    /*通过ActorSystem#actorOf创建MyActor指定名称为myactor的顶级Actor*/
    val myactor = system.actorOf(Props[MyActor],name="topActor")
    systemLog.info("准备向Top Actor--MyActor发送消息")
    /*myactor发送消息*/
    myactor ! "test"
    myactor ! "123"



    /*通过ActorSystem#actorOf创建ContextActor,然后在其内部创建一个子的MyActor*/
    val contextActor = system.actorOf(Props[ContextActor],name="childActor")
    systemLog.info("准备向Child Actor--MyActor发送消息")
    contextActor ! "hadoop"
    contextActor ! "hive"

    /*关闭ActorSystem,停止程序的运行*/
    system.shutdown()
}

 

得到的结果如下:

准备向TopActor--MyActor发送消息

[akka://MyActorSystem/user/topActor] Received Test

[akka://MyActorSystem/user/topActor] ReceivedUnknown Message

准备向ChildActor--MyActor发送消息

[akka://MyActorSystem/user/childActor/ChildActor]Received Unknown Message

[akka://MyActorSystem/user/childActor] Receivedhadoop

[akka://MyActorSystem/user/childActor] Receivedhive

[akka://MyActorSystem/user/childActor/ChildActor]Received Unknown Message

 

结论:通过context创建子的Actor这种方式,可以支持链式调用

 

四 Actor的path

通过以上运行的结论:

akka://MyActorSystem/user/topActor

akka://MyActorSystem/user/childActor/ChildActor

 

五 Actor API的使用

5.1 hook方法

preStart,postStop方法

import akka.actor._
import akka.actor.Actor.Receive

class HookActor extends Actor with ActorLogging{
    var child:ActorRef = _
    /*preStart()Actor启动之前调用,用于完成初始化工作*/
    @throws[Exception](classOf[Exception])
    override def preStart(): Unit = {
        log.info("[preStrat method invoked]")
        child = context.actorOf(Props[MyActor],name="myChild")
    }

    def receive: Receive = {
        case msg => child ! msg;log.info("Received "+msg)
    }
    /*postStop()Actor停止之后调用*/
    @throws[Exception](classOf[Exception])
    override def postStop(): Unit = {
        log.info("[postStop method invoked]")
        context.stop(child)
    }
}

object HookActor extends App {
    val system = ActorSystem("HookActorSystem")
    val hook = system.actorOf(Props[HookActor],name="hook")
    hook ! "Welcome You"
    hook ! "Nice to meet you"
    system.terminate()
}

 

5.2成员变量self及成员方法sender方法的使用

self ! 消息:指的是自己向自己发送一条消息

sender ! 或者 sender() !消息 指定的是向给自己发送消息的Actor发送一条消息,如果没有给自己发送消息的Actor,则不会投递消息

class MyActor extends Actor{
    self ! "MSG FROM MYSELF"
    //获取LoggingAdapter,用于日志输出
    val log = Logging(context.system,this)
    def receive = {
        case "test" =>
            log.info("[MyActor]=> test")
            sender()!"MSG FROM MyActor"
        case "MSG FROM MYSELF" =>
            log.info("[MyActor]=> MSG FROM MYSELF")
        case "MSG FROM MyActor" =>
            log.info("[MyActor]=>MSG FROM MyActor")
        case _ => log.info("[MyActor]=> Unkown Message");
    }
}

object MyActor extends App {
    /*ActorSystem 用于创建维护Actor*/
    val system = ActorSystem("MyActorSystem")
    /*返回ActorSystemLoggingAdpater*/
    val systemLog = system.log

    /*通过ActorSystem#actorOf创建MyActor指定名称为myactor的顶级Actor*/
//    val myactor = system.actorOf(Props[MyActor],name="topActor")
//    systemLog.info("准备向Top Actor--MyActor发送消息")
//    /*myactor发送消息*/
//    myactor ! "test"



    /*通过ActorSystem#actorOf创建ContextActor,然后在其内部创建一个子的MyActor*/
    val contextActor = system.actorOf(Props[ContextActor],name="childActor")
    systemLog.info("准备向Child Actor--MyActor发送消息")
    contextActor ! "test"

