FutureTask

 

 

package java.util.concurrent;
import java.util.concurrent.locks.LockSupport;

public class FutureTask<V> implements RunnableFuture<V> {
   
    private volatile int state;
    //初始状态,未执行run
    private static final int NEW          = 0;
    private static final int COMPLETING   = 1;
    
    //状态代表任务正常执行并返回
    private static final int NORMAL       = 2;
    //运行任务时发生了异常
    private static final int EXCEPTIONAL  = 3;
    //调用了cancel(false),取消任务但不发送中断
    private static final int CANCELLED    = 4;
    //调用了cancel(true),取消任务且发送中断,中断前设置状态INTERRUPTING
    private static final int INTERRUPTING = 5;
    //调用了cancel(true),取消任务且发送中断,中断后设置状态INTERRUPTED
    private static final int INTERRUPTED  = 6;

    //底层要运行的任务,运行完毕将callable引用设置为null
    private Callable<V> callable;
    //存放callable执行的结果或运行callable任务时抛出的异常实例
    //这个属性不是volatile的!!!(了解happens-before原则)
    private Object outcome; // non-volatile, protected by state reads/writes
    //执行任务的线程,在run方法中设置为当前运行线程
    private volatile Thread runner;
    //任务返回结果前调用get阻塞后将线程保存到waiters栈中
    private volatile WaitNode waiters;

    /**
     * 返回结果或抛异常会从awaitDone唤醒后并执行此方法,
     * 由get方法调用返回结果
     */
    @SuppressWarnings("unchecked")
    private V report(int s) throws ExecutionException {
        Object x = outcome;
        //正常结束,outcome为callable的返回值
        //异常结束,outcome为捕获的异常实例
        if (s == NORMAL)
            return (V)x;
        //如果是取消了任务,抛出CancellationException
        if (s >= CANCELLED)
            throw new CancellationException();
        //如果因callable任务内抛异常而结束,那么抛ExecutionException
        //x为callable抛出的异常
        throw new ExecutionException((Throwable)x);
    }
    
    //创建一个FutureTask实例并指定要执行的任务,FutureTask本身也是一个
    //Runnable需要由线程执行
    public FutureTask(Callable<V> callable) {
        if (callable == null)
            throw new NullPointerException();
        this.callable = callable;
        this.state = NEW;       // ensure visibility of callable
    }

    //由于Runnable是返回void的方法那么将runnable包装成Callable,
    //并在任务执行完毕后返回传入的result
    public FutureTask(Runnable runnable, V result) {
        this.callable = Executors.callable(runnable, result);
        this.state = NEW;       // ensure visibility of callable
    }

    public boolean isCancelled() {
        return state >= CANCELLED;
    }

    public boolean isDone() {
        return state != NEW;
    }

    //取消一个任务,取消分两种情况
    //1.不发送中断,即入参是false,此情况下,只设置当前FutureTask的状态
    //  为CANCELLED,并唤醒因get操作等待的线程,此时一切get操作将抛
    //  java.util.concurrent.CancellationException,实际上内部并没有终止正在运行的任务
    //2. 发送中断,即入参是true,此时会向当前运行任务的线程发送一个中断,
    //   发送前设置状态是INTERRUPTING,发送后设置状态为INTERRUPTED,
    //   然后唤醒因get操作等待的线程,此时一切get操作将抛
    //   java.util.concurrent.CancellationException
    public boolean cancel(boolean mayInterruptIfRunning) {
        if (!(state == NEW &&
              UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
                  mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
            return false;
        try {    // in case call to interrupt throws exception
            if (mayInterruptIfRunning) {
                try {
                    Thread t = runner;
                    if (t != null)
                        //向当前运行任务的线程发送中断
                        //当前线程可以是线程池的工作线程
                        t.interrupt();
                } finally { // final state
                    UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
                }
            }
        } finally {
            finishCompletion();
        }
        return true;
    }

