转载请标明出处:http://blog.csdn.net/zhaoyazhi2129/article/details/38732165
效果图如下:
将图片资源放在res/drawable-hdip文件夹下
在布局文件中,引用自定义 SlipButton按钮的文件
<com.cards.commom.SlipButton
android:id="@+id/slipBtn_jzmm"
android:layout_width="70dp"
android:layout_height="20dp"
android:layout_alignParentRight="true"
android:layout_centerVertical="true"
android:layout_marginTop="10dp"
android:onClick="@string/act_click" />
package com.cards.commom;
import com.cards.R;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
public class SlipButton extends View implements OnTouchListener {
private boolean NowChoose = false;// 记录当前按钮是否打开,true为打开,flase为关闭
private boolean isChecked;
private boolean OnSlip = false;// 记录用户是否在滑动的变量
private float DownX, NowX;// 按下时的x,当前的x
private Rect Btn_On, Btn_Off;// 打开和关闭状态下,游标的Rect .
private boolean isChgLsnOn = false;
private OnChangedListener ChgLsn;
private Bitmap bg_on, bg_off, slip_btn;
public SlipButton(Context context) {
super(context);
init();
}
public SlipButton(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public SlipButton(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {// 初始化
bg_on = BitmapFactory.decodeResource(getResources(),
R.drawable.zhuce_off);
bg_off = BitmapFactory.decodeResource(getResources(),
R.drawable.zhuce_on);
slip_btn = BitmapFactory.decodeResource(getResources(),
R.drawable.zhuce_btn);
Btn_On = new Rect(0, 0, slip_btn.getWidth(), slip_btn.getHeight());
Btn_Off = new Rect(bg_off.getWidth() - slip_btn.getWidth(), 0,
bg_off.getWidth(), slip_btn.getHeight());
setOnTouchListener(this);// 设置监听器,也可以直接复写OnTouchEvent
}
@Override
protected void onDraw(Canvas canvas) {// 绘图函数
super.onDraw(canvas);
Matrix matrix = new Matrix();
Paint paint = new Paint();
float x;
if (NowX < (bg_on.getWidth() / 2))// 滑动到前半段与后半段的背景不同,在此做判断
{
x = NowX - slip_btn.getWidth() / 2;
canvas.drawBitmap(bg_off, matrix, paint);// 画出关闭时的背景
}
else {
x = bg_on.getWidth() - slip_btn.getWidth() / 2;
canvas.drawBitmap(bg_on, matrix, paint);// 画出打开时的背景
}
if (OnSlip)// 是否是在滑动状态,
{
if (NowX >= bg_on.getWidth())// 是否划出指定范围,不能让游标跑到外头,必须做这个判断
x = bg_on.getWidth() - slip_btn.getWidth() / 2;// 减去游标1/2的长度...
else if (NowX < 0) {
x = 0;
} else {
x = NowX - slip_btn.getWidth() / 2;
}
} else {// 非滑动状态
if (NowChoose)// 根据现在的开关状态设置画游标的位置
{
x = Btn_Off.left;
canvas.drawBitmap(bg_on, matrix, paint);// 初始状态为true时应该画出打开状态图片
} else
x = Btn_On.left;
}
if (isChecked) {
canvas.drawBitmap(bg_on, matrix, paint);
x = Btn_Off.left;
isChecked = !isChecked;
}
if (x < 0)// 对游标位置进行异常判断...
x = 0;
else if (x > bg_on.getWidth() - slip_btn.getWidth())
x = bg_on.getWidth() - slip_btn.getWidth();
canvas.drawBitmap(slip_btn, x, 0, paint);// 画出游标.
}
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction())
// 根据动作来执行代码
{
case MotionEvent.ACTION_MOVE:// 滑动
NowX = event.getX();
break;
case MotionEvent.ACTION_DOWN:// 按下
if (event.getX() > bg_on.getWidth()
|| event.getY() > bg_on.getHeight())
return false;
OnSlip = true;
DownX = event.getX();
NowX = DownX;
break;
case MotionEvent.ACTION_CANCEL: // 移到控件外部
OnSlip = false;
boolean choose = NowChoose;
if (NowX >= (bg_on.getWidth() / 2)) {
NowX = bg_on.getWidth() - slip_btn.getWidth() / 2;
NowChoose = true;
} else {
NowX = NowX - slip_btn.getWidth() / 2;
NowChoose = false;
}
if (isChgLsnOn && (choose != NowChoose)) // 如果设置了监听器,就调用其方法..
ChgLsn.OnChanged(NowChoose);
break;
case MotionEvent.ACTION_UP:// 松开
OnSlip = false;
boolean LastChoose = NowChoose;
if (event.getX() >= (bg_on.getWidth() / 2)) {
NowX = bg_on.getWidth() - slip_btn.getWidth() / 2;
NowChoose = true;
}
else {
NowX = NowX - slip_btn.getWidth() / 2;
NowChoose = false;
}
if (isChgLsnOn && (LastChoose != NowChoose)) // 如果设置了监听器,就调用其方法..
ChgLsn.OnChanged(NowChoose);
break;
default:
}
invalidate();// 重画控件
return true;
}
public void SetOnChangedListener(OnChangedListener l) {// 设置监听器,当状态修改的时候
isChgLsnOn = true;
ChgLsn = l;
}
public interface OnChangedListener {
abstract void OnChanged(boolean CheckState);
}
public void setCheck(boolean isChecked) {
this.isChecked = isChecked;
NowChoose = isChecked;
}
}