线程池C和C++语言实现

一、线程池介绍

1)应用场景

当并发数很多的时候,并且每个线程执行时间很短的任务,这样就会频繁创建线程,而这样的频繁创建和销毁线程会大大降低系统的执行效率。对于这种场景我们可以使用线程池来复用之前创建的线程,降低线程的频繁创建和销毁工作,达到提高执行效率的目的。

2)线程池原理

线程池使用者往线程池任务队列里面添加任务,线程池会根据任务的多少来自动创建或销毁工作线程取执行任务,即当任务数量比较多而线程池比较少处于忙不过来的状态时,线程池就会自动创建线程,而当仍务数量比较少而空闲线程比较多时,线程池就会自动销毁一部分空闲线程。其中任务队列、线程池使用者和工作线程组成一个生产者消费者模型,线程池使用者(消费者)检查队列已满就阻塞,否则就向任务队列添加任务并通知工作线程(消费者)取任务执行,而工作线程(消费者)取任务之后也会向线程池使用者(生产者)发送通知解阻塞。

3)线程池结构

线程池由任务队列工作线程管理线程三部分组成,他们的所用分别如下。

  • 任务队列
    • 负责保存要执行的任务(一般每个任务就是一个回调函数);
    • 线程池使用者(生产者)往任务队列里面添加任务,并通知工作线程(消费者)取任务执行;
    • 工作线程(消费者)从任务队列里面获取到任务后,需要把该任务从队列中删除;
  • 工作线程
    • 负责执行任务队列里面的任务;
    • 当任务队列没有任务时,工作线程便自动睡眠防止占用CPU资源;
    • 当由任务时唤醒工作线程,从队列中取任务执行(从队列中取出任务后,如果生产者此时阻塞的话可以通知生产者解阻塞);
  • 管理线程
    • 负责控制工作线程的数量;
    • 当空闲的工作线程数量比较多时,就销毁一部分线程;
    • 当队列任务比较多而工作线程比较少时,新创建一部分线程;

线程池结构图

二、程序实现

1)C语言实现

threadPool.h

#ifndef _THREAD_POOL_
#define _THREAD_POOL_

typedef struct ThreadPool ThreadPool;

// 创建并初始化线程池
ThreadPool* threadPoolCreate(int queueSize, int minNum, int maxNum);

// 销毁线程池
void threadPoolDestory(ThreadPool* pool);

// 往线程池添加任务
int threadPoolAdd(ThreadPool* pool, void (*handler)(void* arg), void* arg);

// 获取线程池当前工作线程数
int threadPoolWorkNum(ThreadPool* pool);

// 获取线程池当前存活线程数
int threadPoolLiveNum(ThreadPool* pool);

#endif // _THREAD_POOL_

threadPool.c

#include "threadPool.h"
#include <stdio.h>
#include <pthread.h>
#include <stdlib.h>
#include <error.h>
#include <string.h>
#include <unistd.h>

#define CHAGNUM 4

void* worker(void *arg);
void* manager(void *arg);
void threadExit(ThreadPool* pool);

typedef struct Task {
    void (*handler)(void* arg);
    void* arg;
}Task;

struct ThreadPool {
    Task* taskQ;
    int qCapacity;
    int qSize;
    int qFront;
    int qBack;

    pthread_t manageID;
    pthread_t* workIDs;
    int maxNum;			// 最大线程数量
    int minNum;			// 最小线程数量
    int workNum;		// 正在执行任务的工作线程数量
    int liveNum;        // 当前已创建的的工作线程数量
    int exitNum;        // 需要销毁退出的线程数量

    pthread_mutex_t mutexPool;
    pthread_mutex_t mutexWork; // 锁workNum变量
    pthread_cond_t hasTask;      // 任务队列是否有任务
    pthread_cond_t isFull;       // 任务队列是否已满

    int isDestory; // 线程池是否销毁
};

ThreadPool* threadPoolCreate(int queueSize, int minNum, int maxNum)
{
    int i, res = 0;

