NDK接口针对UI组件的事件,提供了监听函数的方式。首先,可使用[addNodeEventReceiver]函数添加组件事件的监听器,该监听器会监听该组件上发生的所有事件,例如:点击事件、焦点事件。然后,可使用[registerNodeEvent]函数声明组件的哪些事件需要监听,NDK接口支持的事件范围通过[ArkUI_NodeEventType]枚举值定义。
以下示例基于[接入ArkTS页面]章节,补充相关事件监听。
-
事件注册和事件解注册
通过addNodeEventReceiver对节点绑定事件处理函数,接着通过调用registerNodeEvent注册对应的事件。
说明:
事件监听函数的入参ArkUI_NodeEvent* event的生命周期只在函数回调周期内生效,不推荐对该指针进行缓存或者进行异步处理。
ArkUI_NativeNodeAPI_1 *nodeAPI = nullptr;
OH_ArkUI_GetModuleInterface(ARKUI_NATIVE_NODE, ArkUI_NativeNodeAPI_1, nodeAPI);
void NodeEventReceiver(ArkUI_NodeEvent *event) {
// 设置对应的事件类型触发时进行的操作,如NODE_ON_CLICK
};
auto button = nodeAPI->createNode(ARKUI_NODE_BUTTON);
nodeAPI->addNodeEventReceiver(button, NodeEventReceiver);
nodeAPI->registerNodeEvent(button, NODE_ON_CLICK, 0, nullptr);
通过unregisterNodeEvent解注册对应的事件类型,再通过removeNodeEventReceiver卸载事件处理函数。
nodeAPI->unregisterNodeEvent(button, NODE_ON_CLICK);
nodeAPI->removeNodeEventReceiver(button, NodeEventReceiver);
-
全局事件监听
使用registerNodeEventReceiver注册全局的事件处理函数,对事件进行统一的处理,结束后可使用ungisterNodeEventReceiver进行释放。
nodeAPI->registerNodeEventReceiver([](ArkUI_NodeEvent *event){
auto *inputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event);
auto eventType = OH_ArkUI_NodeEvent_GetEventType(event);
case NODE_ON_CLICK: {
// 触发点击事件所进行的操作
}
default: {
break;
}
})
nodeAPI->unregisterNodeEventReceiver();
-
获取事件信息
ArkUI框架提供了[OH_ArkUI_NodeEvent_GetInputEvent()]接口,用于从输入交互相关的组件事件(如NODE_ON_CLICK、NODE_TOUCH_EVENT等,具体可参见每个枚举定义的说明)中获取基础事件对象。然后,可通过调用[OH_ArkUI_PointerEvent_GetDisplayX()]、[OH_ArkUI_PointerEvent_GetDisplayXByIndex()]、[OH_ArkUI_UIInputEvent_GetAction()]和[OH_ArkUI_UIInputEvent_GetEventTime()]等接口,从基础事件中获取更多信息。应用根据获取的事件信息,在事件执行过程中实现差异化交互逻辑。
// 注册click事件
nodeAPI->registerNodeEvent(button, NODE_ON_CLICK, 0, nullptr);
// 设置组件事件的全局监听
nodeAPI->registerNodeEventReceiver([](ArkUI_NodeEvent *event) {
// 从组件事件中获取基础事件对象
auto *inputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event);
// 从组件事件获取事件类型
auto eventType = OH_ArkUI_NodeEvent_GetEventType(event);
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "inputEvent = %{public}p", inputEvent);
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "eventType = %{public}d", eventType);
auto componentEvent = OH_ArkUI_NodeEvent_GetNodeComponentEvent(event);
// 获取组件事件中的数字类型数据
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "componentEvent = %{public}p",
componentEvent);
// 获取触发该事件的组件对象
auto nodeHandle = OH_ArkUI_NodeEvent_GetNodeHandle(event);
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "nodeHandle = %{public}p", nodeHandle);
// 根据eventType来区分事件类型,进行差异化处理,其他获取事件信息的接口也可类似方式来进行差异化的处理
switch (eventType) {
case NODE_ON_CLICK: {
// 触发点击事件所进行的操作,从基础事件获取事件信息
auto x = OH_ArkUI_PointerEvent_GetX(inputEvent);
auto y = OH_ArkUI_PointerEvent_GetY(inputEvent);
auto displayX = OH_ArkUI_PointerEvent_GetDisplayX(inputEvent);
auto displayY = OH_ArkUI_PointerEvent_GetDisplayY(inputEvent);
auto windowX = OH_ArkUI_PointerEvent_GetWindowX(inputEvent);
auto windowY = OH_ArkUI_PointerEvent_GetWindowY(inputEvent);
auto pointerCount = OH_ArkUI_PointerEvent_GetPointerCount(inputEvent);
auto xByIndex = OH_ArkUI_PointerEvent_GetXByIndex(inputEvent, 0);
