ios开发常用的宏

#define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width)

#define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height)

#define SAFE_RELEASE(x) [x release];x=nil

#define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]

#define CurrentSystemVersion ([[UIDevice currentDevice] systemVersion]) 

#define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])

#define BACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0]

  

//use dlog to print while in debug model

#ifdef DEBUG

#   define DLog(fmt, ...) NSLog((@"%s [Line %d] " fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__);

#else

#   define DLog(...)

#endif

  

#define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO)

#define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 1136), [[UIScreen mainScreen] currentMode].size) : NO)

#define isPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)

  

#if TARGET_OS_IPHONE

//iPhone Device

#endif

  

#if TARGET_IPHONE_SIMULATOR

//iPhone Simulator

#endif

  

  

//ARC

#if __has_feature(objc_arc)

    //compiling with ARC

#else

    // compiling without ARC

#endif

  

//G-C-D

#define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block)

#define MAIN(block) dispatch_async(dispatch_get_main_queue(),block)

  

#define USER_DEFAULT [NSUserDefaults standardUserDefaults]

  

#pragma mark - degrees/radian functions

#define degreesToRadian(x) (M_PI * (x) / 180.0)

#define radianToDegrees(radian) (radian*180.0)/(M_PI)

  

#pragma mark - color functions

#define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1]

#define RGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)]

  

#define   WIDTH   [[UIScreen mainScreen] bounds].size.width

#define  HEIGHT  [[UIScreen mainScreen] bounds].size.height

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