    // 创建线程池对象
    ThreadPool* tPool = (ThreadPool*)malloc(sizeof(struct ThreadPool));
    if (tPool == NULL) {
        perror("tPool malloc:");
        goto err;
    }

    // 创建任务队列
    tPool->taskQ = (Task*)malloc(sizeof(struct Task) * queueSize);
    if (tPool->taskQ == NULL) {
        perror("taskQ malloc:");
        goto err;
    }
    tPool->qSize = 0;
    tPool->qCapacity = queueSize;
    tPool->qFront = tPool->qBack = 0;

    // 创建存储工作线程ID的数组
    tPool->workIDs = (pthread_t*)malloc(sizeof(pthread_t) * maxNum);
    if (tPool->workIDs == NULL) {
        perror("workIDs malloc:");
        goto err;
    }
    memset(tPool->workIDs, 0, sizeof(pthread_t) * maxNum);
    tPool->maxNum = maxNum;
    tPool->minNum = minNum;
    tPool->workNum = 0;
    tPool->liveNum = minNum;
    tPool->exitNum = 0;

    tPool->isDestory = 0;
    // 初始化互斥量和条件变量
    if (pthread_mutex_init(&tPool->mutexPool, NULL) != 0 ||
        pthread_mutex_init(&tPool->mutexWork, NULL) != 0 ||
        pthread_cond_init(&tPool->isFull, NULL) != 0 ||
        pthread_cond_init(&tPool->hasTask, NULL) != 0) {
        printf("mutex or cond init fail...\n");
        goto err;
    }
    

    // 创建工作线程
    for (i = 0; i < minNum; i++) {
        res = pthread_create(&tPool->workIDs[i], NULL, worker, tPool);
        if (res != 0) {  
            printf("thread create failed for worker, errno: %d, idx: %d\n", res, i);
            goto err;
        }
    }

    // 创建管理线程
    res = pthread_create(&tPool->manageID, NULL, manager, tPool);
    if (res != 0) {
        printf("thread create failed for manager, errno: %d\n", res);
        goto err;
    }

    return tPool;

err:
    if (tPool && tPool->taskQ) {
        free(tPool->taskQ);
        tPool->taskQ = NULL;
    }

    if (tPool && tPool->workIDs) {
        free(tPool->workIDs);
        tPool->workIDs = NULL;
    }

    if (tPool) {
        free(tPool);
    }
    return NULL;
}

void* worker(void *arg)
{
    Task task;
    ThreadPool* pool = (ThreadPool*)arg;

    while(1) {
        pthread_mutex_lock(&pool->mutexPool);

        // 队列为空就阻塞当前线程,避免占用CPU
        while(pool->qSize == 0 && !pool->isDestory) {
            pthread_cond_wait(&pool->hasTask, &pool->mutexPool);
            
            // 减少空闲线程
            if (pool->exitNum > 0) {
                pool->exitNum--;
                if (pool->liveNum > pool->minNum) {
                    pool->liveNum--;
                    pthread_mutex_unlock(&pool->mutexPool);
                    threadExit(pool);
                }
            }
        }

        // 销毁线程池
        if (pool->isDestory) {
            pool->liveNum--;
            pthread_mutex_unlock(&pool->mutexPool);
            threadExit(pool);
        }

        // 取一个任务执行
        task.arg = pool->taskQ[pool->qFront].arg;
        task.handler = pool->taskQ[pool->qFront].handler;
        pool->qFront = (pool->qFront + 1) % pool->qCapacity;
        pool->qSize--;
        pthread_cond_signal(&pool->isFull);
        pthread_mutex_unlock(&pool->mutexPool);

        pthread_mutex_lock(&pool->mutexWork);
        pool->workNum++;
        pthread_mutex_unlock(&pool->mutexWork);
        task.handler(task.arg);
        if (task.arg) {  // 释放资源 或者 用户在回调函数中释放这里就不释放了
            free(task.arg);
            task.arg = NULL;
        }

        pthread_mutex_lock(&pool->mutexWork);
        pool->workNum--;
        pthread_mutex_unlock(&pool->mutexWork);
    }