auto yByIndex = OH_ArkUI_PointerEvent_GetYByIndex(inputEvent, 0);
auto displayXByIndex = OH_ArkUI_PointerEvent_GetDisplayXByIndex(inputEvent, 0);
auto displayYByIndex = OH_ArkUI_PointerEvent_GetDisplayYByIndex(inputEvent, 0);
auto windowXByIndex = OH_ArkUI_PointerEvent_GetWindowXByIndex(inputEvent, 0);
auto windowYByIndex = OH_ArkUI_PointerEvent_GetWindowYByIndex(inputEvent, 0);
auto pointerId = OH_ArkUI_PointerEvent_GetPointerId(inputEvent, 0);
auto pressure = OH_ArkUI_PointerEvent_GetPressure(inputEvent, 0);
auto action = OH_ArkUI_UIInputEvent_GetAction(inputEvent);
auto eventTime = OH_ArkUI_UIInputEvent_GetEventTime(inputEvent);
auto sourceType = OH_ArkUI_UIInputEvent_GetSourceType(inputEvent);
auto type = OH_ArkUI_UIInputEvent_GetType(inputEvent);
std::string eventInfo =
"x: " + std::to_string(x) + ", y: " + std::to_string(y) +
", displayX: " + std::to_string(displayX) + ", displayY: " + std::to_string(displayY) +
", windowX: " + std::to_string(windowX) + ", windowY: " + std::to_string(windowY) +
", pointerCount: " + std::to_string(pointerCount) + ", xByIndex: " + std::to_string(xByIndex) +
", yByIndex: " + std::to_string(yByIndex) +
", displayXByIndex: " + std::to_string(displayXByIndex) +
", displayYByIndex: " + std::to_string(displayYByIndex) +
", windowXByIndex: " + std::to_string(windowXByIndex) +
", windowYByIndex: " + std::to_string(windowYByIndex) +
", pointerId: " + std::to_string(pointerId) + ", pressure: " + std::to_string(pressure) +
", action: " + std::to_string(action) + ", eventTime: " + std::to_string(eventTime) +
", sourceType: " + std::to_string(sourceType) + ", type: " + std::to_string(type);
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfoOfCommonEvent", "eventInfo = %{public}s",
eventInfo.c_str());
}
default: {
break;
}
}
});
nodeAPI->unregisterNodeEventReceiver();
nodeAPI->unregisterNodeEvent(button, NODE_ON_CLICK);
完整示例:
- 在ArkUINode基类对象中实现通用事件注册逻辑。
// ArkUINode.h
// 提供通用属性和事件的封装。
#ifndef MYAPPLICATION_ARKUINODE_H
#define MYAPPLICATION_ARKUINODE_H
#include "ArkUIBaseNode.h"
#include "NativeModule.h"
#include <arkui/native_node.h>
#include <arkui/native_type.h>
namespace NativeModule {
class ArkUINode : public ArkUIBaseNode {
public:
explicit ArkUINode(ArkUI_NodeHandle handle) : ArkUIBaseNode(handle) {
nativeModule_ = NativeModuleInstance::GetInstance()->GetNativeNodeAPI();
// 事件触发时需要通过函数获取对应的事件对象,这边通过设置节点自定义数据将封装类指针保持在组件上,方便后续事件分发。
nativeModule_->setUserData(handle_, this);
// 注册节点监听事件接受器。
nativeModule_->addNodeEventReceiver(handle_, ArkUINode::NodeEventReceiver);
}
~ArkUINode() override {
if (onClick_) {
nativeModule_->unregisterNodeEvent(handle_, NODE_ON_CLICK);
}
if (onTouch_) {
nativeModule_->unregisterNodeEvent(handle_, NODE_TOUCH_EVENT);
}
if (onDisappear_) {
nativeModule_->unregisterNodeEvent(handle_, NODE_EVENT_ON_DISAPPEAR);
}
if (onAppear_) {
nativeModule_->unregisterNodeEvent(handle_, NODE_EVENT_ON_APPEAR);
}
nativeModule_->removeNodeEventReceiver(handle_, ArkUINode::NodeEventReceiver);
}
void SetWidth(float width) {
assert(handle_);
ArkUI_NumberValue value[] = {{.f32 = width}};
ArkUI_AttributeItem item = {value, 1};
nativeModule_->setAttribute(handle_, NODE_WIDTH, &item);
}
