学完C#基础编程后,写的用控制台显示和操作的飞行棋小游戏,供参考效果图如下:
游戏开始
游戏中
游戏结束
代码如下:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 飞行棋
{
class Program
{
//用来存储地图中每个关卡所对应的值
public static int[] Maps = new int[100];
//用来存储玩家的坐标
public static int[] PlayerPos = new int[2];
//用来存储玩家的姓名
public static string[] PlayerName = new string[2];
//用来标记玩家a和玩家b
public static bool[] PlayBiaoJi = new bool[2];
static void Main(string[] args)
{
GameShow();
#region 用户名的输入
Console.WriteLine("请输入玩家a的姓名");
PlayerName[0] = Console.ReadLine();
while (PlayerName[0] == " ")
{
Console.WriteLine("玩家a的姓名不能为空,请重新输入");
PlayerName[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家b的姓名");
PlayerName[1] = Console.ReadLine();
while (PlayerName[1] == PlayerName[0] || PlayerName[1] == " ")
{
if (PlayerName[1] == " ")
{
Console.WriteLine("玩家b的姓名不能为空,请重新输入");
PlayerName[1] = Console.ReadLine();
}
else
{
Console.WriteLine("玩家b的姓名不能和玩家a的姓名一样,请重新输入");
PlayerName[1] = Console.ReadLine();
}
}
#endregion
Console.Clear();
GameShow();
Console.WriteLine("用A表示玩家{0}\r\n用B表示玩家{1}", PlayerName[0], PlayerName[1]);
InitailMap();
DrawMap();
#region 玩游戏
while (PlayerPos[0]<100&&PlayerPos[1]<100)
{
if (PlayBiaoJi[0]==false)
{
PlayGame(0);
}
else
{
PlayBiaoJi[0] = false;
}
if (PlayerPos[0]==99)
{
Console.WriteLine("玩家{0}干掉了玩家{1}",PlayerName[0],PlayerName[1]);
break;
}
if (PlayBiaoJi[1]==false)
{
PlayGame(1);
}
else
{
PlayBiaoJi[1] = false;
}
if (PlayerPos[1]==99)
{
Console.WriteLine("玩家{0}阴险的干掉了玩家{1}",PlayerName[1],PlayerName[0]);
break;
}
}
#endregion
Win();
Console.ReadKey();
}
/// <summary>
/// 玩游戏的过程
/// </summary>
/// <param name="number">传入玩家的坐标</param>
public static void PlayGame(int number)
{
if (PlayerPos[number] == PlayerPos[1-number]&&PlayerPos[1]!=0)
{
Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", PlayerName[number], PlayerName[1 - number], PlayerName[1 - number]);
Console.ReadKey(true);
PlayerPos[1 - number] -= 6;
GetPanDuan();
}
Random R = new Random();
int r = R.Next(1, 7);
Console.WriteLine("玩家{0}按任意键开始掷骰子", PlayerName[number]);
Console.ReadKey(true);
Console.WriteLine("玩家{0}掷出了{1}", PlayerName[number], r);
Console.ReadKey(true);
PlayerPos[number] += r;
GetPanDuan();
Console.ReadKey(true);
Console.WriteLine("玩家{0}按任意键开始行动",PlayerName[number]);
Console.ReadKey(true);
Console.WriteLine("玩家{0}行动完了",PlayerName[number]);
Console.ReadKey(true);
switch (Maps[PlayerPos[number]])
{
case 0: Console.WriteLine("玩家{0}踩到了方块,什么都不发生", PlayerName[number]);
Console.ReadKey();
break;
case 1: Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置 2---轰炸对方", PlayerName[number]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}选择了与玩家{1}交换位置", PlayerName[number], PlayerName[1 - number]);
Console.ReadKey(true);
int temp = PlayerPos[number];
PlayerPos[number] = PlayerPos[1 - number];
PlayerPos[1 - number] = temp;
break;
}
else if (input=="2")
{
Console.WriteLine("玩家{0}选择了轰炸玩家{1},玩家{2}退6格",PlayerName[number],PlayerName[1-number],PlayerName[1-number]);
Console.ReadKey(true);
PlayerPos[1 - number] -= 6;
GetPanDuan();
break;
}
else
{
Console.WriteLine("请选择1--交换位置 2---轰炸对方");
input = Console.ReadLine();
}
}
break;
case 2: Console.WriteLine("玩家{0}踩到了地雷,退6格",PlayerName[number]);
Console.ReadKey(true);
PlayerPos[number] -= 6;
GetPanDuan();
break;
case 3: Console.WriteLine("玩家{0}踩到了暂停,暂停一回合",PlayerName[number]);
Console.ReadKey(true);
PlayBiaoJi[number] = true;
break;
default: Console.WriteLine("玩家{0}踩到了时空隧道,前进10格",PlayerName[number]);
Console.ReadKey(true);
PlayerPos[number] += 10;
GetPanDuan();
break;
}
Console.Clear();
GameShow();
DrawMap();
}
/// <summary>
