Android的事件分发机制<二>

此次讲述View的顶层控件ViewGroup的事件分发:

view和ViewGroup的区别:

Android的UI界面都是由View和ViewGroup及其派生类组合而成的。其中,View是所有UI组件的基类,而 ViewGroup是容纳这些组件的容器,其本身也是从View派生出来的。换句话说,ViewGroup中可以有很多View,而View中没有View。

View的事件分发在上次已经讲过,这次来讲述ViewGroup的事件分发。

myLayout = (LinearLayout) findViewById(R.id.my_layout);
    btn1 = (Button) findViewById(R.id.btn1);
    btn2 = (Button) findViewById(R.id.btn2);

    myLayout.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            Log.e(TAG,"layout。。。。。。。。。。。。。");
        }
    });
    btn1.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            Log.e(TAG,"btn1。。。。。。。。。。。。。");
        }
    });

    btn2.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            Log.e(TAG,"btn2。。。。。。。。。。。。。");
        }
    });

MyLinearLayout:

public class MyLinearLayout extends LinearLayout {


    public MyLinearLayout(Context context) {
        super(context);
    }

    public MyLinearLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public MyLinearLayout(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }


}

执行结果:

只要触碰了控件,就会调用事件分发方法dispatchTouchEvent。接着找到onInterceptTouchEvent,它是用来判断事件是否向下分发的。

public class MyLinearLayout extends LinearLayout {


    public MyLinearLayout(Context context) {
        super(context);
    }

    public MyLinearLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public MyLinearLayout(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        return true;
    }
}

在MyLinearLayout中重写onInterceptTouchEvent,返回true。

执行结果:

通过执行结果可以看出,事件没有向View分发,所以说onInterceptTouchEvent是用来设定是否向下分发事件。如果返回值为true,则事件在此被消费掉,不会向下分发,如果返回值为false,则事件继续向下分发。

dispatchtouchEvent源码:

 public boolean dispatchTouchEvent(MotionEvent ev) {
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
    }

    // If the event targets the accessibility focused view and this is it, start
    // normal event dispatch. Maybe a descendant is what will handle the click.
    if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
        ev.setTargetAccessibilityFocus(false);
    }

    boolean handled = false;
    if (onFilterTouchEventForSecurity(ev)) {
        final int action = ev.getAction();
        final int actionMasked = action & MotionEvent.ACTION_MASK;

        // Handle an initial down.
        //第一、手指按下时候,当手下按下的时候清除以往的Touch状态(state)开始新的手势(gesture)
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Throw away all previous state when starting a new touch gesture.
            // The framework may have dropped the up or cancel event for the previous gesture
            // due to an app switch, ANR, or some other state change.
            cancelAndClearTouchTargets(ev);
            resetTouchState();
        }
        //第二、是否拦截,用来标记是否拦截touch事件的传递
        //mFirstTouchTarget是事件传递的目标组件
        // Check for interception.
        final boolean intercepted;
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
                //disallowIntercept:是否禁用掉事件拦截的功能,默认是false,也可以通过调用requestDisallowInterceptTouchEvent方法对这个值进行修改
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                //给intercepted赋值
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            intercepted = true;
        }

        // If intercepted, start normal event dispatch. Also if there is already
        // a view that is handling the gesture, do normal event dispatch.
        if (intercepted || mFirstTouchTarget != null) {
            ev.setTargetAccessibilityFocus(false);
        }
        //第三、检查canceled
        // Check for cancelation.
        final boolean canceled = resetCancelNextUpFlag(this)
                || actionMasked == MotionEvent.ACTION_CANCEL;

        // Update list of touch targets for pointer down, if needed.
        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
        TouchTarget newTouchTarget = null;
        boolean alreadyDispatchedToNewTouchTarget = false;
        //当不是canceled和不拦截事件分发
        if (!canceled && !intercepted) {

            // If the event is targeting accessiiblity focus we give it to the
            // view that has accessibility focus and if it does not handle it
            // we clear the flag and dispatch the event to all children as usual.
            // We are looking up the accessibility focused host to avoid keeping
            // state since these events are very rare.
            View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                    ? findChildWithAccessibilityFocus() : null;

            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                final int actionIndex = ev.getActionIndex(); // always 0 for down
                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                        : TouchTarget.ALL_POINTER_IDS;

                // Clean up earlier touch targets for this pointer id in case they
                // have become out of sync.
                removePointersFromTouchTargets(idBitsToAssign);
                //子控件
                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                    // Find a child that can receive the event.
                    // Scan children from front to back.
                    final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    final View[] children = mChildren;
                    //遍历子控件,判断哪个View接收ViewGroup分发过来的事件
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = getAndVerifyPreorderedIndex(
                                childrenCount, i, customOrder);
                        final View child = getAndVerifyPreorderedView(
                                preorderedList, children, childIndex);

                        // If there is a view that has accessibility focus we want it
                        // to get the event first and if not handled we will perform a
                        // normal dispatch. We may do a double iteration but this is
                        // safer given the timeframe.
                        if (childWithAccessibilityFocus != null) {
                            if (childWithAccessibilityFocus != child) {
                                continue;
                            }
                            childWithAccessibilityFocus = null;
                            i = childrenCount - 1;
                        }

                        if (!canViewReceivePointerEvents(child)
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            ev.setTargetAccessibilityFocus(false);
                            continue;
                        }
                        //找到了事件接收事件分发的view是newTouchTarget
                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            // Child is already receiving touch within its bounds.
                            // Give it the new pointer in addition to the ones it is handling.
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        //如果上面的if不满足,当然也不会执行break语句.。于是代码会执行到这里来.
                        //dispatchTransformedTouchEvent中有child.dispatchTouchEvent方法,这里上次已经讲过
                        //该方法返回true表示子view消耗了事件,同时进入if判断
                        //如果dispatchTransformedTouchEvent返回的是false表示子View没有消费该事件,也就是newTouchTarget为空,那么该子View就无法继续处理ACTION_MOVE事件  
                        //和ACTION_UP事件
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }

                        // The accessibility focus didn't handle the event, so clear
                        // the flag and do a normal dispatch to all children.
                        ev.setTargetAccessibilityFocus(false);
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

        // Dispatch to touch targets.
        //事件没有被消费,即没有子组件消费该事件
        //则调用ViewGroup的dispatchTransformedTouchEvent()方法处理Touch事件则和普通View一样
        //即子View没有消费Touch事件,那么子View的上层ViewGroup才会调用其onTouchEvent()处理Touch事件
        if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    }
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }

        // Update list of touch targets for pointer up or cancel, if needed.
        if (canceled
                || actionMasked == MotionEvent.ACTION_UP
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            resetTouchState();
        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
            final int actionIndex = ev.getActionIndex();
            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
            removePointersFromTouchTargets(idBitsToRemove);
        }
    }

    if (!handled && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
    }
    return handled;
}
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