实现方法:分3个类实现,分别为猫类,老鼠类,主人类。
猫类:定义一个猫叫事件;
老鼠类:订阅猫叫事件,在猫发出叫声这个事件后,老鼠逃跑;
主人类:类似于老鼠类,在猫发出叫声这个事件后,主人醒来;
猫类实现如下:
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
namespace CarCry
{
///<summary>
/// 猫类的定义
///</summary>
publicclass Cat
{
//猫名
privatestring _name;
//猫叫事件
publicevent EventHandler<CatCryEventArgs> CatCryEvent;
///<summary>
/// 构造函数
///</summary>
///<param name="name">名字参数</param>
public Cat(string name)
{
_name = name;
}
///<summary>
/// 促发猫叫的事件
///</summary>
publicvoid CatCry()
{
CatCryEventArgs args =new CatCryEventArgs(_name);
Console.WriteLine(args);
CatCryEvent(this,args);
}
}
///<summary>
/// 猫叫事件参数
///</summary>
publicclass CatCryEventArgs:EventArgs
{
//发出叫声的猫的名字
privatestring _catname;
///<summary>
/// 构造函数
///</summary>
public CatCryEventArgs(string catname):base()
{
_catname = catname;
}
///<summary>
/// 输出参数内容
///</summary>
publicoverridestring ToString()
{
return"猫 "+ _catname +" 叫了";
}
}
}
老鼠类实现如下:
using System;
using System.Collections.Generic;
using System.Text;
namespace CarCry
{
publicclass Mouse
{
//老鼠名字
privatestring _name;
///<summary>
/// 构造函数
///</summary>
///<param name="name">老鼠的名字</param>
///<param name="cat">发出叫声的猫</param>
public Mouse(string name,Cat cat)
{
_name = name;
cat.CatCryEvent += CatCryHandle;//订阅猫叫事件
}
///<summary>
/// 猫叫事件处理
///</summary>
///<param name="sender"></param>
///<param name="args"></param>
privatevoid CatCryHandle(object sender,CatCryEventArgs args)
{
Run();
}
///<summary>
/// 逃跑方法
///</summary>
privatevoid Run()
{
Console.WriteLine("老鼠 "+ _name +" 逃跑了");
}
}
}
主人类实现如下:
using System;
using System.Collections.Generic;
using System.Text;
namespace CarCry
{
publicclass Master
{
//主人名字
privatestring _name;
///<summary>
/// 构造函数,订阅事件
///</summary>
///<param name="name">主人名字</param>
///<param name="cat">猫</param>
public Master(string name,Cat cat)
{
_name = name;
cat.CatCryEvent += CatCryHandler;//订阅猫叫事件
}
///<summary>
/// 猫叫事件处理
///</summary>
///<param name="sender"></param>
///<param name="args">猫叫事件</param>
privatevoid CatCryHandler(object sender,CatCryEventArgs args)
{
WakeUp();
}
///<summary>
/// 主人醒了事件
///</summary>
privatevoid WakeUp()
{
Console.WriteLine("主人 "+_name+" 醒了") ;
}
}
}
主函数的调用如下:
using System;
using System.Collections.Generic;
using System.Text;
namespace CarCry
{
class MainClass
{
staticvoid Main(string[] args)
{
Console.WriteLine("开始模拟");
Cat cat =new Cat("Tom");
Mouse mouse1 =new Mouse("Jack", cat);
Mouse mouse2 =new Mouse("jackson",cat);
Master master =new Master("Tao", cat);
Master master2 =new Master("Hong",cat);
cat.CatCry();
Console.ReadLine();
}
}
}