    /*关闭ActorSystem,停止程序的运行*/
    system.shutdown()
}

 

class ContextActor extends Actor with ActorLogging{
    val childActor = context.actorOf(Props[MyActor], name = "ChildActor")

    def receive: Receive = {
        case msg =>
            childActor ! msg;
            log.info("[ContextActor]=> "+msg)
    }
}

 

[akka://MyActorSystem/user/childActor][ContextActor]=> test

[akka://MyActorSystem/user/childActor/ChildActor][MyActor]=> MSG FROM MYSELF

[akka://MyActorSystem/user/childActor/ChildActor][MyActor]=> test

[akka://MyActorSystem/user/childActor/ChildActor][MyActor]=>MSG FROM MyActor

[akka://MyActorSystem/user/childActor][ContextActor]=> MSG FROM MyActor

 

5.3 unhandle方法的使用

unhandled方法用于处理没有被receive方法处理的消息,比如case 中并没有针对没有匹配的消息的处理case _ 语句,在实际开发过程中,可能会对不能被处理的消息增加一些应对逻辑,此时可以重写unhandled方法

class UnhandleActor extends Actor with ActorLogging{
    def receive = {
        case "hello" => println("hello, nice to meet you!")
    }

    /*重写unhandled方法*/
    override def unhandled(message: Any): Unit = {
        log.info("UNHANDLED MSG {}",message.toString.toUpperCase())
    }
}

object UnhandleActor {
    def main(args: Array[String]) {
        val system = ActorSystem("UnhandleActor")
        val unhandle = system.actorOf(Props[UnhandleActor],name="unhandle")
        unhandle ! "hello"
        unhandle ! "business dias"
    }
}

 

 

六 Actor的停止

6.1 通过ActorSystem#shutdown(过时) 或者ActorSystem#terminate

停止所有Actor运行

object UnhandleActor {
    def main(args: Array[String]) {
        val system = ActorSystem("UnhandleActor")
        val unhandle = system.actorOf(Props[UnhandleActor],name="unhandle")
        unhandle ! "hello"
        unhandle ! "business dias"
        //system.shutdown()
        system.terminate()
    }
}

 

6.2 通过ActorContext停止某一个Actor

class HookActor extends Actor with ActorLogging{
    var child:ActorRef = _
    /*preStart()Actor启动之前调用,用于完成初始化工作*/
    @throws[Exception](classOf[Exception])
    override def preStart(): Unit = {
        log.info("[preStrat method invoked]")
        child = context.actorOf(Props[MyActor],name="myChild")
    }

    def receive: Receive = {
        case "self" => sender() ! "test"
        case msg => child ! msg;log.info("Received "+msg)
    }
    /*postStop()Actor停止之后调用*/
    @throws[Exception](classOf[Exception])
    override def postStop(): Unit = {
        log.info("[postStop method invoked]")
        context.stop(child)
    }
}

 

6.3 通过发送消息的形式通知Actor关闭

语法格式 actor ! PoisonPill

class MyActor extends Actor{
    //获取LoggingAdapter,用于日志输出
    val log = Logging(context.system,this)
    def receive = {
        case "test" =>
            log.info("[MyActor]=> test")
            sender()!"MSG FROM MyActor"
        case _ =>
            log.info("[MyActor]=> Unkown Message");
    }

    @throws[Exception](classOf[Exception])
    override def postStop(): Unit = {
        log.info("[MyActor][postStop method invoked]")
    }
}
class HookActor extends Actor with ActorLogging{
    var child:ActorRef = context.actorOf(Props[MyActor],name="myChild")
    def receive: Receive = {
        case "stop" => child ! PoisonPill
        case msg => child ! msg;log.info("[HookActor]=> "+msg)
    }
}

object HookActor extends App {
    val system = ActorSystem("HookActorSystem")
    val hook = system.actorOf(Props[HookActor],name="hook")
    hook ! "Nice to meet you"
    hook ! "stop"
}

 

 

 

七 Actor 消息模型

Akka中,消息可以以2种模型来传递给Actor, 如下:


