在以下方法中用到了如下两个变量的定义:
UINT m_uCurrentColor;
UINT m_uPrevColor;
m_uCurrentColor 是当前选中的菜单ID
m_uPrevColor 是前一个菜单选中的ID
本文用到的菜单ID如下:
#define ID_MENU_COLOR_RED 30004
#define ID_MENU_COLOR_GREEN 30005
#define ID_MENU_COLOR_BLUE 30006
方法一:既做菜单的事件处理,也做菜单的状态更新
消息处理函数的原型为:
afx_msg void OnColor();
假设存在如下菜单的消息映射宏:
ON_COMMAND(ID_COLOR_RED, OnColor)
ON_COMMAND(ID_COLOR_GREEN, OnColor)
ON_COMMAND(ID_COLOR_BLUE, OnColor)
消息处理函数为:
void CtestDlg::OnColor()
{
// 更新颜色菜单栏的选中状态
UINT uID = LOWORD(GetCurrentMessage()->wParam);
CMenu *pMenu = GetMenu();
if (pMenu)
{
pMenu->CheckMenuItem(m_uCurrentColor,MF_UNCHECKED);
pMenu->CheckMenuItem(uID,MF_CHECKED);
m_uCurrentColor = uID;
}
}
其中m_uCurrentColor是当前被选中的菜单ID, uID是将要选中的菜单ID
方法二:在ON_COMMAND_RANGE映射宏中做事件处理,在ON_WM_INITMENUPOPUP消息处理函数中做状态更新
假设消息映射宏如下:
ON_COMMAND_RANGE(ID_MENU_COLOR_RED,ID_MENU_COLOR_BLUE, OnColor2)
函数实现如下:
void CmenuTestDlg::OnColor2( UINT uID )
{
CMenu *pMenu = GetMenu()->GetSubMenu(1);
if (pMenu)
{
pMenu->CheckMenuItem(m_uCurrentColor,MF_UNCHECKED);
pMenu->CheckMenuItem(uID,MF_CHECKED);
m_uCurrentColor = uID;
}
}
消息映射宏如下:
// 进行事件处理
ON_COMMAND_RANGE(ID_MENU_COLOR_RED,ID_MENU_COLOR_BLUE, OnColor)
// 进行状态的更新
ON_WM_INITMENUPOPUP()
消息响应函数如下:
void CmenuTestDlg::OnColor( UINT uID )
{
m_uPrevColor = m_uCurrentColor;
m_uCurrentColor = uID;
}
void CmenuTestDlg::OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu)
{
CDialogEx::OnInitMenuPopup(pPopupMenu, nIndex, bSysMenu);
if (m_uPrevColor > 0)
{
CMenu *pMenu = GetMenu()->GetSubMenu(1);
if (pMenu)
{
pMenu->CheckMenuItem(m_uPrevColor,MF_UNCHECKED);
pMenu->CheckMenuItem(m_uCurrentColor,MF_CHECKED);
}
}
}
其中m_uPrevColor是前一个菜单的选择状态,m_uCurrentColor记录的是当前菜单的选择状态
方法三:
用ON_COMMAND_RANGE作事件处理,也要更新当前m_uCurrentColor的值
用ON_WM_INITMENUPOPUP消息处理宏做另一件事
用ON_UPDATE_COMMAND_UI做菜单的状态更新。注意:每一个菜单项都要实行该消息处理
假设定义了如下消息映射:
ON_COMMAND_RANGE(ID_MENU_COLOR_RED,ID_MENU_COLOR_BLUE, OnColor)
ON_WM_INITMENUPOPUP()
ON_UPDATE_COMMAND_UI(ID_MENU_COLOR_RED, OnUpdateColorRed)
ON_UPDATE_COMMAND_UI(ID_MENU_COLOR_GREEN, OnUpdateColorGreen)
ON_UPDATE_COMMAND_UI(ID_MENU_COLOR_BLUE, OnUpdateColorBlue)
消息处理函数的原型为:
afx_msg void OnColor(UINT uID);
afx_msg void OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu);
afx_msg void OnUpdateColorRed(CCmdUI *pCmdUI);
afx_msg void OnUpdateColorGreen(CCmdUI *pCmdUI);
afx_msg void OnUpdateColorBlue(CCmdUI *pCmdUI);
实现为:
void CmenuTestDlg::OnColor( UINT uID )
{
m_uCurrentColor = uID;
}
void CmenuTestDlg::OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu)
{
CDialogEx::OnInitMenuPopup(pPopupMenu, nIndex, bSysMenu);
ASSERT(pPopupMenu != NULL);
// Check the enabled state of various menu items.
