窗体的东东,呵呵。可以指定RGN,还保持了RESIZING的功能。

窗体资源中要把窗体边框风格设置为RESIZING。


MyDialog.cpp



// MyDialog.cpp : implementation file
//


#include "stdafx.h"
#include "Window.h"
#include "MyDialog.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


/
// CMyDialog dialog




CMyDialog::CMyDialog(CWnd* pParent /*=NULL*/)
: CDialog(CMyDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_bFlag = FALSE;
}




void CMyDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}




BEGIN_MESSAGE_MAP(CMyDialog, CDialog)
//{{AFX_MSG_MAP(CMyDialog)
ON_WM_LBUTTONDOWN()
ON_WM_DESTROY()
ON_WM_NCPAINT()
ON_WM_ERASEBKGND()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONUP()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_WM_NCLBUTTONDOWN()
ON_WM_NCLBUTTONUP()
ON_WM_NCMOUSEMOVE()
ON_WM_NCHITTEST()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()


/
// CMyDialog message handlers


void CMyDialog::OnOK() 
{
// TODO: Add extra validation here
//CDialog::OnOK();
}


void CMyDialog::OnCancel() 
{
// TODO: Add extra cleanup here

//CDialog::OnCancel();
}


void CMyDialog::OnLButtonDown(UINT nFlags, CPoint point) 
{
// TODO: Add your message handler code here and/or call default
//PostMessage(WM_NCLBUTTONDOWN, HTCAPTION, MAKELPARAM(point.x, point.y)); 

CDialog::OnLButtonDown(nFlags, point);
}


void CMyDialog::OnDestroy() 
{
CDialog::OnDestroy();

// TODO: Add your message handler code here

}


void CMyDialog::OnNcPaint() 
{
// TODO: Add your message handler code here

// Do not call CDialog::OnNcPaint() for painting messages
CDC * pDC = this->GetWindowDC();
CRect rcWindow;
GetWindowRect(rcWindow);
rcWindow.OffsetRect(-rcWindow.left, -rcWindow.top);
pDC->FillSolidRect(rcWindow, RGB(0, 0, 128));


this->ReleaseDC(pDC);
}


BOOL CMyDialog::OnEraseBkgnd(CDC* pDC) 
{
// TODO: Add your message handler code here and/or call default
return FALSE;
return CDialog::OnEraseBkgnd(pDC);
}
const WS_EX_LAYERED = 0x00080000;
BOOL CMyDialog::OnInitDialog() 
{
CDialog::OnInitDialog();

// TODO: Add extra initialization here
CRgn rgn;
CRect rect;
GetWindowRect(rect);
rect.OffsetRect(-rect.left, -rect.top);
rgn.CreateRoundRectRgn(rect.left, rect.top, rect.right, rect.bottom, 10, 10);
this->SetWindowRgn(rgn, TRUE);


return TRUE;  // return TRUE unless you set the focus to a control
             // EXCEPTION: OCX Property Pages should return FALSE
}


void CMyDialog::OnMouseMove(UINT nFlags, CPoint point) 
{
// TODO: Add your message handler code here and/or call default
if (m_bFlag)
{
HRGN temp;
int res = this->GetWindowRgn(temp);
if (res == ERROR || res == NULLREGION)
{
CRgn rgn;
CRect rect;
GetWindowRect(rect);
ClientToScreen(&point);
if (m_nHitTest == HTRIGHT)
rect.right = point.x;
else if (m_nHitTest == HTLEFT)
rect.left = point.x;
else if (m_nHitTest == HTTOP)
rect.top = point.y;
else if (m_nHitTest == HTBOTTOM)
rect.bottom = point.y;
else if (m_nHitTest == HTTOPLEFT)
{
rect.left = point.x;
rect.top = point.y;
}
else if (m_nHitTest == HTTOPRIGHT)
{
rect.right = point.x;
rect.top = point.y;
}
else if (m_nHitTest == HTBOTTOMLEFT)
{
rect.left = point.x;
rect.bottom = point.y;
}
else if (m_nHitTest == HTBOTTOMRIGHT)
{
rect.right = point.x;
rect.bottom = point.y;
}
this->SetWindowPos(NULL, rect.left, rect.top, rect.Width(), rect.Height(), SWP_SHOWWINDOW);


rect.OffsetRect(-rect.left, -rect.top);

rgn.CreateRoundRectRgn(rect.left, rect.top, rect.right, rect.bottom, 10, 10);

this->SetWindowRgn(rgn, TRUE);
TRACE("SET RGN\n");
}

}

CDialog::OnMouseMove(nFlags, point);
}


void CMyDialog::OnLButtonUp(UINT nFlags, CPoint point) 
{
// TODO: Add your message handler code here and/or call default
if (m_bFlag)
{
TRACE("OnLButtonUp\n");
ReleaseCapture();


