SurfaceView是View的子类,使用的方式与任何View所派生的类都是完全相同的,可以像其他View那样应用动画,并把它们放到布局中。
SurfaceView封装的Surface支持使用本章前面所描述的所有标准Canvas方法进行绘图,同时也支持完全的OpenGL ES库。
使用OpenGL,你可以再Surface上绘制任何支持的2D或者3D对象,与在2D画布上模拟相同的效果相比,这种方法可以依靠硬件加速(可用的时候)来极大地提高性能。
对于显示动态的3D图像来说,例如,那些使用Google Earth功能的应用程序,或者那些提供沉浸体验的交互式游戏,SurfaceView特别有用。它还是实时显示摄像头预览的最佳选择。
SurfaceView 和 View 的明显不同之处在于:
1、继承SurfaceView 的视图可以另起一个线程,或者说在子线程中更新视图。
2、 SurfaceView 的画图方法是在子线程中执行的 而 View类的那个示例 的画图方法是在UI线程中执行的。
3、SurfaceView在绘图之前必须使用lockCanvas 方法锁定画布,并得到画布,然后再画布上绘制;当绘制完成后,使用unlockCanvasAndPost 方法解锁画布,然后就显示到屏幕上。
SurfaceView 类的事件处理规则和View一样。
具体示例:
Activity
- public class Activity01 extends Activity {
- GameSurfaceView mGameSurfaceView;
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- mGameSurfaceView = new GameSurfaceView(this);
- setContentView(mGameSurfaceView);
- }
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- if(event.getAction() == MotionEvent.ACTION_DOWN){
- mGameSurfaceView.x = event.getX();
- mGameSurfaceView.y = event.getY();
- }
- return true;
- }
- @Override
- public boolean onKeyDown(int keyCode, KeyEvent event) {
- if(keyCode == KeyEvent.KEYCODE_BACK){
- this.finish();
- }
- return true;
- }
- }
public class Activity01 extends Activity {
GameSurfaceView mGameSurfaceView;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mGameSurfaceView = new GameSurfaceView(this);
setContentView(mGameSurfaceView);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_DOWN){
mGameSurfaceView.x = event.getX();
mGameSurfaceView.y = event.getY();
}
return true;
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if(keyCode == KeyEvent.KEYCODE_BACK){
this.finish();
}
return true;
}
}
GameSurfaceView
- public class GameSurfaceView extends SurfaceView implements SurfaceHolder.Callback, Runnable {
- boolean mbLoop = false;
- SurfaceHolder mSurfaceHolder = null;
- int count = 0;
- float x = 50, y = 50;
- int screenWidth = 480, screenHeight = 800;
- public GameSurfaceView(Context context) {
- super(context);
- mbLoop = true;
- mSurfaceHolder = this.getHolder();
- mSurfaceHolder.addCallback(this);
- this.setFocusable(true);
- }
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- new Thread(this).start(); // start paint thread
- }
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
- screenWidth = width; // reset width when screen orientation is changed
- screenHeight = height; // reset height when screen orientation is changed
- }
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- mbLoop = false;
- }
- @Override
- public void run() {
- while (mbLoop) {
- synchronized (mSurfaceHolder) {
- onDraw();
- }
- try {
- Thread.sleep(200);
- } catch (Exception e) {
- }
- }
- }
- public void onDraw() {
- Canvas canvas = mSurfaceHolder.lockCanvas();
- if (mSurfaceHolder == null || canvas == null) {
- return;
- }
- if (count < 100) {
- count++;
- } else {
- count = 0;
- }
- Paint mPaint = new Paint();
- mPaint.setAntiAlias(true);
- mPaint.setColor(Color.CYAN);
- canvas.drawRect(0, 0, screenWidth, screenHeight, mPaint); // repaint background color
- switch (count % 4) {
- case 0:
- mPaint.setColor(Color.BLUE);
- break;
- case 1:
- mPaint.setColor(Color.GREEN);
- break;
- case 2:
- mPaint.setColor(Color.RED);
- break;
- case 3:
- mPaint.setColor(Color.YELLOW);
- break;
- default:
- mPaint.setColor(Color.WHITE);
- break;
- }
- canvas.drawCircle(x, y, 50, mPaint);
- mSurfaceHolder.unlockCanvasAndPost(canvas);
- }
- }
public class GameSurfaceView extends SurfaceView implements SurfaceHolder.Callback, Runnable {
boolean mbLoop = false;
SurfaceHolder mSurfaceHolder = null;
int count = 0;
float x = 50, y = 50;
int screenWidth = 480, screenHeight = 800;
public GameSurfaceView(Context context) {
super(context);
mbLoop = true;
mSurfaceHolder = this.getHolder();
mSurfaceHolder.addCallback(this);
this.setFocusable(true);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
new Thread(this).start(); // start paint thread
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
screenWidth = width; // reset width when screen orientation is changed
screenHeight = height; // reset height when screen orientation is changed
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
mbLoop = false;
}
@Override
public void run() {
while (mbLoop) {
synchronized (mSurfaceHolder) {
onDraw();
}
try {
Thread.sleep(200);
} catch (Exception e) {
}
}
}
public void onDraw() {
Canvas canvas = mSurfaceHolder.lockCanvas();
if (mSurfaceHolder == null || canvas == null) {
return;
}
if (count < 100) {
count++;
} else {
count = 0;
}
Paint mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(Color.CYAN);
canvas.drawRect(0, 0, screenWidth, screenHeight, mPaint); // repaint background color
switch (count % 4) {
case 0:
mPaint.setColor(Color.BLUE);
break;
case 1:
mPaint.setColor(Color.GREEN);
break;
case 2:
mPaint.setColor(Color.RED);
break;
case 3:
mPaint.setColor(Color.YELLOW);
break;
default:
mPaint.setColor(Color.WHITE);
break;
}
canvas.drawCircle(x, y, 50, mPaint);
mSurfaceHolder.unlockCanvasAndPost(canvas);
}
}
运行效果: