/*++ BUILD Version: 0004 // Increment this if a change has global effects
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
ntimage.h
Abstract:
This is the include file that describes all image structures.
--*/
#ifndef _NTIMAGE_
#define _NTIMAGE_
#if _MSC_VER > 1000
#pragma once
#endif
#if _MSC_VER >= 1200
#pragma warning(push)
#endif
#pragma warning (disable:4201) /* nonstandard extension used : nameless struct/union */
#pragma warning (disable:4214) /* nonstandard extension used : bit field types other then int */
//
// Define the linker version number. This is temporary to aid
// in debugging with people trying to load images built with
// an older linker. This is not required in the final product.
//
#define IMAGE_MAJOR_LINKER_VERSION 2
// begin_winnt
//
// Image Format
//
#ifndef _MAC
#include "pshpack4.h" // 4 byte packing is the default
#define IMAGE_DOS_SIGNATURE 0x5A4D // MZ
#define IMAGE_OS2_SIGNATURE 0x454E // NE
#define IMAGE_OS2_SIGNATURE_LE 0x454C // LE
#define IMAGE_VXD_SIGNATURE 0x454C // LE
#define IMAGE_NT_SIGNATURE 0x00004550 // PE00
#include "pshpack2.h" // 16 bit headers are 2 byte packed
#else
#include "pshpack1.h"
#define IMAGE_DOS_SIGNATURE 0x4D5A // MZ
#define IMAGE_OS2_SIGNATURE 0x4E45 // NE
#define IMAGE_OS2_SIGNATURE_LE 0x4C45 // LE
#define IMAGE_NT_SIGNATURE 0x50450000 // PE00
#endif
typedef struct _IMAGE_DOS_HEADER { // DOS .EXE header
USHORT e_magic; // Magic number
USHORT e_cblp; // Bytes on last page of file
USHORT e_cp; // Pages in file
USHORT e_crlc; // Relocations
USHORT e_cparhdr; // Size of header in paragraphs
USHORT e_minalloc; // Minimum extra paragraphs needed
USHORT e_maxalloc; // Maximum extra paragraphs needed
USHORT e_ss; // Initial (relative) SS value
USHORT e_sp; // Initial SP value
USHORT e_csum; // Checksum
USHORT e_ip; // Initial IP value
USHORT e_cs; // Initial (relative) CS value
USHORT e_lfarlc; // File address of relocation table
USHORT e_ovno; // Overlay number
USHORT e_res[4]; // Reserved words
USHORT e_oemid; // OEM identifier (for e_oeminfo)
USHORT e_oeminfo; // OEM information; e_oemid specific
USHORT e_res2[10]; // Reserved words
LONG e_lfanew; // File address of new exe header
} IMAGE_DOS_HEADER, *PIMAGE_DOS_HEADER;
typedef struct _IMAGE_OS2_HEADER { // OS/2 .EXE header
USHORT ne_magic; // Magic number
CHAR ne_ver; // Version number
CHAR ne_rev; // Revision number
USHORT ne_enttab; // Offset of Entry Table
USHORT ne_cbenttab; // Number of bytes in Entry Table
LONG ne_crc; // Checksum of whole file
USHORT ne_flags; // Flag word
USHORT ne_autodata; // Automatic data segment number
USHORT ne_heap; // Initial heap allocation
USHORT ne_stack; // Initial stack allocation
LONG ne_csip; // Initial CS:IP setting
LONG ne_sssp; // Initial SS:SP setting
USHORT ne_cseg; // Count of file segments
USHORT ne_cmod; // Entries in Module Reference Table
USHORT ne_cbnrestab; // Size of non-resident name table
USHORT ne_segtab; // Offset of Segment Table
USHORT ne_rsrctab; // Offset of Resource Table
USHORT ne_restab; // Offset of resident name table
USHORT ne_modtab; // Offset of Module Reference Table
USHORT ne_imptab; // Offset of Imported Names Table
