飞行棋


学完C#基础编程后,写的用控制台显示和操作的飞行棋小游戏,供参考效果图如下:

游戏开始

游戏中

游戏结束

代码如下:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 飞行棋
{
    class Program
    {
        //用来存储地图中每个关卡所对应的值
        public static int[] Maps = new int[100];
        //用来存储玩家的坐标
        public static int[] PlayerPos = new int[2];
        //用来存储玩家的姓名
        public static string[] PlayerName = new string[2];
        //用来标记玩家a和玩家b
        public static bool[] PlayBiaoJi = new bool[2];
        static void Main(string[] args)
        {
            GameShow();
            #region 用户名的输入
            Console.WriteLine("请输入玩家a的姓名");
            PlayerName[0] = Console.ReadLine();
            while (PlayerName[0] == " ")
            {
                Console.WriteLine("玩家a的姓名不能为空,请重新输入");
                PlayerName[0] = Console.ReadLine();
            }
            Console.WriteLine("请输入玩家b的姓名");
            PlayerName[1] = Console.ReadLine();
            while (PlayerName[1] == PlayerName[0] || PlayerName[1] == " ")
            {
                if (PlayerName[1] == " ")
                {
                    Console.WriteLine("玩家b的姓名不能为空,请重新输入");
                    PlayerName[1] = Console.ReadLine();
                }
                else
                {
                    Console.WriteLine("玩家b的姓名不能和玩家a的姓名一样,请重新输入");
                    PlayerName[1] = Console.ReadLine();
                }
            }
            #endregion
            Console.Clear();
            GameShow();
            Console.WriteLine("用A表示玩家{0}\r\n用B表示玩家{1}", PlayerName[0], PlayerName[1]);
            InitailMap();
            DrawMap();
            #region 玩游戏
            while (PlayerPos[0]<100&&PlayerPos[1]<100)
            {
              
                if (PlayBiaoJi[0]==false)
                {
                    PlayGame(0);
                }
                else
                {
                    PlayBiaoJi[0] = false;

               
               
                }
                if (PlayerPos[0]==99)
                {
                    Console.WriteLine("玩家{0}干掉了玩家{1}",PlayerName[0],PlayerName[1]);
                    break;
                }
                if (PlayBiaoJi[1]==false)
                {
                    PlayGame(1); 
                }
                else
                {
                    PlayBiaoJi[1] = false;
                }
                if (PlayerPos[1]==99)
                {
                    Console.WriteLine("玩家{0}阴险的干掉了玩家{1}",PlayerName[1],PlayerName[0]);
                    break;
                }
            }
            #endregion
            Win();
            Console.ReadKey();
        }
        /// <summary>
        /// 玩游戏的过程
        /// </summary>
        /// <param name="number">传入玩家的坐标</param>
        public static void PlayGame(int number)
        {
            if (PlayerPos[number] == PlayerPos[1-number]&&PlayerPos[1]!=0)
            {
                Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", PlayerName[number], PlayerName[1 - number], PlayerName[1 - number]);
                Console.ReadKey(true);
                PlayerPos[1 - number] -= 6;
                GetPanDuan();
            }
            Random R = new Random();
            int r = R.Next(1, 7);
            Console.WriteLine("玩家{0}按任意键开始掷骰子", PlayerName[number]);
            Console.ReadKey(true);
            Console.WriteLine("玩家{0}掷出了{1}", PlayerName[number], r);
            Console.ReadKey(true);
            PlayerPos[number] += r;
            GetPanDuan();
            Console.ReadKey(true);
            Console.WriteLine("玩家{0}按任意键开始行动",PlayerName[number]);
            Console.ReadKey(true);
            Console.WriteLine("玩家{0}行动完了",PlayerName[number]);
            Console.ReadKey(true);
            switch (Maps[PlayerPos[number]])
            {
                case 0: Console.WriteLine("玩家{0}踩到了方块,什么都不发生", PlayerName[number]);
                    Console.ReadKey();
                    break;
                case 1: Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置 2---轰炸对方", PlayerName[number]);
                    string input = Console.ReadLine();
                    while (true)
                    {
                        if (input == "1")
                        {
                            Console.WriteLine("玩家{0}选择了与玩家{1}交换位置", PlayerName[number], PlayerName[1 - number]);
                            Console.ReadKey(true);
                            int temp = PlayerPos[number];
                            PlayerPos[number] = PlayerPos[1 - number];
                            PlayerPos[1 - number] = temp;
                            break;
                        }
                        else if (input=="2")
                        {
                            Console.WriteLine("玩家{0}选择了轰炸玩家{1},玩家{2}退6格",PlayerName[number],PlayerName[1-number],PlayerName[1-number]);
                            Console.ReadKey(true);
                            PlayerPos[1 - number] -= 6;
                            GetPanDuan();
                            break;
                        }
                        else
                        {
                            Console.WriteLine("请选择1--交换位置 2---轰炸对方");
                            input = Console.ReadLine();
                        }
                    }
                    break;
                case 2: Console.WriteLine("玩家{0}踩到了地雷,退6格",PlayerName[number]);
                    Console.ReadKey(true);
                    PlayerPos[number] -= 6;
                    GetPanDuan();
                    break;
                case 3: Console.WriteLine("玩家{0}踩到了暂停,暂停一回合",PlayerName[number]);
                    Console.ReadKey(true);
                    PlayBiaoJi[number] = true;
                    break;

                default: Console.WriteLine("玩家{0}踩到了时空隧道,前进10格",PlayerName[number]);
                    Console.ReadKey(true);
                    PlayerPos[number] += 10;
                    GetPanDuan();
                    break;
            }
            Console.Clear();
            GameShow();
            DrawMap();


