C# GDI+ 文字操作

 

C# GDI+ 文字操作

一、投影文字

    
    
private void Form1_Paint( object sender, PaintEventArgs e) { // 投影文字 Graphics g = this .CreateGraphics(); // 设置文本输出质量 g.TextRenderingHint = TextRenderingHint.ClearTypeGridFit; g.SmoothingMode = SmoothingMode.AntiAlias; Font newFont = new Font( " Times New Roman " , 48 ); Matrix matrix = new Matrix(); // 投射 matrix.Shear( - 1.5f , 0.0f ); // 缩放 matrix.Scale( 1 , 0.5f ); // 平移 matrix.Translate( 130 , 88 ); // 对绘图平面实施坐标变换、、 g.Transform = matrix; SolidBrush grayBrush = new SolidBrush(Color.Gray); SolidBrush colorBrush = new SolidBrush(Color.BlueViolet); string text = " MINGRISOFT " ; // 绘制阴影 g.DrawString(text, newFont, grayBrush, new PointF( 0 , 30 )); g.ResetTransform(); // 绘制前景 g.DrawString(text, newFont, colorBrush, new PointF( 0 , 30 )); }

二、倒影文字

    
    
private void Form1_Paint( object sender, PaintEventArgs e) { // 倒影文字 Brush backBrush = Brushes.Gray; Brush foreBrush = Brushes.Black; Font font = new Font( " 幼圆 " , Convert.ToInt16( 40 ), FontStyle.Regular); Graphics g = this .CreateGraphics(); string text = " MINGRISOFT " ; SizeF size = g.MeasureString(text, font); int posX = ( this .Width - Convert.ToInt16(size.Width)) / 2 ; int posY = ( this .Height - Convert.ToInt16(size.Height)) / 2 ; g.TranslateTransform(posX, posY); int ascent = font.FontFamily.GetCellAscent(font.Style); int spacing = font.FontFamily.GetLineSpacing(font.Style); int lineHeight = System.Convert.ToInt16(font.GetHeight(g)); int height = lineHeight * ascent / spacing; GraphicsState state = g.Save(); g.ScaleTransform( 1 , - 1.0F ); g.DrawString(text, font, backBrush, 0 , - height); g.Restore(state); g.DrawString(text, font, foreBrush, 0 , - height); }

三、文字填充线条

    
    
private void Form1_Paint( object sender, PaintEventArgs e) { // 使用图像填充文字线条 TextureBrush brush = new TextureBrush(Image.FromFile(Application.StartupPath + " \\花.jpg " )); Graphics g = e.Graphics; g.DrawString( " MINGRISOFT " , new Font( " 隶书 " , 60 ), brush, new PointF( 0 , 0 )); }

四、旋转文字

    
    
private void Form1_Paint( object sender, PaintEventArgs e) { // 旋转显示文字 Graphics g = e.Graphics; g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; for ( int i = 0 ; i <= 360 ; i += 10 ) { // 平移Graphics对象到窗体中心 g.TranslateTransform( this .Width / 2 , this .Height / 2 ); // 设置Graphics对象的输出角度 g.RotateTransform(i); // 设置文字填充颜色 Brush brush = Brushes.DarkViolet; // 旋转显示文字 g.DrawString( " ......MINGRISOFT " , new Font( " Lucida Console " , 11f), brush, 0 , 0 ); // 恢复全局变换矩阵 g.ResetTransform(); } }

五、印版文字

    
    
private void Form1_Paint( object sender, PaintEventArgs e) { // 印版文字 int i = 0 ; Brush backBrush = Brushes.Black; Brush foreBrush = Brushes.Violet; Font font = new Font( " Times New Roman " , System.Convert.ToInt16( 40 ), FontStyle.Regular); Graphics g = this .CreateGraphics(); g.Clear(Color.White); string text = " MINGRISOFT " ; SizeF size = g.MeasureString(text, font); Single posX = ( this .Width - Convert.ToInt16(size.Width)) / 2 ; Single posY = ( this .Height - Convert.ToInt16(size.Height)) / 3 ; while (i < Convert.ToInt16( 20 )) { g.DrawString(text, font, backBrush, posX - i, posY + i); i = i + 1 ; } g.DrawString(text, font, foreBrush, posX, posY); }
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