    return NULL;
}

void* manager(void *arg)
{
    int i = 0, incNum = CHAGNUM;
    ThreadPool* pool = (ThreadPool*)arg;

    while(!pool->isDestory) {
        sleep(3);
        pthread_mutex_lock(&pool->mutexPool);
        int queueSize = pool->qSize;
        int liveNum = pool->liveNum;
        pthread_mutex_unlock(&pool->mutexPool);

        pthread_mutex_lock(&pool->mutexWork);
        int workNum = pool->workNum;
        pthread_mutex_unlock(&pool->mutexWork);

        // 数据处理不过来要增加线程
        if (queueSize > liveNum) {
            pthread_mutex_lock(&pool->mutexPool);
            for(i = 0; i < pool->maxNum && incNum > 0; i++) {
                if (pool->workIDs[i] == 0) {
                    pthread_create(&pool->workIDs[i], NULL, worker, pool);
                    incNum--;
                    pool->liveNum++;
                    printf("new thread %ld, liveNum = %d, workNum = %d\n",
                        pool->workIDs[i], pool->liveNum, pool->workNum);
                }
            }
            pthread_mutex_unlock(&pool->mutexPool);
        }
        
        // 空闲线程多了要销毁
        if(workNum * 2 < liveNum &&
            liveNum - CHAGNUM > pool->minNum) {

            pthread_mutex_lock(&pool->mutexPool);
            pool->exitNum = CHAGNUM;
            pthread_mutex_unlock(&pool->mutexPool);

            for (i = 0; i < CHAGNUM; i++) {
                pthread_cond_signal(&pool->hasTask);
            }
        }
    }
    return NULL;
}

int threadPoolAdd(ThreadPool* pool, void (*handler)(void* arg), void* arg)
{
    pthread_mutex_lock(&pool->mutexPool);
    while(pool->qSize == pool->qCapacity && !pool->isDestory)  {
        pthread_cond_wait(&pool->isFull, &pool->mutexPool);
    }
    if (pool->isDestory) {
        pthread_mutex_unlock(&pool->mutexPool);
        return -1;
    }

    pool->taskQ[pool->qBack].arg = arg;
    pool->taskQ[pool->qBack].handler = handler;
    pool->qBack = (pool->qBack + 1) % pool->qCapacity;
    pool->qSize++;
    pthread_cond_signal(&pool->hasTask); // 通知空闲的工作线程取任务执行
    pthread_mutex_unlock(&pool->mutexPool);
    return 0;
}

void threadExit(ThreadPool* pool)
{
    int i;
    pthread_t tid = pthread_self();
    for(i = 0; i < pool->maxNum; i++) {
        if (pool->workIDs[i] == tid) {
            pool->workIDs[i] = 0;
            break;
        }
    }
    printf("thread %ld exit, liveNum = %d, workNum = %d\n",
        tid, pool->liveNum, pool->workNum);
    pthread_exit(0);
}

int threadPoolWorkNum(ThreadPool* pool)
{
    int workNum;

    pthread_mutex_lock(&pool->mutexWork);
    workNum = pool->workNum;
    pthread_mutex_unlock(&pool->mutexWork);

    return workNum;
}

int threadPoolLiveNum(ThreadPool* pool)
{
    int liveNum;

    pthread_mutex_lock(&pool->mutexPool);
    liveNum = pool->liveNum;
    pthread_mutex_unlock(&pool->mutexPool);

    return liveNum;
}

void threadPoolDestory(ThreadPool* pool)
{
    int i;

    if (pool == NULL) {
        return;
    }
    pool->isDestory = 1;
    // 销毁管理线程
    pthread_join(pool->manageID, NULL);