        }

        /// <summary>
        /// 初始化地图
        /// </summary>
        public static void InitailMap()
        {
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎
            for (int i = 0; i < luckyturn.Length; i++)
            {
                Maps[luckyturn[i]] = 1;
            }
            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆
            for (int i = 0; i < landMine.Length; i++)
            {
                Maps[landMine[i]] = 2;
            }
            int[] pause = { 9, 27, 60, 93 };//暂停▲
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }


        }
        /// <summary>
        /// 画地图
        /// </summary>
        ///
        public static void DrawMap()
        {
            Console.WriteLine("图例:幸运轮盘:◎   地雷:☆   暂停:▲   时空隧道:卐");
            #region 第一横行 1到29
            for (int i = 0; i < 30; i++)
            {
                Console.Write(GetStringDarm(i));
            }
            Console.WriteLine();
            #endregion
            #region 第一竖行30到34
            for (int i = 30; i <= 34; i++)
            {
                for (int j = 0; j < 29; j++)
                {
                    Console.Write("  ");
                }
                Console.Write(GetStringDarm(i));
                Console.WriteLine();
            }
            #endregion
            #region 第二横行35到64
            for (int i = 64; i >= 35; i--)
            {
                Console.Write(GetStringDarm(i));
            }
            #endregion
            Console.WriteLine();
            #region 第二竖行65到69
            for (int i = 65; i < 70; i++)
            {
                Console.WriteLine(GetStringDarm(i));
            }
            #endregion
            #region 第三横行
            for (int i = 70; i < 100; i++)
            {
                Console.Write(GetStringDarm(i));
            }
            #endregion
            Console.WriteLine();
        }
        /// <summary>
        /// 画地图的方法
        /// </summary>
        /// <param name="i"></param>
        /// <returns></returns>
        public static string GetStringDarm(int i)
        {
            string str = " ";
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
            {
                str = "<>";
            }
            else if (PlayerPos[1] == i)
            {
                str = "B";
            }
            else if (PlayerPos[0] == i)
            {
                str = "A";
            }
            else
            {
                switch (Maps[i])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        str = "□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        str = "◎";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                        str = "☆";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.DarkGreen;
                        str = "▲";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str = "卐";
                        break;
                }
            }
            return str;
        }
        /// <summary>
        /// 游戏头
        /// </summary>
        ///
        public static void GameShow()
        {
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("*******************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("*******************************");
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("*******************************");
            Console.WriteLine("*****骑士飞行棋-----终极版*****");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("*******************************");
            Console.ForegroundColor = ConsoleColor.DarkCyan;
            Console.WriteLine("*******************************");
            Console.ForegroundColor = ConsoleColor.DarkGreen;
            Console.WriteLine("*******************************");

 

        }
        //对用户坐标的一个限定
        public static void GetPanDuan()
        {
            if (PlayerPos[0]<=0)
            {
                PlayerPos[0] = 0;
            }
            if (PlayerPos[0]>=100)
            {
                PlayerPos[0] = 99;
            }
            if (PlayerPos[1] <= 0)
            {
                PlayerPos[1] = 0;
            }
            if (PlayerPos[1] >= 100)
            {
                PlayerPos[1] = 99;
            }
       
       
        }
        public static void Win()
        {
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("                                          ◆                      ");
            Console.WriteLine("                    ■                  ◆               ■        ■");
            Console.WriteLine("      ■■■■  ■  ■                ◆■         ■    ■        ■");
            Console.WriteLine("      ■    ■  ■  ■              ◆  ■         ■    ■        ■");
            Console.WriteLine("      ■    ■ ■■■■■■       ■■■■■■■   ■    ■        ■");
            Console.WriteLine("      ■■■■ ■   ■                ●■●       ■    ■        ■");
            Console.WriteLine("      ■    ■      ■               ● ■ ●      ■    ■        ■");
            Console.WriteLine("      ■    ■ ■■■■■■         ●  ■  ●     ■    ■        ■");
            Console.WriteLine("      ■■■■      ■             ●   ■   ■    ■    ■        ■");
            Console.WriteLine("      ■    ■      ■            ■    ■         ■    ■        ■");
            Console.WriteLine("      ■    ■      ■                  ■               ■        ■ ");
            Console.WriteLine("     ■     ■      ■                  ■           ●  ■          ");
            Console.WriteLine("    ■    ■■ ■■■■■■             ■              ●         ●");
            Console.ResetColor();
        }
    }
}


 

 

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