WPF 后台任务 等待动画 样例

运行效果:



前台代码:

<Window x :Class="Waiting.Window1"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="后台忙" Height="94.635" Width="197.361">
    <Grid >
        <Button Content ="开始" HorizontalAlignment="Left" Margin="10,10,0,0" Name ="button1" VerticalAlignment="Top" Click="button1_Click" Width ="48" />
        <Label Name ="lab_pro" Content="" Height="25" VerticalAlignment ="Top" HorizontalAlignment="Left" Margin="80,20,0,0" />
        <!--动画代码,只要填写name属性即可-->
        <Grid Name ="loading" Visibility="Collapsed" Height="41" Grid.Row ="0" VerticalAlignment="Top" Margin="126,10,0,0" HorizontalAlignment="Left" Width ="42">
            <Grid.Resources>
                <DrawingBrush x :Key="brush" Stretch="None" AlignmentX ="Center" AlignmentY="Top">
                    <DrawingBrush.Drawing>
                        <GeometryDrawing Brush ="Black">
                            <GeometryDrawing.Geometry>
                                <EllipseGeometry RadiusX ="2" RadiusY="5"/>
                            </GeometryDrawing.Geometry>
                        </GeometryDrawing>
                    </DrawingBrush.Drawing>
                </DrawingBrush>
            </Grid.Resources>

            <Rectangle x :Name="r01" Fill="{StaticResource brush}" Opacity ="0.5" RenderTransformOrigin="0.5,0.5">
                <Rectangle.RenderTransform>
                    <RotateTransform Angle ="0"/>
                </Rectangle.RenderTransform>
            </Rectangle>
            <Rectangle x :Name="r02" Fill="{StaticResource brush}" Opacity ="0.5" RenderTransformOrigin="0.5,0.5">
                <Rectangle.RenderTransform>
                    <RotateTransform Angle ="30"/>
                </Rectangle.RenderTransform>
            </Rectangle>
            <Rectangle x :Name="r03" Fill="{StaticResource brush}" Opacity ="0.5" RenderTransformOrigin="0.5,0.5">
                <Rectangle.RenderTransform>
                    <RotateTransform Angle ="60"/>
                </Rectangle.RenderTransform>
            </Rectangle>
            <Rectangle x :Name="r04" Fill="{StaticResource brush}" Opacity ="0.5" RenderTransformOrigin="0.5,0.5">
                <Rectangle.RenderTransform>
                    <RotateTransform Angle ="90"/>
                </Rectangle.RenderTransform>
            </Rectangle>
            <Rectangle x :Name="r05" Fill="{StaticResource brush}" Opacity ="0.5" RenderTransformOrigin="0.5,0.5">
                <Rectangle.RenderTransform>
                    <RotateTransform Angle ="120"/>
                </Rectangle.RenderTransform>
            </Rectangle>
            <Rectangle x :Name="r06" Fill="{StaticResource brush}" Opacity ="0.5" RenderTransformOrigin="0.5,0.5">
                <Rectangle.RenderTransform>
                    <RotateTransform Angle ="150"/>
                </Rectangle.RenderTransform>
            </Rectangle>
            <Rectangle x :Name="r07" Fill="{StaticResource brush}" Opacity ="0.5" RenderTransformOrigin="0.5,0.5">
                <Rectangle.RenderTransform>
                    <RotateTransform Angle ="180"/>
                </Rectangle.RenderTransform>
            </Rectangle>
            <Rectangle x :Name="r08" Fill="{StaticResource brush}" Opacity ="0.5" RenderTransformOrigin="0.5,0.5">
                <Rectangle.RenderTransform>
                    <RotateTransform Angle ="210"/>
                </Rectangle.RenderTransform>
            </Rectangle>
            <Rectangle x :Name="r09" Fill="{StaticResource brush}" Opacity ="0.5" RenderTransformOrigin="0.5,0.5">
                <Rectangle.RenderTransform>
                    <RotateTransform Angle ="240"/>
                </Rectangle.RenderTransform>
            </Rectangle>
            <Rectangle x :Name="r10" Fill="{StaticResource brush}" Opacity ="0.5" RenderTransformOrigin="0.5,0.5">
                <Rectangle.RenderTransform>
                    <RotateTransform Angle ="270"/>
                </Rectangle.RenderTransform>
            </Rectangle>
            <Rectangle x :Name="r11" Fill="{StaticResource brush}" Opacity ="0.5" RenderTransformOrigin="0.5,0.5">
                <Rectangle.RenderTransform>
                    <RotateTransform Angle ="300"/>
                </Rectangle.RenderTransform>
            </Rectangle>
            <Rectangle x :Name="r12" Fill="{StaticResource brush}" Opacity ="0.5" RenderTransformOrigin="0.5,0.5">
                <Rectangle.RenderTransform>
                    <RotateTransform Angle ="330"/>
                </Rectangle.RenderTransform>
            </Rectangle>