{
Sleep(0);
HRGN temp;
int res = this->GetWindowRgn(temp);
if (res == ERROR || res == NULLREGION)
{
CRgn rgn;
CRect rect;
GetWindowRect(rect);
ClientToScreen(&point);
if (m_nHitTest == HTRIGHT)
rect.right = point.x;
else if (m_nHitTest == HTLEFT)
rect.left = point.x;
else if (m_nHitTest == HTTOP)
rect.top = point.y;
else if (m_nHitTest == HTBOTTOM)
rect.bottom = point.y;
else if (m_nHitTest == HTTOPLEFT)
{
rect.left = point.x;
rect.top = point.y;
}
else if (m_nHitTest == HTTOPRIGHT)
{
rect.right = point.x;
rect.top = point.y;
}
else if (m_nHitTest == HTBOTTOMLEFT)
{
rect.left = point.x;
rect.bottom = point.y;
}
else if (m_nHitTest == HTBOTTOMRIGHT)
{
rect.right = point.x;
rect.bottom = point.y;
}
this->SetWindowPos(NULL, rect.left, rect.top, rect.Width(), rect.Height(), SWP_SHOWWINDOW);


rect.OffsetRect(-rect.left, -rect.top);

rgn.CreateRoundRectRgn(rect.left, rect.top, rect.right, rect.bottom, 10, 10);

this->SetWindowRgn(rgn, TRUE);
TRACE("SET RGN\n");
}
}
m_bFlag = FALSE;
}


CDialog::OnLButtonUp(nFlags, point);
}


void CMyDialog::OnButton1() 
{
// TODO: Add your control notification handler code here
GetParent()->Invalidate();
}


void CMyDialog::OnNcLButtonDown(UINT nHitTest, CPoint point) 
{
// TODO: Add your message handler code here and/or call default
if (nHitTest == HTRIGHT || nHitTest == HTLEFT || nHitTest == HTTOP || nHitTest == HTBOTTOM
|| nHitTest == HTBOTTOMLEFT || nHitTest == HTBOTTOMRIGHT || nHitTest == HTTOPLEFT 
|| nHitTest == HTTOPRIGHT)
{
m_nHitTest = nHitTest;
TRACE("OnNcLButtonDown\n");
SetCapture();
m_bFlag = TRUE;
this->SetWindowRgn(NULL, FALSE);
}
CDialog::OnNcLButtonDown(nHitTest, point);
}


void CMyDialog::OnNcLButtonUp(UINT nHitTest, CPoint point) 
{
// TODO: Add your message handler code here and/or call default
CDialog::OnNcLButtonUp(nHitTest, point);
}


void CMyDialog::OnNcMouseMove(UINT nHitTest, CPoint point) 
{
// TODO: Add your message handler code here and/or call default

CDialog::OnNcMouseMove(nHitTest, point);
}


UINT CMyDialog::OnNcHitTest(CPoint point) 
{
// TODO: Add your message handler code here and/or call default
return CDialog::OnNcHitTest(point);
}


MyDialog.h

#if !defined(AFX_MYDIALOG_H__1E993F12_ADCE_4FAB_B85C_F09E1ABE0435__INCLUDED_)
#define AFX_MYDIALOG_H__1E993F12_ADCE_4FAB_B85C_F09E1ABE0435__INCLUDED_


#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MyDialog.h : header file
//


/
// CMyDialog dialog


class CMyDialog : public CDialog
{
// Construction
public:
CMyDialog(CWnd* pParent = NULL);   // standard constructor


// Dialog Data
//{{AFX_DATA(CMyDialog)
enum { IDD = IDD_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA




// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
//}}AFX_VIRTUAL


// Implementation
protected:


// Generated message map functions
//{{AFX_MSG(CMyDialog)
virtual void OnOK();
virtual void OnCancel();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnDestroy();
afx_msg void OnNcPaint();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
virtual BOOL OnInitDialog();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnButton1();
afx_msg void OnNcLButtonDown(UINT nHitTest, CPoint point);
afx_msg void OnNcLButtonUp(UINT nHitTest, CPoint point);
afx_msg void OnNcMouseMove(UINT nHitTest, CPoint point);
afx_msg UINT OnNcHitTest(CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
BOOL m_bFlag;
int m_nHitTest;
};


//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.


#endif // !defined(AFX_MYDIALOG_H__1E993F12_ADCE_4FAB_B85C_F09E1ABE0435__INCLUDED_)

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