void SetPercentWidth(float percent) {
assert(handle_);
ArkUI_NumberValue value[] = {{.f32 = percent}};
ArkUI_AttributeItem item = {value, 1};
nativeModule_->setAttribute(handle_, NODE_WIDTH_PERCENT, &item);
}
void SetHeight(float height) {
assert(handle_);
ArkUI_NumberValue value[] = {{.f32 = height}};
ArkUI_AttributeItem item = {value, 1};
nativeModule_->setAttribute(handle_, NODE_HEIGHT, &item);
}
void SetPercentHeight(float percent) {
assert(handle_);
ArkUI_NumberValue value[] = {{.f32 = percent}};
ArkUI_AttributeItem item = {value, 1};
nativeModule_->setAttribute(handle_, NODE_HEIGHT_PERCENT, &item);
}
void SetBackgroundColor(uint32_t color) {
assert(handle_);
ArkUI_NumberValue value[] = {{.u32 = color}};
ArkUI_AttributeItem item = {value, 1};
nativeModule_->setAttribute(handle_, NODE_BACKGROUND_COLOR, &item);
}
// 处理通用事件。
void RegisterOnClick(const std::function<void()> &onClick) {
assert(handle_);
onClick_ = onClick;
// 注册点击事件。
nativeModule_->registerNodeEvent(handle_, NODE_ON_CLICK, 0, nullptr);
}
void RegisterOnTouch(const std::function<void(int32_t type, float x, float y)> &onTouch) {
assert(handle_);
onTouch_ = onTouch;
// 注册触碰事件。
nativeModule_->registerNodeEvent(handle_, NODE_TOUCH_EVENT, 0, nullptr);
}
void RegisterOnDisappear(const std::function<void()> &onDisappear) {
assert(handle_);
onDisappear_ = onDisappear;
// 注册卸载事件。
nativeModule_->registerNodeEvent(handle_, NODE_EVENT_ON_DISAPPEAR, 0, nullptr);
}
void RegisterOnAppear(const std::function<void()> &onAppear) {
assert(handle_);
onAppear_ = onAppear;
// 注册挂载事件。
nativeModule_->registerNodeEvent(handle_, NODE_EVENT_ON_APPEAR, 0, nullptr);
}
protected:
// 事件监听器函数指针。
static void NodeEventReceiver(ArkUI_NodeEvent *event) {
// 获取事件发生的UI组件对象。
auto nodeHandle = OH_ArkUI_NodeEvent_GetNodeHandle(event);
// 获取保持在UI组件对象中的自定义数据,返回封装类指针。
auto *node = reinterpret_cast<ArkUINode *>(
NativeModuleInstance::GetInstance()->GetNativeNodeAPI()->getUserData(nodeHandle));
// 基于封装类实例对象处理事件。
node->ProcessNodeEvent(event);
}
void ProcessNodeEvent(ArkUI_NodeEvent *event) {
auto eventType = OH_ArkUI_NodeEvent_GetEventType(event);
switch (eventType) {
case NODE_ON_CLICK: {
if (onClick_) {
onClick_();
}
break;
}
case NODE_TOUCH_EVENT: {
if (onTouch_) {
auto *uiInputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event);
float x = OH_ArkUI_PointerEvent_GetX(uiInputEvent);
float y = OH_ArkUI_PointerEvent_GetY(uiInputEvent);
auto type = OH_ArkUI_UIInputEvent_GetAction(uiInputEvent);
onTouch_(type, x, y);
}
}
case NODE_EVENT_ON_DISAPPEAR: {
if (onDisappear_) {
onDisappear_();
}
break;
}
case NODE_EVENT_ON_APPEAR: {
if (onAppear_) {
onAppear_();
}
break;
}
default: {
// 组件特有事件交给子类处理
OnNodeEvent(event);
}
}
}
virtual void OnNodeEvent(ArkUI_NodeEvent *event) {}
void OnAddChild(const std::shared_ptr<ArkUIBaseNode> &child) override {
nativeModule_->addChild(handle_, child->GetHandle());
}
void OnRemoveChild(const std::shared_ptr<ArkUIBaseNode> &child) override {
nativeModule_->removeChild(handle_, child->GetHandle());
}
void OnInsertChild(const std::shared_ptr<ArkUIBaseNode> &child, int32_t index) override {
nativeModule_->insertChildAt(handle_, child->GetHandle(), index);