LONG ne_nrestab; // Offset of Non-resident Names Table
USHORT ne_cmovent; // Count of movable entries
USHORT ne_align; // Segment alignment shift count
USHORT ne_cres; // Count of resource segments
UCHAR ne_exetyp; // Target Operating system
UCHAR ne_flagsothers; // Other .EXE flags
USHORT ne_pretthunks; // offset to return thunks
USHORT ne_psegrefbytes; // offset to segment ref. bytes
USHORT ne_swaparea; // Minimum code swap area size
USHORT ne_expver; // Expected Windows version number
} IMAGE_OS2_HEADER, *PIMAGE_OS2_HEADER;
typedef struct _IMAGE_VXD_HEADER { // Windows VXD header
USHORT e32_magic; // Magic number
UCHAR e32_border; // The byte ordering for the VXD
UCHAR e32_worder; // The word ordering for the VXD
ULONG e32_level; // The EXE format level for now = 0
USHORT e32_cpu; // The CPU type
USHORT e32_os; // The OS type
ULONG e32_ver; // Module version
ULONG e32_mflags; // Module flags
ULONG e32_mpages; // Module # pages
ULONG e32_startobj; // Object # for instruction pointer
ULONG e32_eip; // Extended instruction pointer
ULONG e32_stackobj; // Object # for stack pointer
ULONG e32_esp; // Extended stack pointer
ULONG e32_pagesize; // VXD page size
ULONG e32_lastpagesize; // Last page size in VXD
ULONG e32_fixupsize; // Fixup section size
ULONG e32_fixupsum; // Fixup section checksum
ULONG e32_ldrsize; // Loader section size
ULONG e32_ldrsum; // Loader section checksum
ULONG e32_objtab; // Object table offset
ULONG e32_objcnt; // Number of objects in module
ULONG e32_objmap; // Object page map offset
ULONG e32_itermap; // Object iterated data map offset
ULONG e32_rsrctab; // Offset of Resource Table
ULONG e32_rsrccnt; // Number of resource entries
ULONG e32_restab; // Offset of resident name table
ULONG e32_enttab; // Offset of Entry Table
ULONG e32_dirtab; // Offset of Module Directive Table
ULONG e32_dircnt; // Number of module directives
ULONG e32_fpagetab; // Offset of Fixup Page Table
ULONG e32_frectab; // Offset of Fixup Record Table
ULONG e32_impmod; // Offset of Import Module Name Table
ULONG e32_impmodcnt; // Number of entries in Import Module Name Table
ULONG e32_impproc; // Offset of Import Procedure Name Table
ULONG e32_pagesum; // Offset of Per-Page Checksum Table
ULONG e32_datapage; // Offset of Enumerated Data Pages
ULONG e32_preload; // Number of preload pages
ULONG e32_nrestab; // Offset of Non-resident Names Table
ULONG e32_cbnrestab; // Size of Non-resident Name Table
ULONG e32_nressum; // Non-resident Name Table Checksum
ULONG e32_autodata; // Object # for automatic data object
ULONG e32_debuginfo; // Offset of the debugging information
ULONG e32_debuglen; // The length of the debugging info. in bytes
ULONG e32_instpreload; // Number of instance pages in preload section of VXD file
ULONG e32_instdemand; // Number of instance pages in demand load section of VXD file
ULONG e32_heapsize; // Size of heap - for 16-bit apps
UCHAR e32_res3[12]; // Reserved words
ULONG e32_winresoff;
ULONG e32_winreslen;
USHORT e32_devid; // Device ID for VxD
USHORT e32_ddkver; // DDK version for VxD
} IMAGE_VXD_HEADER, *PIMAGE_VXD_HEADER;
#ifndef _MAC
#include "poppack.h" // Back to 4 byte packing
#endif
//
// File header format.