    /**
     * 获取callable任务执行的结果,任务未结束则等待
     */
    public V get() throws InterruptedException, ExecutionException {
        int s = state;
        //set方法在设置outcome之前会将状态改成COMPLETING
        //然后更新outcome再更新状态为NORMAL(任务正常执行返回)
        //因此除非看到状态为NORMAL,EXCEPTIONAL,CANCELLED,INTERRUPTING,INTERRUPTED
        //之一,否则需要等待
        if (s <= COMPLETING)
            s = awaitDone(false, 0L);//调用非超时的等待方法
        //一旦能看到大于COMPLETING的状态那么outcome必定对所有线程可见
        //根据happends-before原则对volatile state的读先于对其的写
        return report(s);
    }

    /**
     * 获取callable任务执行的结果,任务未结束则等待,直到超时抛TimeoutException
     */
    public V get(long timeout, TimeUnit unit)
        throws InterruptedException, ExecutionException, TimeoutException {
        if (unit == null)
            throw new NullPointerException();
        int s = state;
        if (s <= COMPLETING &&
            (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
            throw new TimeoutException();
        return report(s);
    }

    protected void done() { }

    protected void set(V v) {
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
            outcome = v;
            //调用putIntVolatile的延时版本,修改的值对其它线程不会立即可见
            //那么如何保证其它线程获取的值是最新的?
            //另一个线程必须在看到状态值是NORMAL后才能去获取coutcome的值
            //(使用的volatile state传递性及happens-before规则)
            UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
            //唤醒等待线程并执行done回调方法
            finishCompletion();
        }
    }

    //执行callable抛异常那么设置异常状态及值
    protected void setException(Throwable t) {
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
            outcome = t;//任务运行发生异常,outcome保存异常实例 
            UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
            //唤醒等待线程并执行done回调方法
            finishCompletion();
        }
    }

    public void run() {
        if (state != NEW ||//当前状态不是NEW则返回,否则将runner设置为当前线程
            !UNSAFE.compareAndSwapObject(this, runnerOffset,//多个线程无法同时运行run,因为runner只能成功设置一次
                                         null, Thread.currentThread()))
            return;
        try {
            //当前FutureTask要执行的callable
            Callable<V> c = callable;
            if (c != null && state == NEW) {
                V result;
                boolean ran;
                try {
                    //执行底层callable的call方法
                    result = c.call();
                    //成功执行设置为true
                    ran = true;
                } catch (Throwable ex) {//捕获根异常
                    result = null;
                    ran = false;
                    //执行任务抛异常设置当前状态为COMPLETING->EXCEPTIONAL
                    //并将ex保存到outcome中
                    setException(ex);
                }
                //执行成功(c.call()未抛异常)
                if (ran)
                    //设置状态并设置结果
                    set(result);
            }
        } finally {
            // runner must be non-null until state is settled to
            // prevent concurrent calls to run()
            runner = null;
            // state must be re-read after nulling runner to prevent
            // leaked interrupts
            int s = state;
            if (s >= INTERRUPTING)
                //等待cancel(true)方法中interrupt调用结束
                handlePossibleCancellationInterrupt(s);
        }
    }

    //ScheduledThreadPoolExecutor执行此调用,目的是可以重复执行runAndReset方法
    //而默认的run方法不可以重复执行,因为run执行完毕后状态会变成NORMAL而非NEW
    //因而不可重复执行
    protected boolean runAndReset() {
        if (state != NEW ||
            !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                         null, Thread.currentThread()))
            return false;
        boolean ran = false;
        int s = state;
        try {
            Callable<V> c = callable;
            if (c != null && s == NEW) {
                try {
                    // 不设置返回结果,那么状态还是NEW不变,
                    //除非取消或发生了异常
                    c.call(); 
                    ran = true;
                } catch (Throwable ex) {
                    setException(ex);
                }
            }
        } finally {
            // runner must be non-null until state is settled to
            // prevent concurrent calls to run()
            runner = null;
            // state must be re-read after nulling runner to prevent
            // leaked interrupts
            s = state;
            if (s >= INTERRUPTING)
                //等待cancel(true)方法中interrupt调用结束
                handlePossibleCancellationInterrupt(s);
        }
        return ran && s == NEW;
    }


    private void handlePossibleCancellationInterrupt(int s) {
        // It is possible for our interrupter to stall before getting a
        // chance to interrupt us.  Let's spin-wait patiently.
        if (s == INTERRUPTING)
            //等待cancel(true)方法中interrupt调用结束
            while (state == INTERRUPTING)
                Thread.yield(); // wait out pending interrupt