}
private:
std::function<void()> onClick_;
std::function<void()> onDisappear_;
std::function<void()> onAppear_;
std::function<void(int32_t type, float x, float y)> onTouch_;
};
} // namespace NativeModule
#endif // MYAPPLICATION_ARKUINODE_H
- 在ArkUIListNode对象中实现列表事件注册逻辑。
// ArkUIListNode.h
// 列表封装类对象
#ifndef MYAPPLICATION_ARKUILISTNODE_H
#define MYAPPLICATION_ARKUILISTNODE_H
#include "ArkUINode.h"
#include <hilog/log.h>
namespace NativeModule {
class ArkUIListNode : public ArkUINode {
public:
ArkUIListNode()
: ArkUINode((NativeModuleInstance::GetInstance()->GetNativeNodeAPI())->createNode(ARKUI_NODE_LIST)) {}
~ArkUIListNode() override { nativeModule_->unregisterNodeEvent(handle_, NODE_LIST_ON_SCROLL_INDEX); }
void SetScrollBarState(bool isShow) {
assert(handle_);
ArkUI_ScrollBarDisplayMode displayMode =
isShow ? ARKUI_SCROLL_BAR_DISPLAY_MODE_ON : ARKUI_SCROLL_BAR_DISPLAY_MODE_OFF;
ArkUI_NumberValue value[] = {{.i32 = displayMode}};
ArkUI_AttributeItem item = {value, 1};
nativeModule_->setAttribute(handle_, NODE_SCROLL_BAR_DISPLAY_MODE, &item);
}
// 注册列表相关事件。
void RegisterOnScrollIndex(const std::function<void(int32_t index)> &onScrollIndex) {
assert(handle_);
onScrollIndex_ = onScrollIndex;
nativeModule_->registerNodeEvent(handle_, NODE_LIST_ON_SCROLL_INDEX, 0, nullptr);
}
protected:
// 处理List相关事件。
void OnNodeEvent(ArkUI_NodeEvent *event) override {
auto eventType = OH_ArkUI_NodeEvent_GetEventType(event);
switch (eventType) {
case NODE_LIST_ON_SCROLL_INDEX: {
auto index = OH_ArkUI_NodeEvent_GetNodeComponentEvent(event)->data[0];
if (onScrollIndex_) {
onScrollIndex_(index.i32);
}
}
default: {
}
}
}
private:
std::function<void(int32_t index)> onScrollIndex_;
};
} // namespace NativeModule
#endif // MYAPPLICATION_ARKUILISTNODE_H
- 添加相关事件。
// TextListExample.h
// 文本列表示例。
#ifndef MYAPPLICATION_NORMALTEXTLISTEXAMPLE_H
#define MYAPPLICATION_NORMALTEXTLISTEXAMPLE_H
#include "ArkUIBaseNode.h"
#include "ArkUIListItemNode.h"
#include "ArkUIListNode.h"
#include "ArkUITextNode.h"
#include <hilog/log.h>
namespace NativeModule {
std::shared_ptr<ArkUIBaseNode> CreateTextListExample() {
// 创建组件并挂载
// 1:创建List组件。
auto list = std::make_shared<ArkUIListNode>();
list->SetPercentWidth(1);
list->SetPercentHeight(1);
// 2:创建ListItem子组件并挂载到List上。
for (int32_t i = 0; i < 30; ++i) {
auto listItem = std::make_shared<ArkUIListItemNode>();
auto textNode = std::make_shared<ArkUITextNode>();
textNode->SetTextContent(std::to_string(i));
textNode->SetFontSize(16);
textNode->SetPercentWidth(1);
textNode->SetHeight(100);
textNode->SetBackgroundColor(0xFFfffacd);
textNode->SetTextAlign(ARKUI_TEXT_ALIGNMENT_CENTER);
listItem->AddChild(textNode);
// 列表项注册点击事件。
auto onClick = [](ArkUI_NodeEvent *event) {
// 从组件事件中获取基础事件对象
auto *inputEvent = OH_ArkUI_NodeEvent_GetInputEvent(event);
// 从组件事件获取事件类型
auto eventType = OH_ArkUI_NodeEvent_GetEventType(event);
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "inputEvent = %{public}p", inputEvent);
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "eventType = %{public}d", eventType);
auto componentEvent = OH_ArkUI_NodeEvent_GetNodeComponentEvent(event);
// 获取组件事件中的数字类型数据