//
typedef struct _IMAGE_FILE_HEADER {
USHORT Machine;
USHORT NumberOfSections;
ULONG TimeDateStamp;
ULONG PointerToSymbolTable;
ULONG NumberOfSymbols;
USHORT SizeOfOptionalHeader;
USHORT Characteristics;
} IMAGE_FILE_HEADER, *PIMAGE_FILE_HEADER;
#define IMAGE_SIZEOF_FILE_HEADER 20
#define IMAGE_FILE_RELOCS_STRIPPED 0x0001 // Relocation info stripped from file.
#define IMAGE_FILE_EXECUTABLE_IMAGE 0x0002 // File is executable (i.e. no unresolved externel references).
#define IMAGE_FILE_LINE_NUMS_STRIPPED 0x0004 // Line nunbers stripped from file.
#define IMAGE_FILE_LOCAL_SYMS_STRIPPED 0x0008 // Local symbols stripped from file.
#define IMAGE_FILE_AGGRESIVE_WS_TRIM 0x0010 // Agressively trim working set
#define IMAGE_FILE_LARGE_ADDRESS_AWARE 0x0020 // App can handle >2gb addresses
#define IMAGE_FILE_BYTES_REVERSED_LO 0x0080 // Bytes of machine word are reversed.
#define IMAGE_FILE_32BIT_MACHINE 0x0100 // 32 bit word machine.
#define IMAGE_FILE_DEBUG_STRIPPED 0x0200 // Debugging info stripped from file in .DBG file
#define IMAGE_FILE_REMOVABLE_RUN_FROM_SWAP 0x0400 // If Image is on removable media, copy and run from the swap file.
#define IMAGE_FILE_NET_RUN_FROM_SWAP 0x0800 // If Image is on Net, copy and run from the swap file.
#define IMAGE_FILE_SYSTEM 0x1000 // System File.
#define IMAGE_FILE_DLL 0x2000 // File is a DLL.
#define IMAGE_FILE_UP_SYSTEM_ONLY 0x4000 // File should only be run on a UP machine
#define IMAGE_FILE_BYTES_REVERSED_HI 0x8000 // Bytes of machine word are reversed.
#define IMAGE_FILE_MACHINE_UNKNOWN 0
#define IMAGE_FILE_MACHINE_I386 0x014c // Intel 386.
#define IMAGE_FILE_MACHINE_R3000 0x0162 // MIPS little-endian, 0x160 big-endian
#define IMAGE_FILE_MACHINE_R4000 0x0166 // MIPS little-endian
#define IMAGE_FILE_MACHINE_R10000 0x0168 // MIPS little-endian
#define IMAGE_FILE_MACHINE_WCEMIPSV2 0x0169 // MIPS little-endian WCE v2
#define IMAGE_FILE_MACHINE_ALPHA 0x0184 // Alpha_AXP
#define IMAGE_FILE_MACHINE_SH3 0x01a2 // SH3 little-endian
#define IMAGE_FILE_MACHINE_SH3DSP 0x01a3
#define IMAGE_FILE_MACHINE_SH3E 0x01a4 // SH3E little-endian
#define IMAGE_FILE_MACHINE_SH4 0x01a6 // SH4 little-endian
#define IMAGE_FILE_MACHINE_SH5 0x01a8 // SH5
#define IMAGE_FILE_MACHINE_ARM 0x01c0 // ARM Little-Endian
#define IMAGE_FILE_MACHINE_THUMB 0x01c2
#define IMAGE_FILE_MACHINE_AM33 0x01d3
#define IMAGE_FILE_MACHINE_POWERPC 0x01F0 // IBM PowerPC Little-Endian
#define IMAGE_FILE_MACHINE_POWERPCFP 0x01f1
#define IMAGE_FILE_MACHINE_IA64 0x0200 // Intel 64
#define IMAGE_FILE_MACHINE_MIPS16 0x0266 // MIPS
#define IMAGE_FILE_MACHINE_ALPHA64 0x0284 // ALPHA64
#define IMAGE_FILE_MACHINE_MIPSFPU 0x0366 // MIPS
#define IMAGE_FILE_MACHINE_MIPSFPU16 0x0466 // MIPS
#define IMAGE_FILE_MACHINE_AXP64 IMAGE_FILE_MACHINE_ALPHA64
#define IMAGE_FILE_MACHINE_TRICORE 0x0520 // Infineon
#define IMAGE_FILE_MACHINE_CEF 0x0CEF
#define IMAGE_FILE_MACHINE_EBC 0x0EBC // EFI Byte Code
#define IMAGE_FILE_MACHINE_AMD64 0x8664 // AMD64 (K8)
#define IMAGE_FILE_MACHINE_M32R 0x9041 // M32R little-endian
#define IMAGE_FILE_MACHINE_CEE 0xC0EE
//
// Directory format.