    // 销毁工作线程
    for (i = 0; i < pool->maxNum; i++) {
        if (pool->workIDs[i] > 0) {
            pthread_cond_signal(&pool->hasTask);
        }
    }
    for (i = 0; i < pool->maxNum; i++) {
        if (pool->workIDs[i] > 0) {
            pthread_join(pool->workIDs[i], NULL);
        }
    }

    pthread_mutex_destroy(&pool->mutexPool);
    pthread_mutex_destroy(&pool->mutexWork);
    pthread_cond_destroy(&pool->hasTask);

    if (pool->workIDs) {
        free(pool->workIDs);
        pool->workIDs = NULL;
    }
    if (pool->taskQ) {
        free(pool->taskQ);
        pool->taskQ = NULL;
    }
    free(pool);
    printf("thread pool destory...\n");
}

main.c

#include "threadPool.h"
#include <stdio.h>
#include <pthread.h>
#include <stdlib.h>
#include <unistd.h>

void myTest(void *arg)
{
    printf("tid: %ld, num = %d\n", pthread_self(), *(int *)arg);
    sleep(3);
}

int main()
{
    int i;
    ThreadPool *pool = threadPoolCreate(20, 4, 10);
    for (i = 0; i < 40; i++) {
        int* num = (int *)malloc(sizeof(int));
        *num = i;
        threadPoolAdd(pool, myTest, num);
    }
    sleep(10);
    threadPoolDestory(pool);
    return 0;
}

2)C++实现

threadPool.h

#ifndef _THREADPOOL_H
#define _THREADPOOL_H
#include <pthread.h>
#include <string.h>
#include <unistd.h>
#include <queue>

struct Task  {
    void (*handler)(void*);
    void* arg = nullptr;
};

class TaskQueue {
public:
    TaskQueue();
    ~TaskQueue();

    // 添加任务
    void addTask(Task& task);
    void addTask(void (*handler)(void*), void* arg);

    // 取出任务
    Task getTask();

    // 获取任务数
    inline int getTaskNum();

private:
    pthread_mutex_t m_lock;
    std::queue<Task> m_que;
};

class ThreadPool {
public:
    ThreadPool(int max, int min);
    ~ThreadPool();

    // 添加任务
    void addTask(Task task);

    // 获取工作线程数
    int getWorkNum();

    // 获取存活线程数
    int getLiveNum();

private:
    static void* worker(void* arg);
    static void* manager(void* arg);

    void threadExit();

private:
    TaskQueue m_taskQ;
    int m_maxNum;
    int m_minNum;
    int m_workNum;
    int m_liveNum;
    int m_exitNum;
    static const int m_changeNum = 2;

    bool m_isDestory = false;

    pthread_t m_managerTid;
    pthread_t* m_workTids;

    pthread_cond_t m_hasTask;
    pthread_mutex_t m_lock; // 锁m_workNUm、m_liveNum、m_exitNum变量
};

#endif // _THREADPOOL_H

threadPool.cpp

#include "threadPool.h"
#include <iostream>

ThreadPool::ThreadPool(int max, int min)
{
    int i;
    m_maxNum = max;
    m_minNum = min;
    m_workNum = 0;
    m_liveNum = min;
    m_exitNum = 0;

    if (pthread_cond_init(&m_hasTask, nullptr) != 0
        || pthread_mutex_init(&m_lock, nullptr) != 0) {
            std::cout << "cond or mutex init fail..." << std::endl;
            return;
    }

    m_workTids = new pthread_t[m_maxNum];
    if(m_workTids == nullptr) {
        std::cout << "m_workTids malloc failed..." << std::endl;
    }
    memset(m_workTids, 0, sizeof(pthread_t) * m_maxNum);
    
    // 创建工作线程
    for (i = 0; i < m_minNum; i++) {
        pthread_create(&m_workTids[i], nullptr, worker, this); 
        std::cout << "worker thread " << m_workTids[i] << " created" << std::endl;
    }