/// 初始化地图
/// </summary>
public static void InitailMap()
{
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎
for (int i = 0; i < luckyturn.Length; i++)
{
Maps[luckyturn[i]] = 1;
}
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆
for (int i = 0; i < landMine.Length; i++)
{
Maps[landMine[i]] = 2;
}
int[] pause = { 9, 27, 60, 93 };//暂停▲
for (int i = 0; i < pause.Length; i++)
{
Maps[pause[i]] = 3;
}
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
}
/// <summary>
/// 画地图
/// </summary>
///
public static void DrawMap()
{
Console.WriteLine("图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卐");
#region 第一横行 1到29
for (int i = 0; i < 30; i++)
{
Console.Write(GetStringDarm(i));
}
Console.WriteLine();
#endregion
#region 第一竖行30到34
for (int i = 30; i <= 34; i++)
{
for (int j = 0; j < 29; j++)
{
Console.Write(" ");
}
Console.Write(GetStringDarm(i));
Console.WriteLine();
}
#endregion
#region 第二横行35到64
for (int i = 64; i >= 35; i--)
{
Console.Write(GetStringDarm(i));
}
#endregion
Console.WriteLine();
#region 第二竖行65到69
for (int i = 65; i < 70; i++)
{
Console.WriteLine(GetStringDarm(i));
}
#endregion
#region 第三横行
for (int i = 70; i < 100; i++)
{
Console.Write(GetStringDarm(i));
}
#endregion
Console.WriteLine();
}
/// <summary>
/// 画地图的方法
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static string GetStringDarm(int i)
{
string str = " ";
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
{
str = "<>";
}
else if (PlayerPos[1] == i)
{
str = "B";
}
else if (PlayerPos[0] == i)
{
str = "A";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Yellow;
str = "□";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Blue;
str = "◎";
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
str = "☆";
break;
case 3:
Console.ForegroundColor = ConsoleColor.DarkGreen;
str = "▲";
break;
case 4:
Console.ForegroundColor = ConsoleColor.Green;
str = "卐";
break;
}
}
return str;
}
/// <summary>
/// 游戏头
/// </summary>
///
public static void GameShow()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("*******************************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("*******************************");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("*******************************");
Console.WriteLine("*****骑士飞行棋-----终极版*****");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("*******************************");
Console.ForegroundColor = ConsoleColor.DarkCyan;
Console.WriteLine("*******************************");
Console.ForegroundColor = ConsoleColor.DarkGreen;
Console.WriteLine("*******************************");
}
//对用户坐标的一个限定
public static void GetPanDuan()
{
if (PlayerPos[0]<=0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0]>=100)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] <= 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] >= 100)
{
PlayerPos[1] = 99;
}
}
public static void Win()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(" ◆ ");
Console.WriteLine(" ■ ◆ ■ ■");
Console.WriteLine(" ■■■■ ■ ■ ◆■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ■ ◆ ■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■■■■■■ ■■■■■■■ ■ ■ ■");
Console.WriteLine(" ■■■■ ■ ■ ●■● ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ● ■ ● ■ ■ ■");
Console.WriteLine(" ■ ■ ■■■■■■ ● ■ ● ■ ■ ■");
Console.WriteLine(" ■■■■ ■ ● ■ ■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ■ ■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ■ ■ ■ ");
Console.WriteLine(" ■ ■ ■ ■ ● ■ ");
Console.WriteLine(" ■ ■■ ■■■■■■ ■ ● ●");
Console.ResetColor();
}
}
}