7.1 Fire and Forget

消息生产者不期望从消费者得到答复,这种消息是异步方式发送,然后立即返回,Akka actors使用tell()方法指示该消息是Fire and Forget模式

import akka.actor.Actor.Receive
import akka.actor.{ActorSystem, Props, ActorLogging, Actor}

case class Animal(msg:String)
case class Human(msg:String)
case class Plant(msg:String)
case class UFO(msg:String)

class FireAndForgetActor extends Actor with ActorLogging{
    def receive: Receive = {
        case Animal(msg) => log.info("[Animal] => {}", msg)
        case Human(msg) => log.info("[Human] => {}", msg)
        case Plant(msg) => log.info("[Plant] => {}", msg)
        case _ => log.info("Hahah")
    }
}

class SendActor extends Actor with ActorLogging{
    val child = context.actorOf(Props[FireAndForgetActor],name="tell")
    def receive: Receive = {
        case msg => child.tell(msg,sender)
    }
    override def unhandled(message: Any): Unit = {
        log.info("[Unhandled Message] => {}",message)
    }
}

object SendActor extends App {
    val system = ActorSystem("SendActorSystem")
    val send = system.actorOf(Props[SendActor],name="send")
    val animal = new Animal("我是老虎")
    val human = new Human("我是隔壁那啥")
    val plant = new Plant("我是小草")
    val ufo = new UFO("我是来自xxx星球的")
    send ! animal
    send ! human
    send ! plant
    send ! ufo
    system.terminate()
}

 

7.2 Send and Receive

这种模式,生产者期望从消费者得到一个答复,而且需要等这个答复,这种模式也是异步发送的,返回一个Future, kka actors 使用ask()方法发送消息然后等待答复的future

 

import java.util.concurrent.TimeUnit
import scala.concurrent.ExecutionContext.Implicits.global
import akka.actor.Actor.Receive
import akka.actor._
import akka.pattern.ask
import akka.pattern.pipe
import akka.util.Timeout
import scala.concurrent.Future
case class Animal(msg:String)
case class Human(msg:String)
case class Plant(msg:String)
case class UFO(msg:String)



class FireAndForgetActor extends Actor with ActorLogging{
    def receive: Receive = {
        case Animal(msg) => log.info("[Animal] => {}", msg)
        case Human(msg) => log.info("[Human] => {}", msg)
        case Plant(msg) => log.info("[Plant] => {}", msg)
        case _ => log.info("Hahah")

    }
}

class SendAndReceiveActor extends Actor with ActorLogging{
    def receive: Receive = {
        case "动物" =>
            sender ! new Animal("老虎")
        case "人类" =>
            sender ! new Human("小明")
        case "植物" =>
            sender ! new Plant("杜鹃花")
        case _ =>
            sender ! new UFO("UFO")
    }
}

class RunActor extends Actor with ActorLogging{
    implicit val timeout = Timeout(5,TimeUnit.MILLISECONDS)
    val askActor = context.actorOf(Props[SendAndReceiveActor],name="ask")
    val tellActor = context.actorOf(Props[FireAndForgetActor],name="tell")
    def receive: Receive = {
        case "动物" =>
            val result:Future[Animal] =
                for {
                    obj <- ask(askActor,"动物").mapTo[Animal]
                } yield obj
            pipe(result).to(tellActor)
        case "人类" =>
            val result:Future[Human] =
                for {
                    obj <- ask(askActor,"人类").mapTo[Human]
                } yield obj
            pipe(result).to(tellActor)
        case "植物" =>
            val result:Future[Plant] =
                for {
                    obj <- ask(askActor,"植物").mapTo[Plant]
                } yield obj
            pipe(result).to(tellActor)
        case "不明飞行物" =>
            val result:Future[UFO] =
                for {
                    obj <- ask(askActor,"不明飞行物").mapTo[UFO]
                } yield obj
            pipe(result).to(tellActor)
    }
}

class SendActor extends Actor with ActorLogging{
    val child = context.actorOf(Props[FireAndForgetActor],name="tell")
    def receive: Receive = {
        case msg => child.tell(msg,sender)
    }
    override def unhandled(message: Any): Unit = {
        log.info("[Unhandled Message] => {}",message)
    }
}

object SendActor extends App {
    val system = ActorSystem("SendActorSystem")
    val send = system.actorOf(Props[RunActor],name="send")
    send ! "动物"
    send ! "人类"
    send ! "植物"
    send ! "不明飞行物"
    Thread.sleep(2000)
    system.terminate()
}

 

注意点:

必须声明一个隐式timeout参数:

implicit val timeout = Timeout(5,TimeUnit.
MILLISECONDS)

 

