Android 图片实现高斯模糊


经过处理 ,图片也会缩小一些,使用没问题。

布局没什么。

直接上代码:

package com.example.administrator.myapplication;

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.widget.ImageView;

public class MainActivity extends AppCompatActivity {
    /**
     * 水平方向模糊度
     */
    private static float hRadius = 5;
    /**
     * 竖直方向模糊度
     */
    private static float vRadius = 5;
    /**
     * 模糊迭代度
     */
    private static int iterations = 3;
    private ImageView blur_img;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        blur_img= (ImageView) findViewById(R.id.blur_img);

        Bitmap bmp = BitmapFactory.decodeResource(this.getResources(), R.mipmap.test_img);

        blur_img.setImageDrawable(BoxBlurFilter(bmp));
    }


    public static Drawable BoxBlurFilter(Bitmap bmp) {
        int width = bmp.getWidth();
        int height = bmp.getHeight();
        int[] inPixels = new int[width * height];
        int[] outPixels = new int[width  * height];
        Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        bmp.getPixels(inPixels, 0, width, 0, 0, width, height);
        for (int i = 0; i < iterations; i++) {
            blur(inPixels,  outPixels, width, height, hRadius);
            blur(outPixels, inPixels, height, width, vRadius);
        }
        blurFractional(inPixels, outPixels, width, height, hRadius);
        blurFractional(outPixels, inPixels, height, width, vRadius);
        bitmap.setPixels(inPixels, 0,width, 0, 0,width, height);
        Drawable  drawable = new BitmapDrawable(bitmap);
        return drawable;
    }

    public static void blur(int[] in, int[] out, int width, int height, float radius) {
        int widthMinus1 = width - 1;
        int r = (int) radius;
        int tableSize = 2 * r + 1;
        int divide[] = new int[256 * tableSize];
        for (int i = 0; i < 256 * tableSize; i++) divide[i] = i / tableSize;
        int inIndex = 0;
        for (int y = 0; y < height; y++) {
            int outIndex = y;
            int ta = 0, tr = 0, tg = 0, tb = 0;
            for (int i = -r; i <= r; i++) {
                int rgb = in[inIndex + clamp(i, 0, width - 1)];
                ta += (rgb >> 24) & 0xff;
                tr += (rgb >> 16) & 0xff;
                tg += (rgb >> 8) & 0xff;
                tb += rgb & 0xff;
            }

            for (int x = 0; x < width; x++) {
                out[outIndex] = (divide[ta] << 24) | (divide[tr] << 16) | (divide[tg] << 8) | divide[tb];
                int i1 = x + r + 1;
                if (i1 > widthMinus1) i1 = widthMinus1;
                int i2 = x - r;
                if (i2 < 0) i2 = 0;
                int rgb1 = in[inIndex + i1];
                int rgb2 = in[inIndex + i2];

                ta += ((rgb1 >> 24) & 0xff) - ((rgb2 >> 24) & 0xff);
                tr += ((rgb1 & 0xff0000) - (rgb2 & 0xff0000)) >> 16;
                tg += ((rgb1 & 0xff00) - (rgb2 & 0xff00)) >> 8;
                tb += (rgb1 & 0xff) - (rgb2 & 0xff);
                outIndex += height;
            }
            inIndex += width;
        }
    }

    public static void blurFractional(int[] in, int[] out, int width, int height, float radius) {
        radius -= (int) radius;
        float f = 1.0f / (1 + 2 * radius);
        int inIndex = 0;
        for (int y = 0; y < height; y++) {
            int outIndex = y;
            out[outIndex] = in[0];
            outIndex += height;
            for (int x = 1; x < width - 1; x++) {
                int i = inIndex + x;
                int rgb1 = in[i - 1];
                int rgb2 = in[i];
                int rgb3 = in[i + 1];
                int a1 = (rgb1 >> 24) & 0xff;
                int r1 = (rgb1 >> 16) & 0xff;
                int g1 = (rgb1 >> 8) & 0xff;
                int b1 = rgb1 & 0xff;
                int a2 = (rgb2 >> 24) & 0xff;
                int r2 = (rgb2 >> 16) & 0xff;
                int g2 = (rgb2 >> 8) & 0xff;
                int b2 = rgb2 & 0xff;
                int a3 = (rgb3 >> 24) & 0xff;
                int r3 = (rgb3 >> 16) & 0xff;
                int g3 = (rgb3 >> 8) & 0xff;
                int b3 = rgb3 & 0xff;
                a1 = a2 + (int) ((a1 + a3) * radius);
                r1 = r2 + (int) ((r1 + r3) * radius);
                g1 = g2 + (int) ((g1 + g3) * radius);
                b1 = b2 + (int) ((b1 + b3) * radius);
                a1 *= f;
                r1 *= f;
                g1 *= f;
                b1 *= f;
                out[outIndex] = (a1 << 24) | (r1 << 16) | (g1 << 8) | b1;
                outIndex += height;
            }
            out[outIndex] = in[width - 1];
            inIndex += width;
        }
    }

    public static int clamp(int x, int a, int b) {
        return (x < a) ? a : (x > b) ? b : x;
    }
}

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