//
typedef struct _IMAGE_DATA_DIRECTORY {
ULONG VirtualAddress;
ULONG Size;
} IMAGE_DATA_DIRECTORY, *PIMAGE_DATA_DIRECTORY;
#define IMAGE_NUMBEROF_DIRECTORY_ENTRIES 16
//
// Optional header format.
//
typedef struct _IMAGE_OPTIONAL_HEADER {
//
// Standard fields.
//
USHORT Magic;
UCHAR MajorLinkerVersion;
UCHAR MinorLinkerVersion;
ULONG SizeOfCode;
ULONG SizeOfInitializedData;
ULONG SizeOfUninitializedData;
ULONG AddressOfEntryPoint;
ULONG BaseOfCode;
ULONG BaseOfData;
//
// NT additional fields.
//
ULONG ImageBase;
ULONG SectionAlignment;
ULONG FileAlignment;
USHORT MajorOperatingSystemVersion;
USHORT MinorOperatingSystemVersion;
USHORT MajorImageVersion;
USHORT MinorImageVersion;
USHORT MajorSubsystemVersion;
USHORT MinorSubsystemVersion;
ULONG Win32VersionValue;
ULONG SizeOfImage;
ULONG SizeOfHeaders;
ULONG CheckSum;
USHORT Subsystem;
USHORT DllCharacteristics;
ULONG SizeOfStackReserve;
ULONG SizeOfStackCommit;
ULONG SizeOfHeapReserve;
ULONG SizeOfHeapCommit;
ULONG LoaderFlags;
ULONG NumberOfRvaAndSizes;
IMAGE_DATA_DIRECTORY DataDirectory[IMAGE_NUMBEROF_DIRECTORY_ENTRIES];
} IMAGE_OPTIONAL_HEADER32, *PIMAGE_OPTIONAL_HEADER32;
typedef struct _IMAGE_ROM_OPTIONAL_HEADER {
USHORT Magic;
UCHAR MajorLinkerVersion;
UCHAR MinorLinkerVersion;
ULONG SizeOfCode;
ULONG SizeOfInitializedData;
ULONG SizeOfUninitializedData;
ULONG AddressOfEntryPoint;
ULONG BaseOfCode;
ULONG BaseOfData;
ULONG BaseOfBss;
ULONG GprMask;
ULONG CprMask[4];
ULONG GpValue;
} IMAGE_ROM_OPTIONAL_HEADER, *PIMAGE_ROM_OPTIONAL_HEADER;
typedef struct _IMAGE_OPTIONAL_HEADER64 {
USHORT Magic;
UCHAR MajorLinkerVersion;
UCHAR MinorLinkerVersion;
ULONG SizeOfCode;
ULONG SizeOfInitializedData;
ULONG SizeOfUninitializedData;
ULONG AddressOfEntryPoint;
ULONG BaseOfCode;
ULONGLONG ImageBase;
ULONG SectionAlignment;
ULONG FileAlignment;
USHORT MajorOperatingSystemVersion;
USHORT MinorOperatingSystemVersion;
USHORT MajorImageVersion;
USHORT MinorImageVersion;
USHORT MajorSubsystemVersion;
USHORT MinorSubsystemVersion;
ULONG Win32VersionValue;
ULONG SizeOfImage;
ULONG SizeOfHeaders;
ULONG CheckSum;
USHORT Subsystem;
USHORT DllCharacteristics;
ULONGLONG SizeOfStackReserve;
