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爱心的工具代码PeriscopeLayout:
package com.zhangli.periscopelayout;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.PointF;
import android.graphics.drawable.Drawable;
import android.os.Build;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.widget.ImageView;
import android.widget.RelativeLayout;
import java.util.Random;
public class PeriscopeLayout extends RelativeLayout {
private Interpolator line = new LinearInterpolator();// 线性
private Interpolator acc = new AccelerateInterpolator();// 加速
private Interpolator dce = new DecelerateInterpolator();// 减速
private Interpolator accdec = new AccelerateDecelerateInterpolator();// 先加速后减速
private Interpolator[] interpolators;
private int mHeight;
private int mWidth;
private LayoutParams lp;
private Drawable[] drawables;
private Random random = new Random();
private int dHeight;
private int dWidth;
public PeriscopeLayout(Context context) {
super(context);
init();
}
public PeriscopeLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public PeriscopeLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public PeriscopeLayout(Context context, AttributeSet attrs,
int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
private void init() {
// 初始化显示的图片
drawables = new Drawable[3];
Drawable red = getResources().getDrawable(R.drawable.pl_red);
Drawable yellow = getResources().getDrawable(R.drawable.pl_yellow);
Drawable blue = getResources().getDrawable(R.drawable.pl_blue);
drawables[0] = red;
drawables[1] = yellow;
drawables[2] = blue;
// 获取图的宽高 用于后面的计算
// 注意 我这里3张图片的大小都是一样的,所以我只取了一个
dHeight = red.getIntrinsicHeight();
dWidth = red.getIntrinsicWidth();
// 底部 并且 水平居中
lp = new LayoutParams(dWidth, dHeight);
lp.addRule(CENTER_HORIZONTAL, TRUE);// 这里的TRUE 要注意 不是true
lp.addRule(ALIGN_PARENT_BOTTOM, TRUE);
// 初始化插补器
interpolators = new Interpolator[4];
interpolators[0] = line;
interpolators[1] = acc;
interpolators[2] = dce;
interpolators[3] = accdec;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = getMeasuredWidth();
mHeight = getMeasuredHeight();
}
public void addHeart() {
ImageView imageView = new ImageView(getContext());
// 随机选一个
imageView.setImageDrawable(drawables[random.nextInt(3)]);
imageView.setLayoutParams(lp);
addView(imageView);
Animator set = getAnimator(imageView);
set.addListener(new AnimEndListener(imageView));
set.start();
}
private Animator getAnimator(View target) {
AnimatorSet set = getEnterAnimtor(target);
ValueAnimator bezierValueAnimator = getBezierValueAnimator(target);
AnimatorSet finalSet = new AnimatorSet();
finalSet.playSequentially(set);
finalSet.playSequentially(set, bezierValueAnimator);
finalSet.setInterpolator(interpolators[random.nextInt(4)]);
finalSet.setTarget(target);
return finalSet;
}
private AnimatorSet getEnterAnimtor(final View target) {
ObjectAnimator alpha = ObjectAnimator.ofFloat(target, View.ALPHA, 0.2f,
1f);
ObjectAnimator scaleX = ObjectAnimator.ofFloat(target, View.SCALE_X,
0.2f, 1f);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(target, View.SCALE_Y,
0.2f, 1f);
AnimatorSet enter = new AnimatorSet();
enter.setDuration(500);
enter.setInterpolator(new LinearInterpolator());
enter.playTogether(alpha, scaleX, scaleY);
enter.setTarget(target);
return enter;
}
private ValueAnimator getBezierValueAnimator(View target) {
// 初始化一个贝塞尔计算器- - 传入
BezierEvaluator evaluator = new BezierEvaluator(getPointF(2),
getPointF(1));
// 这里最好画个图 理解一下 传入了起点 和 终点