    // 创建管理线程
    pthread_create(&m_managerTid, nullptr, manager, this);
}

ThreadPool::~ThreadPool()
{
    m_isDestory = true;

    pthread_join(m_managerTid, nullptr);

    pthread_cond_broadcast(&m_hasTask);

    for (int i = 0; i < m_maxNum; i++) {
        if (m_workTids[i] != 0) {
            pthread_join(m_workTids[i], nullptr);
            std::cout << "thread i = " << i << " tid = " << m_workTids[i] << " exit..." << std::endl;
            m_workTids[i] = 0;
        }
    }

    pthread_mutex_destroy(&m_lock);
    pthread_cond_destroy(&m_hasTask);

    if (m_workTids) {
        delete []m_workTids;
    }
    std::cout << "liveNum = "<< m_liveNum <<", workNum = "<< m_workNum <<", queSize = " << this->m_taskQ.getTaskNum() << std::endl;
}

void* ThreadPool::worker(void* arg)
{
    ThreadPool* pool = static_cast<ThreadPool*>(arg);

    while(1) {
        pthread_mutex_lock(&pool->m_lock);
        while(pool->m_taskQ.getTaskNum() == 0 && !pool->m_isDestory) {
            std::cout << "thread " << pthread_self() << " waitting..." << std::endl;
            pthread_cond_wait(&pool->m_hasTask, &pool->m_lock);
            // 空闲线程退出
            if (pool->m_exitNum > 0) {
                pool->m_exitNum--;
                if(pool->m_liveNum > pool->m_minNum) { 
                    pool->m_liveNum--;
                    pthread_mutex_unlock(&pool->m_lock);
                    pool->threadExit();
                }
            }
        }

        // 销毁线程池
        if (pool->m_isDestory) {
            pool->m_liveNum--;
            pthread_mutex_unlock(&pool->m_lock);
            pthread_exit(0);  // 这里不调用threadExit是让主线程好回收资源
        }
        // 取任务执行
        Task task = pool->m_taskQ.getTask();
        pool->m_workNum++;
        pthread_mutex_unlock(&pool->m_lock);
        task.handler(task.arg);  // 用户自己取释放arg内存
        pthread_mutex_lock(&pool->m_lock);
        pool->m_workNum--;
        pthread_mutex_unlock(&pool->m_lock);

    }
    return nullptr;
}

void* ThreadPool::manager(void* arg)
{
    ThreadPool* pool = static_cast<ThreadPool*>(arg);

    while(!pool->m_isDestory) {
        sleep(3);

        int liveNum;
        int taskNum;
        int workNum;
        int i, incNum = pool->m_changeNum;

        pthread_mutex_lock(&pool->m_lock);
        liveNum = pool->m_liveNum;
        workNum = pool->m_workNum;
        taskNum = pool->m_taskQ.getTaskNum();
        pthread_mutex_unlock(&pool->m_lock);

        // 任务太多忙不过来需要创建线程
        if(!pool->m_isDestory && taskNum > liveNum && liveNum < pool->m_maxNum) {
            for (i = 0; i < pool->m_maxNum && incNum > 0 ; i++) {
                pthread_mutex_lock(&pool->m_lock);
                if (pool->m_workTids[i] == 0) {
                    pool->m_liveNum++;
                    incNum--;
                    pthread_create(&pool->m_workTids[i], NULL, worker, pool);
                    std::cout << "new thread " << pool->m_workTids[i] << " created" << std::endl;
                }
                pthread_mutex_unlock(&pool->m_lock);
            }
        }

        // 销毁多余的空闲线程
        incNum = pool->m_changeNum;
        if (!pool->m_isDestory && workNum * 2 < liveNum && liveNum > pool->m_minNum) {
            pthread_mutex_lock(&pool->m_lock);
            pool->m_exitNum = pool->m_changeNum;
            pthread_mutex_unlock(&pool->m_lock);
            while (incNum--) {
                pthread_cond_signal(&pool->m_hasTask);
            }
        }
    }
    return nullptr;
}

void ThreadPool::addTask(Task task)
{
    if (m_isDestory) {
        return;
    }
    pthread_mutex_lock(&m_lock);
    m_taskQ.addTask(task);
    pthread_mutex_unlock(&m_lock);
    pthread_cond_signal(&m_hasTask);
}