ULONGLONG SizeOfStackCommit;
ULONGLONG SizeOfHeapReserve;
ULONGLONG SizeOfHeapCommit;
ULONG LoaderFlags;
ULONG NumberOfRvaAndSizes;
IMAGE_DATA_DIRECTORY DataDirectory[IMAGE_NUMBEROF_DIRECTORY_ENTRIES];
} IMAGE_OPTIONAL_HEADER64, *PIMAGE_OPTIONAL_HEADER64;
#define IMAGE_NT_OPTIONAL_HDR32_MAGIC 0x10b
#define IMAGE_NT_OPTIONAL_HDR64_MAGIC 0x20b
#define IMAGE_ROM_OPTIONAL_HDR_MAGIC 0x107
#ifdef _WIN64
typedef IMAGE_OPTIONAL_HEADER64 IMAGE_OPTIONAL_HEADER;
typedef PIMAGE_OPTIONAL_HEADER64 PIMAGE_OPTIONAL_HEADER;
#define IMAGE_NT_OPTIONAL_HDR_MAGIC IMAGE_NT_OPTIONAL_HDR64_MAGIC
#else
typedef IMAGE_OPTIONAL_HEADER32 IMAGE_OPTIONAL_HEADER;
typedef PIMAGE_OPTIONAL_HEADER32 PIMAGE_OPTIONAL_HEADER;
#define IMAGE_NT_OPTIONAL_HDR_MAGIC IMAGE_NT_OPTIONAL_HDR32_MAGIC
#endif
typedef struct _IMAGE_NT_HEADERS64 {
ULONG Signature;
IMAGE_FILE_HEADER FileHeader;
IMAGE_OPTIONAL_HEADER64 OptionalHeader;
} IMAGE_NT_HEADERS64, *PIMAGE_NT_HEADERS64;
typedef struct _IMAGE_NT_HEADERS {
ULONG Signature;
IMAGE_FILE_HEADER FileHeader;
IMAGE_OPTIONAL_HEADER32 OptionalHeader;
} IMAGE_NT_HEADERS32, *PIMAGE_NT_HEADERS32;
typedef struct _IMAGE_ROM_HEADERS {
IMAGE_FILE_HEADER FileHeader;
IMAGE_ROM_OPTIONAL_HEADER OptionalHeader;
} IMAGE_ROM_HEADERS, *PIMAGE_ROM_HEADERS;
#ifdef _WIN64
typedef IMAGE_NT_HEADERS64 IMAGE_NT_HEADERS;
typedef PIMAGE_NT_HEADERS64 PIMAGE_NT_HEADERS;
#else
typedef IMAGE_NT_HEADERS32 IMAGE_NT_HEADERS;
typedef PIMAGE_NT_HEADERS32 PIMAGE_NT_HEADERS;
#endif
// IMAGE_FIRST_SECTION doesn't need 32/64 versions since the file header is the same either way.
#define IMAGE_FIRST_SECTION( ntheader ) ((PIMAGE_SECTION_HEADER) \
((ULONG_PTR)(ntheader) + \
FIELD_OFFSET( IMAGE_NT_HEADERS, OptionalHeader ) + \
((ntheader))->FileHeader.SizeOfOptionalHeader \
))
// Subsystem Values
#define IMAGE_SUBSYSTEM_UNKNOWN 0 // Unknown subsystem.
#define IMAGE_SUBSYSTEM_NATIVE 1 // Image doesn't require a subsystem.
#define IMAGE_SUBS
WDK7的ntimage.h 用于写PE32+
最新推荐文章于 2022-09-09 23:27:00 发布
本文档介绍了WDK7中定义的PE32+图像结构,包括IMAGE_DOS_HEADER、IMAGE_NT_SIGNATURE等重要结构。内容涵盖了不同操作系统的签名、PE文件的组成和各部分详细字段,适用于理解PE文件格式。
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