ValueAnimator animator = ValueAnimator.ofObject(evaluator, new PointF(
(mWidth - dWidth) / 2, mHeight - dHeight),
new PointF(random.nextInt(getWidth()), 0));
animator.addUpdateListener(new BezierListenr(target));
animator.setTarget(target);
animator.setDuration(3000);
return animator;
}
/**
* 获取中间的两个 点
*
* @param scale
*/
private PointF getPointF(int scale) {
PointF pointF = new PointF();
pointF.x = random.nextInt((mWidth - 100));// 减去100 是为了控制 x轴活动范围,看效果 随意~~
// 再Y轴上 为了确保第二个点 在第一个点之上,我把Y分成了上下两半 这样动画效果好一些 也可以用其他方法
pointF.y = random.nextInt((mHeight - 100)) / scale;
return pointF;
}
private class BezierListenr implements ValueAnimator.AnimatorUpdateListener {
private View target;
public BezierListenr(View target) {
this.target = target;
}
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// 这里获取到贝塞尔曲线计算出来的的x y值 赋值给view 这样就能让爱心随着曲线走啦
PointF pointF = (PointF) animation.getAnimatedValue();
target.setX(pointF.x);
target.setY(pointF.y);
// 这里顺便做一个alpha动画
target.setAlpha(1 - animation.getAnimatedFraction());
}
}
private class AnimEndListener extends AnimatorListenerAdapter {
private View target;
public AnimEndListener(View target) {
this.target = target;
}
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
// 因为不停的add 导致子view数量只增不减,所以在view动画结束后remove掉
removeView((target));
}
}
}
上面会使用到的一个计算时间的工具类BezierEvaluator:
package com.zhangli.periscopelayout;
import android.animation.TypeEvaluator;
import android.graphics.PointF;
public class BezierEvaluator implements TypeEvaluator<PointF> {
private PointF pointF1;
private PointF pointF2;
public BezierEvaluator(PointF pointF1, PointF pointF2) {
this.pointF1 = pointF1;
this.pointF2 = pointF2;
}
@Override
public PointF evaluate(float time, PointF startValue, PointF endValue) {
float timeLeft = 1.0f - time;
PointF point = new PointF();// 结果
point.x = timeLeft * timeLeft * timeLeft * (startValue.x) + 3
* timeLeft * timeLeft * time * (pointF1.x) + 3 * timeLeft
* time * time * (pointF2.x) + time * time * time * (endValue.x);
point.y = timeLeft * timeLeft * timeLeft * (startValue.y) + 3
* timeLeft * timeLeft * time * (pointF1.y) + 3 * timeLeft
* time * time * (pointF2.y) + time * time * time * (endValue.y);
return point;
}
}
布局:
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="桃心"
android:id="@+id/start"
android:layout_centerInParent="true"/>
<com.zhangli.periscopelayout.PeriscopeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/periscope"/>
</RelativeLayout>
MainActivity:
package com.zhangli.periscopelayout;
import android.app.Activity;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class MainActivity extends Activity {
private Button btn_start_aixin;
// 心型气泡
private PeriscopeLayout periscopeLayout;
private boolean temp = true;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// 初始化
periscopeLayout = (PeriscopeLayout) findViewById(R.id.periscope);
btn_start_aixin = (Button) findViewById(R.id.start);
btn_start_aixin.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
if (temp) {
new MyTimer(5000, 200).start();
temp = false;
}
}
});
}
private class MyTimer extends CountDownTimer {
private static final String TAG = "MyTimer";
//millisInFuture为你设置的此次倒计时的总时长,比如60秒就设置为60000
//countDownInterval为你设置的时间间隔,比如一般为1秒,根据需要自定义。
public MyTimer(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
//每过你规定的时间间隔做的操作
@Override
public void onTick(long millisUntilFinished) {
periscopeLayout.addHeart();
Log.d(TAG, "111");
}
//倒计时结束时做的操作↓↓
@Override
public void onFinish() {
temp = true;
}
}
}