void ThreadPool::threadExit()
{
    for (int i = 0; i < m_maxNum; i++) {
        if (m_workTids[i] == pthread_self()) {
            std::cout << "thread " << m_workTids[i] << " exit..." << std::endl;
            pthread_mutex_lock(&m_lock);
            m_workTids[i] = 0;
            pthread_mutex_unlock(&m_lock);
            pthread_exit(0);
        }
    }
}

int ThreadPool::getWorkNum()
{
    int workNum = 0;
    pthread_mutex_lock(&m_lock);
    workNum = m_workNum;
    pthread_mutex_unlock(&m_lock);
    return m_workNum;
}

int ThreadPool::getLiveNum()
{
    int liveNum = 0;
    pthread_mutex_lock(&m_lock);
    liveNum = m_liveNum;
    pthread_mutex_unlock(&m_lock);
    return liveNum;
}

TaskQueue::TaskQueue() 
{
    pthread_mutex_init(&m_lock, NULL);
}

TaskQueue::~TaskQueue() 
{
    pthread_mutex_destroy(&m_lock);
}

void TaskQueue::addTask(Task& task)
{
    pthread_mutex_lock(&this->m_lock);
    m_que.push(task);
    pthread_mutex_unlock(&this->m_lock);
}

void TaskQueue::addTask(void (*handler)(void*), void* arg)
{
    Task task;
    task.arg = arg;
    task.handler = handler; 
    pthread_mutex_lock(&this->m_lock);
    m_que.push(task);
    pthread_mutex_unlock(&this->m_lock);
}

Task TaskQueue::getTask()
{
    Task task;

    pthread_mutex_lock(&this->m_lock);
    if (m_que.size() > 0) {
        task = m_que.front();
        m_que.pop();
    }
    pthread_mutex_unlock(&this->m_lock);

    return task;
}

inline int TaskQueue::getTaskNum()
{
    return this->m_que.size();
}

main.cpp

#include "threadPool.h"
#include <iostream>
using namespace std;
 
void my_test(void* arg)
{
    int num = *(int*)arg;
    cout << "thread id: " << pthread_self() << " , num: " << num << endl;
    sleep(1);
    delete (int*)arg;
}

int main()
{
    ThreadPool* pool = new ThreadPool(10, 4);
    sleep(1);
    for (int i = 0; i < 30; i++) {
        Task task;
        task.handler = my_test;
        task.arg = new int(i);
        pool->addTask(task);
    }
    sleep(10);
    delete pool;
    return 0;
}
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线程池是一种重用线程的机制,通过管理线程的生命周期、线程的数量和任务的调度,实现高效的多线程处理。线程池的主要目的是减少线程创建和销毁的开销,提高线程的重用性和整体性能。 线程池实现可以采用依赖于具体语言和平台的不同方式。在C语言中,我们可以通过以下步骤来实现一个简单的线程池: 1. 定义线程池的数据结构。可以使用结构体来存储线程池的属性,如线程数量、互斥锁、条件变量等。 2. 初始化线程池。在初始化过程中,需要初始化线程池的属性,包括线程数量、互斥锁和条件变量,并创建指定数量的线程。 3. 定义工作任务。工作任务是线程池中的每个线程需要执行的具体任务。可以定义函数指针或结构体来表示工作任务。 4. 实现线程池的调度逻辑。在调度逻辑中,需要设置线程池中每个线程的状态,以及获取任务并分发给空闲线程进行处理。 5. 实现线程池的销毁操作。在销毁操作中,需要释放线程池中的资源,包括线程、互斥锁和条件变量。 通过以上步骤,我们可以实现一个简单的线程池。在实际应用中,还可以对线程池进行扩展,如设置最大线程数量、超时处理、任务队列等,以更好地满足实际需求。 线程池的优点是可以提高多线程程序的性能和效率,避免了线程创建和销毁的开销,提高了线程的重用性。同时,线程池还可以进行任务调度和管理,使得多线程的编程更加方便和可控。它可以适用于需要处理大量耗时任务的应用场景,如服务器程序和并行计算等。

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