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "componentEvent = %{public}p",
componentEvent);
// 获取触发该事件的组件对象
auto nodeHandle = OH_ArkUI_NodeEvent_GetNodeHandle(event);
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfo", "nodeHandle = %{public}p", nodeHandle);
// 根据eventType来区分事件类型,进行差异化处理,其他获取事件信息的接口也可类似方式来进行差异化的处理
switch (eventType) {
case NODE_ON_CLICK: {
// 触发点击事件所进行的操作,从基础事件获取事件信息
auto x = OH_ArkUI_PointerEvent_GetX(inputEvent);
auto y = OH_ArkUI_PointerEvent_GetY(inputEvent);
auto displayX = OH_ArkUI_PointerEvent_GetDisplayX(inputEvent);
auto displayY = OH_ArkUI_PointerEvent_GetDisplayY(inputEvent);
auto windowX = OH_ArkUI_PointerEvent_GetWindowX(inputEvent);
auto windowY = OH_ArkUI_PointerEvent_GetWindowY(inputEvent);
auto pointerCount = OH_ArkUI_PointerEvent_GetPointerCount(inputEvent);
auto xByIndex = OH_ArkUI_PointerEvent_GetXByIndex(inputEvent, 0);
auto yByIndex = OH_ArkUI_PointerEvent_GetYByIndex(inputEvent, 0);
auto displayXByIndex = OH_ArkUI_PointerEvent_GetDisplayXByIndex(inputEvent, 0);
auto displayYByIndex = OH_ArkUI_PointerEvent_GetDisplayYByIndex(inputEvent, 0);
auto windowXByIndex = OH_ArkUI_PointerEvent_GetWindowXByIndex(inputEvent, 0);
auto windowYByIndex = OH_ArkUI_PointerEvent_GetWindowYByIndex(inputEvent, 0);
auto pointerId = OH_ArkUI_PointerEvent_GetPointerId(inputEvent, 0);
auto pressure = OH_ArkUI_PointerEvent_GetPressure(inputEvent, 0);
auto action = OH_ArkUI_UIInputEvent_GetAction(inputEvent);
auto eventTime = OH_ArkUI_UIInputEvent_GetEventTime(inputEvent);
auto sourceType = OH_ArkUI_UIInputEvent_GetSourceType(inputEvent);
auto type = OH_ArkUI_UIInputEvent_GetType(inputEvent);
std::string eventInfo =
"x: " + std::to_string(x) + ", y: " + std::to_string(y) +
", displayX: " + std::to_string(displayX) + ", displayY: " + std::to_string(displayY) +
", windowX: " + std::to_string(windowX) + ", windowY: " + std::to_string(windowY) +
", pointerCount: " + std::to_string(pointerCount) + ", xByIndex: " + std::to_string(xByIndex) +
", yByIndex: " + std::to_string(yByIndex) +
", displayXByIndex: " + std::to_string(displayXByIndex) +
", displayYByIndex: " + std::to_string(displayYByIndex) +
", windowXByIndex: " + std::to_string(windowXByIndex) +
", windowYByIndex: " + std::to_string(windowYByIndex) +
", pointerId: " + std::to_string(pointerId) + ", pressure: " + std::to_string(pressure) +
", action: " + std::to_string(action) + ", eventTime: " + std::to_string(eventTime) +
", sourceType: " + std::to_string(sourceType) + ", type: " + std::to_string(type);
OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "eventInfoOfCommonEvent",
"eventInfo = %{public}s", eventInfo.c_str());
}
default: {
break;
}
}
};
listItem->RegisterOnClick(onClick);
list->AddChild(listItem);
}
// 3:注册List相关监听事件.
list->RegisterOnScrollIndex([](int32_t index) { OH_LOG_INFO(LOG_APP, "on list scroll index: %{public}d", index); });
// 4: 注册挂载事件。
list->RegisterOnAppear([]() { OH_LOG_INFO(LOG_APP, "on list mount to tree"); });
// 4: 注册卸载事件。
list->RegisterOnDisappear([]() { OH_LOG_INFO(LOG_APP, "on list unmount from tree"); });
return list;
}
} // namespace NativeModule
#endif // MYAPPLICATION_NORMALTEXTLISTEXAMPLE_H