1、意图
允许一个对象在其内部状态改变时改变它的行为。对象看起来似乎修改了它的类。
2、适用性
在下面的两种情况下均可使用State模式:
1)一个对象的行为取决于它的状态,并且它必须在运行时根据状态改变它的行为。
2)一个操作中含有庞大的多分支的条件语句,且这些分支依赖于该对象的状态。这个状态通常用一个或多个枚举常量表示。通常,有多个操作包含这一相同的条件结构。State模式将每个条件分支放入一个独立的类中。这使得你可以根据对象自身的情况将对象的状态作为一个对象,这一对象可以不依赖于其他对象而独立变化。
3、C++实例
// Test.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <iostream>
#include <Windows.h>
#include <list>
#include <string>
using namespace std;
class TCPState;
class TCPClosed;
class TCPEstablished;
class TCPListen;
class TCPConnection
{
public:
TCPConnection();
void ActiveOpen();
void PassiveOpen();
void Close();
void Send();
void Acknowledge();
void Synchronize();
void ProcessOctet();
private:
friend class TCPState;
void ChangeState( TCPState* s );
private:
TCPState *_state;
};
class TCPState
{
public:
virtual void Transmit( TCPConnection *t )
{
}
virtual void ActiveOpen( TCPConnection *t )
{
}
virtual void PassvieOpen( TCPConnection *t )
{
}
virtual void Close( TCPConnection *t )
{
}
virtual void Synchronize( TCPConnection *t )
{
}
virtual void Acknowledge( TCPConnection *t )
{
}
virtual void Send( TCPConnection *t )
{
}
protected:
void ChangeState( TCPConnection *t, TCPState*s )
{
t->ChangeState( s );
}
};
class TCPEstablished:public TCPState
{
public:
static TCPState* Instance()
{
return &_establishedstate;
}
virtual void Transmit( TCPConnection *t )
{
t->ProcessOctet();
}
virtual void Close( TCPConnection *t );
private:
static TCPEstablished _establishedstate;
};
TCPEstablished TCPEstablished::_establishedstate;
class TCPListen:public TCPState
{
public:
static TCPState* Instance()
{
return &_listenstate;
}
virtual void Send( TCPConnection *t )
{
ChangeState( t, TCPEstablished::Instance() );
}
// .......
private:
static TCPListen _listenstate;
};
TCPListen TCPListen::_listenstate;
class TCPClosed:public TCPState
{
public:
static TCPState* Instance()
{
return &_closedstate;
}
virtual void ActiveOpen( TCPConnection *t )
{
// send SYN, receive SYN, ACK, etc.
ChangeState( t, TCPEstablished::Instance() );
}
virtual void PassvieOpen( TCPConnection *t )
{
ChangeState( t, TCPEstablished::Instance() );
}
// ....
private:
static TCPClosed _closedstate;
};
TCPClosed TCPClosed::_closedstate;
void TCPEstablished::Close( TCPConnection *t )
{
ChangeState( t, TCPListen::Instance() );
}
TCPConnection::TCPConnection()
{
_state = TCPClosed::Instance();
}
void TCPConnection::ActiveOpen()
{
_state->ActiveOpen( this );
}
void TCPConnection::PassiveOpen()
{
_state->PassvieOpen( this );
}
void TCPConnection::Close()
{
_state->Close( this );
}
void TCPConnection::Send()
{
}
void TCPConnection::Acknowledge()
{
_state->Acknowledge( this );
}
void TCPConnection::Synchronize()
{
_state->Synchronize( this );
}
void TCPConnection::ProcessOctet()
{
}
void TCPConnection::ChangeState( TCPState* s )
{
_state = s;
}
int _tmain(int argc, _TCHAR* argv[])
{
TCPConnection *tcpconnection = new TCPConnection;
tcpconnection->ActiveOpen();
delete tcpconnection;
return 0;
}