思路:
打印菜单供用户选择玩或者不玩,如果不玩直接退出游戏;
如果玩>
- 打印3*3棋盘;
- 用户走一步,判断输赢;电脑随机走一步,判断输赢;三个字符相等且连为一条线即为赢,奇葩铺满即为平局;
- 一局结束后,选择继续游戏还是退出循环;
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBoard(char arr[ROW][COL], int row, int col); //初始化棋盘
void DisplayBoard(char arr[ROW][COL], int row,int col); //打印棋盘
void PalyerMove(char arr[ROW][COL],int row, int col); //玩家移动
void ComputerMove(char arr[ROW][COL], int row, int col); //电脑移动
char Is_Win(char arr[ROW][COL], int row, int col); //判断输赢
#endif //__GAME_H__
game.c
#include"game.h"
//初始化棋盘,全部为空格
void InitBoard(char arr[ROW][COL], int row, int col)
{
memset(arr, ' ', row*col*sizeof(arr[0][0]));
}
//打印棋盘
void DisplayBoard(char arr[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", arr[i][0], arr[i][1], arr[i][2]);
if (i != row - 1)
{
printf("---|---|---\n");
}
}
}
//玩家移动
void PalyerMove(char arr[ROW][COL], int row, int col)
{
int x, y;
while (1)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col)) //坐标合法
{
if (arr[x-1][y-1] == ' ')
{
arr[x - 1][y - 1] = 'x';
DisplayBoard(arr, ROW, COL);
break;
}
else
printf("该坐标被占用,请重新输入坐标!\n");
}
else
printf("坐标无效,请重新输入!\n");
}
}
//电脑移动
void ComputerMove(char arr[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:\n");
while (1)
{
x = rand() % 3; //生成随机坐标
y = rand() % 3;
if (arr[x][y] == ' ')
{
arr[x][y] = '0';
DisplayBoard(arr, ROW, COL);
break;
}
}
}
// 判断棋盘是否满
int Full(char arr[ROW][COL], int row, int col)
{
int i, j;
int count=0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (arr[i][j] != ' ')
count++;
}
}
if (count == row*col)
return 1; //棋盘满
else
return 0;
}
//判断输赢
char Is_Win(char arr[ROW][COL], int row, int col)
{
int i;
int count = 0;
//行相等
for (i = 0; i < row; i++)
{
if ((arr[i][0] == arr[i][1]) && (arr[i][1] == arr[i][2]))
return arr[i][0];
}
// 列相等
for (i = 0; i < col; i++)
{
if ((arr[0][i] == arr[1][i]) && (arr[1][i] == arr[2][i]))
return arr[0][i];
}
//对角线相等
if ((arr[0][0] == arr[1][1]) && (arr[1][1] == arr[2][2]))
return arr[0][0];
if ((arr[0][2] == arr[1][1]) && (arr[1][1] == arr[2][0]))
return arr[0][2];
// 棋盘满
if (Full(arr, ROW, COL))
return '1';
return 0;
}
test.c
#include"game.h"
enum play
{
tuichu,
wanyouxi,
};
void menu()
{
printf("********************\n");
printf("**** 1 玩游戏****\n");
printf("**** 0 退出******\n");
printf("********************\n");
}
void game()
{
char ret;
char arr[ROW][COL] = { 0 };
InitBoard(arr, ROW, COL); //初始化棋盘
DisplayBoard(arr, ROW, COL); //打印棋盘
while (1)
{
PalyerMove(arr, ROW, COL); //玩家移动
ret = Is_Win(arr, ROW, COL);//判断输赢
if (ret == 'x')
{
printf("玩家胜利!\n");
break;
}
else if (ret == '0')
{
printf("电脑赢!\n");
break;
}
else if (ret == '1')
{
printf("平局\n");
break;
}
ComputerMove(arr, ROW, COL); //电脑走
ret = Is_Win(arr, ROW, COL); //判断输赢
if (ret == 'x')
{
printf("玩家胜利!\n");
break;
}
else if (ret == '0')
{
printf("电脑赢!\n");
break;
}
else if (ret == '1')
{
printf("平局\n");
break;
}
}
}
void test()
{
int input;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case wanyouxi:
game();
break;
case tuichu:printf("退出游戏!\n"); break;
default:printf("选择错误,请重新选择!\n");
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}