必须引入import scala.concurrent.ExecutionContext.
Implicits.global

 

ask 方法不是Actor自己,需要引入import akka.pattern.ask

pipe也不是Actor自己的也需要引入:import
akka.pattern.pipe

 

 

八  Typed Actor

8.1 什么是Typed Actor


Typed Actor是Active Objects设计模式的实现. Active Objects模式将方法的执行和方法的调用进行解耦合,从而为程序引入并发性。Typed Actor由公用的接口和对应实现两部分构成

我们来看看Active Object模式是怎么实现解耦的:

# 客户端调用代理对象的方法

# 代理对象不断传递方法调用作为Method Request到一个调度器或者Invocation Handler去拦截这些请求

# 调度器Scheduler或者InvocationHandler将Method Request放入队列

# 调度器连续不断的监控队列,然后决定哪一个Method Request是可以运行的,如果被调用了,则从队列中移除

# Scheduler或者Invocation Handler分发Method Request 到 这个方法实现类(implementationobject)

# 这个实现类和运行Scheduler处于相同的线程,处理请求然后与返回客户端Future

 

8.2 创建Type Actor,并发送消息

第一步: 先定义接口或者特质

trait CalculatorInt {
    def add(first:Int, second:Int):Future[Int]
    def subtract(first:Int, second:Int):Future[Int]
    def incrementCount():Unit
}

第二步:继承Trait,并实现方法

import scala.concurrent.{Promise, Future}
import akka.actor.TypedActor.dispatcher
/**
 * Future:
表示一个可能还没有实际完成的异步任务的结果
 *
为了使Future完全非阻塞,注册CallbackFuture中,一旦future完成,Callback会被异步执行
 * Promise:
是一个可写的,只能赋一次值的容器,Promise存储计算结果,从Promise中可以得到Future
 *
Promise来完成Future. 也可以从字面上来理解,Promise也就是一个承诺,就好比去买一杯咖啡,
 *
付账过后,服务员承诺会给你一杯咖啡,但需要过几分钟才能领取这杯咖啡.服务员制作咖啡的过程就是
 *
一个Future,而付账过后,就得到服务员的一个Promise
 */
class Calculator extends CalculatorInt{
    var counter  = 0;

    def add(first: Int, second: Int): Future[Int] = {
        Promise.successful[Int](first + second).future
   
}

    def subtract(first: Int, second: Int): Future[Int] = {
        Promise.successful[Int](first - second).future
   
}

    def incrementCount(): Unit = {
        counter += 1
       
Some(counter)
    }
}

 

第三步 创建TypeActor

# 方式一:直接通过默认的构造函数创建Typed Actor

 

val _system = ActorSystem("TypedActorsExample")
val c:CalculatorInt = TypedActor(_system).typedActorOf(TypedProps[Calculator]())

# 方式二:直接通过默认的构造函数创建Typed Actor并指定Typed Actor名称


val c1:CalculatorInt = TypedActor(_system).typedActorOf(TypedProps[Calculator](),"myCalculator")

方式三:通过非默认的构造函数创建Typed Actor并指定Typed Actor名称
val c2:CalculatorInt = TypedActor(_system).typedActorOf(TypedProps(classOf[CalculatorInt],new Calculator), "myCalculator")

 

第四步 : 发送消息

第一种:Fire and Forget

c.incrementCount()

 

第二种:Send and Receive

val future = c.add(14,6)
val durations = Duration.apply(5,TimeUnit.SECONDS);
val result = Await.result(future,durations)

 

 

8.3 停止Type Actor

有两种方式停止Type Actor:

TypedActor(_system).stop(c)
TypedActor(_system).poisonPill(c)

 

 

 

8.4 Type Actor 声明周期监控

通过实现TypeActor.PreStart和TypeActor.PostStop接口,在actor开始和结束的时候,我们可以添加一些功能

class Calculator extends CalculatorInt with PreStart with PostStop{
    var counter  = 0;
    override def preStart(): Unit = {
        println("[preStart] method invoked")
    }
    def add(first: Int, second: Int): Future[Int] = {
        Promise.successful[Int](first + second).future
    }

    def subtract(first: Int, second: Int): Future[Int] = {
        Promise.successful[Int](first - second).future
    }

    def incrementCount(): Unit = {
        counter += 1
        Some(counter)
    }
    
    override def postStop(): Unit = {
        println("[postStop] method invoked")
    }
}

 

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