iOS 信鸽推送

#import  "AppDelegate.h"
#import
  "XGPush.h"
@interface  AppDelegate  ()

@end

@implementation  AppDelegate


- (
BOOL )application:( UIApplication  *)application didFinishLaunchingWithOptions:( NSDictionary  *)launchOptions {
   
   
  //1. 我们使用信鸽的话 ,  启动信鸽服务
    [
XGPush  startApp : 2200143124  appKey : @"I8749RS4GGPM" ];
   
    
  ///
   
  // 苹果注册远程推送服务
   
  //* iOS8 之后和 ioS8 之前代码是不一样的 ,  我们需要系统版本适配
   
   
   
  // 获取当前运行我们程序的设备的系统版本
   
  if  ([[ UIDevice  currentDevice ]. systemVersion  floatValue ]>= 8.0 ) {
       
  //1. 创建用户通知设置对象 ,  用来保存你对程序的设置
       
  UIUserNotificationSettings  *settings = [ UIUserNotificationSettings settingsForTypes : UIUserNotificationTypeAlert  | UIUserNotificationTypeBadge  |  UIUserNotificationTypeSound categories : nil ];
       
  //2. 向程序注册我们的设置
        [application
  registerUserNotificationSettings :settings];
       
  //3. 注册推送服务
        [application
  registerForRemoteNotifications ];
    }
else {
       
  //ios8 之前版本的注册远程推送服务
       
       
  //1. 程序标识上面的角标
       
  //2. 弹出来的黑色提示框
       
  //3. 推送的声音
       
        [application
  registerForRemoteNotificationTypes : UIRemoteNotificationTypeBadge  | UIRemoteNotificationTypeAlert  |  UIRemoteNotificationTypeSound ];
       
    }
 
   
  // Override point for customization after application launch.
   
  return  YES ;
}
// 注册远程推送成功
- (
void )application:( UIApplication  *)application didRegisterForRemoteNotificationsWithDeviceToken:( NSData *)deviceToken{
   
  NSLog ( @"%@" ,deviceToken);
   
  // 使用信鸽提供的 API deviceToken 进行处理 ,  把尖括号和空格去掉
   
  NSString  *doneStr = [ XGPush  registerDevice :deviceToken];
   
  NSLog ( @"doneStr = %@" , doneStr);
}

// 注册远程失败的方法回调
-(
void )application:( UIApplication  *)application didFailToRegisterForRemoteNotificationsWithError:( NSError *)error{
   
   
  NSLog ( @"%@" ,error);
   
   
}

//
- (
void )applicationWillResignActive:( UIApplication  *)application {
   
  // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
   
  // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (
void )applicationDidEnterBackground:( UIApplication *)application {
   
  // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
   
  // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (
void )applicationWillEnterForeground:( UIApplication *)application {
   
  // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (
void )applicationDidBecomeActive:( UIApplication  *)application {
   
  // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (
void )applicationWillTerminate:( UIApplication  *)application {
   
  // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end
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