            <Grid.Triggers>
                <EventTrigger RoutedEvent ="Grid.Loaded">
                    <BeginStoryboard>
                        <Storyboard RepeatBehavior ="Forever">
                            <DoubleAnimation Storyboard.TargetName ="r01" Storyboard.TargetProperty="Opacity" AutoReverse="True" Duration="0:0:0.08333" BeginTime ="0:0:0.00000" To="0"/>
                            <DoubleAnimation Storyboard.TargetName ="r02" Storyboard.TargetProperty="Opacity" AutoReverse="True" Duration="0:0:0.08333" BeginTime ="0:0:0.08333" To="0"/>
                            <DoubleAnimation Storyboard.TargetName ="r03" Storyboard.TargetProperty="Opacity" AutoReverse="True" Duration="0:0:0.08333" BeginTime ="0:0:0.16666" To="0"/>
                            <DoubleAnimation Storyboard.TargetName ="r04" Storyboard.TargetProperty="Opacity" AutoReverse="True" Duration="0:0:0.08333" BeginTime ="0:0:0.24999" To="0"/>
                            <DoubleAnimation Storyboard.TargetName ="r05" Storyboard.TargetProperty="Opacity" AutoReverse="True" Duration="0:0:0.08333" BeginTime ="0:0:0.33332" To="0"/>
                            <DoubleAnimation Storyboard.TargetName ="r06" Storyboard.TargetProperty="Opacity" AutoReverse="True" Duration="0:0:0.08333" BeginTime ="0:0:0.41665" To="0"/>
                            <DoubleAnimation Storyboard.TargetName ="r07" Storyboard.TargetProperty="Opacity" AutoReverse="True" Duration="0:0:0.08333" BeginTime ="0:0:0.49998" To="0"/>
                            <DoubleAnimation Storyboard.TargetName ="r08" Storyboard.TargetProperty="Opacity" AutoReverse="True" Duration="0:0:0.08333" BeginTime ="0:0:0.58331" To="0"/>
                            <DoubleAnimation Storyboard.TargetName ="r09" Storyboard.TargetProperty="Opacity" AutoReverse="True" Duration="0:0:0.08333" BeginTime ="0:0:0.66664" To="0"/>
                            <DoubleAnimation Storyboard.TargetName ="r10" Storyboard.TargetProperty="Opacity" AutoReverse="True" Duration="0:0:0.08333" BeginTime ="0:0:0.74997" To="0"/>
                            <DoubleAnimation Storyboard.TargetName ="r11" Storyboard.TargetProperty="Opacity" AutoReverse="True" Duration="0:0:0.08333" BeginTime ="0:0:0.83330" To="0"/>
                            <DoubleAnimation Storyboard.TargetName ="r12" Storyboard.TargetProperty="Opacity" AutoReverse="True" Duration="0:0:0.08333" BeginTime ="0:0:0.91663" To="0"/>
                        </Storyboard>
                    </BeginStoryboard>
                </EventTrigger>
            </Grid.Triggers>
        </Grid>               
    </Grid >
</Window>
后台代码:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

namespace Waiting
{
    /// <summary>
    /// Window1.xaml 的交互逻辑
    /// </summary>
    public partial class Window1 : Window
    {
        public Window1()
        {
            InitializeComponent();
        }
        BackgroundWorker bgMeet;

        private void button1_Click(object sender, RoutedEventArgs e)
        {
            bgMeet = new BackgroundWorker ();
            //能否报告进度更新
            bgMeet.WorkerReportsProgress = true;
            //要执行的后台任务
            bgMeet.DoWork += new DoWorkEventHandler (bgMeet_DoWork);
            //进度报告方法
            bgMeet.ProgressChanged += new ProgressChangedEventHandler (bgMeet_ProgressChanged);
            //后台任务执行完成时调用的方法
            bgMeet.RunWorkerCompleted += new RunWorkerCompletedEventHandler (bgMeet_RunWorkerCompleted);
            bgMeet.RunWorkerAsync(); //任务启动
        }              
        //执行任务
        void bgMeet_DoWork(object sender, DoWorkEventArgs e)
        {
            //开始播放等待动画
            this.Dispatcher.Invoke(new Action(() =>
            {
                loading.Visibility = System.Windows. Visibility.Visible;
            }));
            //开始后台任务
            GetData();
        }
        //报告任务进度
        void bgMeet_ProgressChanged(object sender, ProgressChangedEventArgs e)
        {
            this.Dispatcher.Invoke(new Action(() =>
            {
                this.lab_pro.Content = e.ProgressPercentage + "%";
            }));
        }
        //任务执行完成后更新状态
        void bgMeet_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
        {
            loading.Visibility = System.Windows. Visibility.Collapsed;
            this.Dispatcher.Invoke(new Action(() =>
            {
                this.lab_pro.Content = "完成" ;
            }));
        }
        //模拟耗时任务
        public void GetData()
        {
            for (int i = 0; i < 6; i++)
            {
                bgMeet.ReportProgress(20*i);
                System.Threading. Thread.Sleep(400);
            }
        }
    }
}



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WPF(Windows Presentation Foundation)是一种用于创建 Windows 桌面应用程序的用户界面框架,可以创建漂亮、交互性强的应用程序。在后台管理系统中使用WPF可以实现功能强大、易于维护和扩展的用户界面。 开发WPF后台管理demo时,首先需要设计好页面布局和交互逻辑。可以使用XAML语言来描述页面的外观和布局,通过绑定数据模型实现页面的动态展示和交互操作。 在后台管理demo中,通常包含许多常见的管理功能,如用户管理、权限管理、数据统计等。可以使用WPF的控件和布局容器来实现这些功能。比如,使用DataGrid控件来展示和编辑用户信息,使用TreeView控件实现层次化的权限管理,使用Chart控件来展示数据统计图表等。 此外,WPF还有丰富的自定义控件和样式化功能,可以方便地定制应用程序的外观和主题。可以使用资源字典来管理控件的样式和模板,实现界面的一致性和可维护性。 WPF还支持MVVM(Model-View-ViewModel)架构模式,可以将界面的显示逻辑与业务逻辑分离,提高代码的可测试性和可维护性。可以使用绑定机制将界面元素与数据模型或命令关联起来,实现数据的双向同步和事件的自动触发。 总之,WPF是一个功能强大的框架,可以帮助我们开发出漂亮、交互性强的后台管理demo。它提供了丰富的控件和布局容器,可以方便地实现各种管理功能。同时,它还支持自定义控件和样式化功能,提供了MVVM架构模式,使得开发工作更加高效和可维护。

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