1 小猪吃米
题目:在国际象棋的棋盘上面有 NxN个格。每个格里面有若干的米粒。一只小猪站在1x1的格里,小猪每次只能向高位的列或行移动。小猪会吃掉所经过的格子里面所有的米粒。请编写程序计算小猪能吃掉的米粒的最大值。
假设小猪从(0,0)开始到棋盘上任一点(m,n)所能吃到的最多米粒数为f(m,n),则f(m,n)满足下列关系式:
f(m,n)=max{f(m,n-1), f(m-1,n)} + Matrix[m][n];
注意:
f(0,j) = f(0, j-1) + matrix[0][j], 0<=j<=N-1
f(i,0) = f(i-1, 0) + matrix[i][0], 0<=i<=N-1
上面分析的思路实际上是典型的动态规划思路。
源程序:
#include <stdio.h>
#define MAX(a, b) ((a > b) ? a : b)
int matrix[4][4] = {{2,2,3,0},
{0,3,1,1},
{1,2,2,1},
{4,1,2,2}};
int count[4][4];
void initialize (void)
{
count[0][0] = matrix[0][0];
int i = 0;
for ( ; i < 4; ++i )
{
count[0][i] = count[0][i-1] + matrix[0][i];
count[i][0] = count[i-1][0] + matrix[i][0];
}
}
int find_max (int i, int j)
{
if ( i == 0 )
{
return count[0][j];
}
else if ( j == 0 )
{
return count[i][0];
}
int count1 = find_max (i, j-1);
int count2 = find_max (i-1, j);
count[i][j] = matrix[i][j] + MAX (count1, count2);
return count[i][j];
}
void print_path (int i, int j)
{
if ( i >= 0 && j >= 0 )
{
if ( count[i][j] == count[i-1][j] + matrix[i][j] )
{
print_path (i-1, j);
}
else if ( count[i][j] == count[i][j-1] + matrix[i][j] )
{
print_path (i, j-1);
}
printf ("(%d,%d)->", i, j);
}
}
void print (void)
{
for ( int i = 0; i < 4; ++i )
{
for ( int j = 0; j < 4; ++j )
{
printf ("%d/t", count[i][j]);
}
printf ("/n");
}
}
int main (void)
{
initialize ();
int max_num = find_max (3, 3);
printf ("count = %d/n", max_num);
print ();
printf("/nThe path is:/n");
print_path (3, 3);
putchar ('/n');
return 0;
}
运行结果:
count = 15
2 4 7 7
2 7 8 9
3 9 11 12
7 10 13 15
The path is:
(0,0)->(0,1)->(1,1)->(2,1)->(2,2)->(3,2)->(3,3)->