        // assert state == INTERRUPTED;

        // We want to clear any interrupt we may have received from
        // cancel(true).  However, it is permissible to use interrupts
        // as an independent mechanism for a task to communicate with
        // its caller, and there is no way to clear only the
        // cancellation interrupt.
        //
        // Thread.interrupted();
    }

    /**
     * Simple linked list nodes to record waiting threads in a Treiber
     * stack.  See other classes such as Phaser and SynchronousQueue
     * for more detailed explanation.
     */
    static final class WaitNode {
        volatile Thread thread;
        volatile WaitNode next;
        WaitNode() { thread = Thread.currentThread(); }
    }

    /**
     * 任务执行完成后(正常结束或异常结束)唤醒等待FutureTask完成的线程
     */
    private void finishCompletion() {
        // assert state > COMPLETING;
        for (WaitNode q; (q = waiters) != null;) {
            //将waiters栈设置为null
            if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
                for (;;) {
                    Thread t = q.thread;
                    if (t != null) {
                        q.thread = null;
                        //for循环中挨个唤醒线程
                        LockSupport.unpark(t);
                    }
                    WaitNode next = q.next;
                    if (next == null)
                        break;
                    q.next = null; // unlink to help gc
                    q = next;
                }
                break;
            }
        }
        //调用done回调,默认空实现
        done();
        //将callable设置为null
        callable = null;        // to reduce footprint
    }

    private int awaitDone(boolean timed, long nanos)
        throws InterruptedException {
        final long deadline = timed ? System.nanoTime() + nanos : 0L;
        WaitNode q = null;
        boolean queued = false;
        for (;;) {
            //当前调用get的线程被中断那么从等待栈中移除并抛异常
            if (Thread.interrupted()) {
                removeWaiter(q);
                throw new InterruptedException();
            }

            int s = state;
            //大于COMPLETING的状态为:NORMAL,EXCEPTIONAL,CANCELLED,INTERRUPTING,INTERRUPTED
            //说明任务结束,方法返回
            if (s > COMPLETING) {
                if (q != null)
                    q.thread = null;
                return s;
            }
            //状态为COMPLETING,那么等待set操作完成(set,或setException),
            //让其它线程运行
            else if (s == COMPLETING) // cannot time out yet
                Thread.yield();
            else if (q == null)
                //任务未完成,创建一个WaitNode入队
                //并准备挂起当前线程
                q = new WaitNode();
            else if (!queued)//q被null且还未入队,则入队
                //比较并设置,失败自旋重试,这里每次插入的head位置
                queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                     q.next = waiters, q);
            else if (timed) {
                nanos = deadline - System.nanoTime();
                if (nanos <= 0L) {
                    removeWaiter(q);
                    return state;
                }
                LockSupport.parkNanos(this, nanos);
            }
            else
                LockSupport.park(this);
        }
    }

    private void removeWaiter(WaitNode node) {
        if (node != null) {
            //先将thread属性设置成null,然后在下面的for循环中删除
            //thread属性为null的节点
            node.thread = null;
            retry:
            for (;;) {          // restart on removeWaiter race
                for (WaitNode pred = null, q = waiters, s; q != null; q = s) {
                    s = q.next;//当前遍历节点的下一个
                    if (q.thread != null)
                        pred = q;
                    else if (pred != null) {
                        pred.next = s;
                        if (pred.thread == null) // check for race
                            continue retry;
                    }
                    //删除的左边的头(第一个)结点,那么将waiters设置为第一个节点的next
                    else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                          q, s))
                        continue retry;
                }
                break;
            }
        }
    }

    // Unsafe mechanics
    private static final sun.misc.Unsafe UNSAFE;
    private static final long stateOffset;
    private static final long runnerOffset;
    private static final long waitersOffset;
    static {
        try {
            UNSAFE = sun.misc.Unsafe.getUnsafe();
            Class<?> k = FutureTask.class;
            stateOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("state"));
            runnerOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("runner"));
            waitersOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("waiters"));
        } catch (Exception e) {
            throw new Error(e);
        }
    }

}

 

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