package java.util.concurrent.locks;
import java.util.concurrent.TimeUnit;
import java.util.Collection;
public class ReentrantLock implements Lock, java.io.Serializable {
private static final long serialVersionUID = 7373984872572414699L;
/** Synchronizer providing all implementation mechanics */
private final Sync sync;
abstract static class Sync extends AbstractQueuedSynchronizer {
private static final long serialVersionUID = -5179523762034025860L;
abstract void lock();
final boolean nonfairTryAcquire(int acquires) {
final Thread current = Thread.currentThread();
int c = getState();
//还没有线程持有锁
if (c == 0) {
//设置成功返回true,失败说明其它线程抢先一步,返回false
//这里是非公平模式,比较成功就获取锁,而公平模式会查看等待队列是否
//有线程排队,如果有就不能获取锁
if (compareAndSetState(0, acquires)) {
setExclusiveOwnerThread(current);
return true;
}
}
//一个线程获取到锁后,可以连续多次获取(可重入)
else if (current == getExclusiveOwnerThread()) {
int nextc = c + acquires;
if (nextc < 0) // overflow
throw new Error("Maximum lock count exceeded");
//无需比较设置,因为当前线程已经获取到了锁,排除了竞争,直接赋值是安全的
setState(nextc);
return true;
}
return false;
}
//尝试释放锁
protected final boolean tryRelease(int releases) {
int c = getState() - releases;
//释放锁的线程必须是已获取锁的线程!!
if (Thread.currentThread() != getExclusiveOwnerThread())
throw new IllegalMonitorStateException();
boolean free = false;
if (c == 0) {
free = true;
setExclusiveOwnerThread(null);
}
//直接设置,无需比较,因为当前线程已经获取到锁,不会有竞争
setState(c);
//是否完全释放了所有许可
return free;
}
//返回是否是当前线程拥有锁
protected final boolean isHeldExclusively() {
return getExclusiveOwnerThread() == Thread.currentThread();
}
//创建Condition对象
final ConditionObject newCondition() {
return new ConditionObject();
}
//返回拥有锁的线程
final Thread getOwner() {
return getState() == 0 ? null : getExclusiveOwnerThread();
}
//返回拥有锁的线程锁定的次数
final int getHoldCount() {
return isHeldExclusively() ? getState() : 0;
}
//是否有线程持有了锁
final boolean isLocked() {
return getState() != 0;
}
private void readObject(java.io.ObjectInputStream s)
throws java.io.IOException, ClassNotFoundException {
s.defaultReadObject();
setState(0); // reset to unlocked state
}
}
//非公平同步器
static final class NonfairSync extends Sync {
private static final long serialVersionUID = 7316153563782823691L;
final void lock() {
//抢占式的,设置成功就锁定
//相比之下,公平模式总先查看等待队列中是否有线程排队,如果有,总是返回失败,
//没有再查看状态是否是0并设置
if (compareAndSetState(0, 1))
setExclusiveOwnerThread(Thread.currentThread());
else
//尝试获取,失败则挂起线程
acquire(1);
}
//由当前子类重写的模板方法,有acquire方法调用,如果尝试后期成功直接返回,
//失败将导致线程挂起
protected final boolean tryAcquire(int acquires) {
return nonfairTryAcquire(acquires);
}
}
static final class FairSync extends Sync {
private static final long serialVersionUID = -3000897897090466540L;
final void lock() {
acquire(1);
}
protected final boolean tryAcquire(int acquires) {
final Thread current = Thread.currentThread();
int c = getState();
if (c == 0) {
//非公平模式下的lock与公平模式的lock的区别就是少了这一个判断
//已有线程等待获取锁,那么当前线程也应该获取失败,继续排队
if (!hasQueuedPredecessors() &&
compareAndSetState(0, acquires)) {
setExclusiveOwnerThread(current);
return true;
}
}
else if (current == getExclusiveOwnerThread()) {
int nextc = c + acquires;
if (nextc < 0)
throw new Error("Maximum lock count exceeded");
setState(nextc);
return true;
}
return false;
}
}
//默认非公平
public ReentrantLock() {
sync = new NonfairSync();
}
public ReentrantLock(boolean fair) {
sync = fair ? new FairSync() : new NonfairSync();
}
//调用实现了模板类AbstractQueuedSynchronizer的sync的lock方法
//获取一个锁
public void lock() {
sync.lock();
}
//获取一个锁,可响应中断
public void lockInterruptibly() throws InterruptedException {
sync.acquireInterruptibly(1);
}
//尝试获取一个锁,成功返回true,否则false
public boolean tryLock() {
return sync.nonfairTryAcquire(1);
}
//超时时间内尝试获取一个锁,成功返回true,否则false
public boolean tryLock(long timeout, TimeUnit unit)
throws InterruptedException {
return sync.tryAcquireNanos(1, unit.toNanos(timeout));
}
//直接调用模板类AbstractQueuedSynchronizer的release方法
//释放一个锁
public void unlock() {
sync.release(1);
}
public Condition newCondition() {
return sync.newCondition();
}
//调用getHoldCount返回拥有锁的线程锁定的次数
public int getHoldCount() {
return sync.getHoldCount();
}
//是否是当前线程获取的锁
public boolean isHeldByCurrentThread() {
return sync.isHeldExclusively();
}
//是否有线程获取锁,判断state值非0
public boolean isLocked() {
return sync.isLocked();
}
//是否是公平模式还是抢占模式
public final boolean isFair() {
return sync instanceof FairSync;
}
//返回获取锁的线程,可能是null
protected Thread getOwner() {
return sync.getOwner();
}
//是否有线程在等待锁,链表不为空
public final boolean hasQueuedThreads() {
return sync.hasQueuedThreads();
}
//在等待锁的线程中是否包含指定线程
public final boolean hasQueuedThread(Thread thread) {
return sync.isQueued(thread);
}
//返回等待锁的线程个数
public final int getQueueLength() {
return sync.getQueueLength();
}
//返回等待锁的所有线程
protected Collection<Thread> getQueuedThreads() {
return sync.getQueuedThreads();
}
//以下方法与Condition对象相关
//Condition 对象的条件队列不为空(不包含取消的节点)
public boolean hasWaiters(Condition condition) {
if (condition == null)
throw new NullPointerException();
if (!(condition instanceof AbstractQueuedSynchronizer.ConditionObject))
throw new IllegalArgumentException("not owner");
return sync.hasWaiters((AbstractQueuedSynchronizer.ConditionObject)condition);
}
//Condition 对象的条件队列节点个数(不包含取消的节点)
public int getWaitQueueLength(Condition condition) {
if (condition == null)
throw new NullPointerException();
if (!(condition instanceof AbstractQueuedSynchronizer.ConditionObject))
throw new IllegalArgumentException("not owner");
return sync.getWaitQueueLength((AbstractQueuedSynchronizer.ConditionObject)condition);
}
//返回Condition 对象的条件队列中的所有线程(不包含取消的节点)
protected Collection<Thread> getWaitingThreads(Condition condition) {
if (condition == null)
throw new NullPointerException();
if (!(condition instanceof AbstractQueuedSynchronizer.ConditionObject))
throw new IllegalArgumentException("not owner");
return sync.getWaitingThreads((AbstractQueuedSynchronizer.ConditionObject)condition);
}
public String toString() {
Thread o = sync.getOwner();
return super.toString() + ((o == null) ?
"[Unlocked]" :
"[Locked by thread " + o.getName() + "]");
}
}