CCmdUI state;
state.m_pMenu = pPopupMenu;
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pParentMenu == NULL);
// Determine if menu is popup in top-level menu and set m_pOther to
// it if so (m_pParentMenu == NULL indicates that it is secondary popup) .
HMENU hParentMenu;
if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
state.m_pParentMenu = pPopupMenu; // Parent == child for tracking popup.
else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
{
CWnd* pParent = this;
// Child windows don't have menus--need to go to the top!
if (pParent != NULL &&
(hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
{
int nIndexMax = ::GetMenuItemCount(hParentMenu);
for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
{
if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
{
// When popup is found, m_pParentMenu is containing menu.
state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
break;
}
}
}
}
state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
state.m_nIndex++)
{
state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
if (state.m_nID == 0)
continue; // Menu separator or invalid cmd - ignore it.
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pMenu != NULL);
if (state.m_nID == (UINT)-1)
{
// Possibly a popup menu, route to first item of that popup.
state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
if (state.m_pSubMenu == NULL ||
(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
state.m_nID == (UINT)-1)
{
continue; // First item of popup can't be routed to.
}
state.DoUpdate(this, TRUE); // Popups are never auto disabled.
}
else
{
// Normal menu item.
// Auto enable/disable if frame window has m_bAutoMenuEnable
// set and command is _not_ a system command.
state.m_pSubMenu = NULL;
state.DoUpdate(this, FALSE);
}
// Adjust for menu deletions and additions.
UINT nCount = pPopupMenu->GetMenuItemCount();
if (nCount < state.m_nIndexMax)
{
state.m_nIndex -= (state.m_nIndexMax - nCount);
while (state.m_nIndex < nCount &&
pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
{
state.m_nIndex++;
}
}
state.m_nIndexMax = nCount;
}
}
void CmenuTestDlg::OnUpdateColorRed(CCmdUI *pCmdUI)
{
pCmdUI->SetCheck(ID_MENU_COLOR_RED == m_uCurrentColor);
}
void CmenuTestDlg::OnUpdateColorGreen(CCmdUI *pCmdUI)
{
pCmdUI->SetCheck(ID_MENU_COLOR_GREEN == m_uCurrentColor);
}
void CmenuTestDlg::OnUpdateColorBlue(CCmdUI *pCmdUI)
{
pCmdUI->SetCheck(ID_MENU_COLOR_BLUE == m_uCurrentColor);
}
备注:在该方法中,对于MFC对话框程序不能很好的响应ON_UPDATE_COMMAND_UI消息处理,必须实现对ON_WM_INITMENUPOPUP的消息处理,并且按照我上面那样实现,就可以解决该问题。
为什么是这样子呢?
在下拉菜单显示的时候, WM_INITMENUPOPUP消息被先发送以显示菜单项。MFC CFrameWnd::OnInitMenuPopup 函数遍历菜单项并为每个菜单项调用更新命令处理函数(如果有的话).菜单的外观被更新以反映它的状态(启用/禁用,选择/取消选择)更新用户界面机制在基于对话框的应用程序中不能工作,因为CDialog没有OnInitMenuPopup 处理函数,而使用CWnd's 默认处理函数,该函数没有为菜单项调用更新命令处理函数。
方法四:ON_COMMAND_RANGE做事件处理,ON_WM_INITMENUPOPUP做另一件事,ON_UPDATE_COMMAND_UI_RANGE做状态更新
消息映射宏如下:
ON_COMMAND_RANGE(ID_MENU_COLOR_RED,ID_MENU_COLOR_BLUE, OnColor)
ON_WM_INITMENUPOPUP()
ON_UPDATE_COMMAND_UI_RANGE(ID_MENU_COLOR_RED,ID_MENU_COLOR_BLUE,OnUpdateColorUI)
消息处理函数实现如下:
void CmenuTestDlg::OnColor( UINT uID )
{
m_uCurrentColor = uID;
}
void CmenuTestDlg::OnUpdateColorUI(CCmdUI *pCmdUI)
{
pCmdUI->SetCheck(m_uCurrentColor == pCmdUI->m_nID);
}
ON_WM_INITMENUPOPUP消息的处理和方法三一样,该方法就不列出来了