Daytime.3 - An asynchronous TCP daytime server
https://www.boost.org/doc/libs/1_74_0/doc/html/boost_asio/tutorial/tutdaytime3.html
Daytime.3 - An asynchronous TCP daytime server
注:以下代码均在 using boost::asio::ip::tcp;下
main() 函数
int main()
{
try
{
我们得搞一个sever对象来接收客户端连过来的连接.io_context对象提供了一些I/O服务,其中就包括待会儿要用到的socket.
boost::asio::io_context io_context;
tcp_server server(io_context);
打开io_context.run()来让我们把自己设的异步操作给整起来.
io_context.run();
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
return 0;
}
tcp_sever类
class tcp_server
{
public:
构造函数初始化了一个acceptor,在13端口上监听TCP连接.
tcp_server(boost::asio::io_context& io_context)
: io_context_(io_context),
acceptor_(io_context, tcp::endpoint(tcp::v4(), 13))
{
start_accept();
}
private:
start_accept()函数创建了一个socket,并初始化了一个异步接受请求操作等待新连接.
void start_accept()
{
tcp_connection::pointer new_connection =
tcp_connection::create(io_context_);
acceptor_.async_accept(new_connection->socket(),
boost::bind(&tcp_server::handle_accept,
this,
new_connection,
boost::asio::placeholders::error));
}
当start_accept里的异步请求结束时,函数handle_accept()就被触发.它会回复来自客户端的请求,然后它又会继续调用start_accept()来初始化下一个请求操作.
void handle_accept(tcp_connection::pointer new_connection,
const boost::system::error_code& error)
{
if (!error)
{
new_connection->start();
}
start_accept();
}
boost::asio::io_context& io_context_;
tcp::acceptor acceptor_;
};
tcp_connection类
因为想让tcp_connection的对象在用到的时候一直保持存活,我们用了shared_ptr 和 enable_shared_from_this.
class tcp_connection
: public boost::enable_shared_from_this<tcp_connection>
{
public:
typedef boost::shared_ptr<tcp_connection> pointer;
static pointer create(boost::asio::io_context& io_context)
{
return pointer(new tcp_connection(io_context));
}
tcp::socket& socket()
{
return socket_;
}
在start()这个函数中,我们用boost::asio::async_write()来写数据给客户端.要注意这里用的是boost::asio::async_write()而不是ip::tcp::socket::async_write_some(),是为了保证发送整个数据块.
void start()
{
要发送的数据被存在成员变量 message_里,因为我们要保证数据在整个异步操作期间都有效.
message_ = make_daytime_string();
在初始化异步操作的时候,如果使用了boost::bind(),那你只能转成跟人家相匹配的参数表.但是此处有两个占位符(boost::asio::placeholders::error 和 boost::asio::placeholders::bytes_transferred)其实实际上是被丢弃的,因为handle_write()根本就没有用到.
boost::asio::async_write(socket_, boost::asio::buffer(message_),
boost::bind(&tcp_connection::handle_write,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
此客户端连接的任何进一步操作现在由handle_write()负责.
}
private:
tcp_connection(boost::asio::io_context& io_ccontext)
: socket_(io_context)
{
}
void handle_write(const boost::system::error_code& /*error*/,
size_t /*bytes_transferred*/)
{
}
tcp::socket socket_;
std::string message_;
};
整体回顾一下代码 这次的比较长而且有的地方不全
#include <ctime>
#include <iostream>
#include <string>
#include <boost/bind/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/asio.hpp>
using boost::asio::ip::tcp;
std::string make_daytime_string()
{
using namespace std;
time_t now = time(0);
return ctime(&now);
}
class tcp_connection
: public boost::enable_shared_from_this<tcp_connection>
{
public:
typedef boost::shared_ptr<tcp_connection> pointer;
static pointer create(boost::asio::io_context& io_context)
{
return pointer(new tcp_connection(io_contect));
}
// 返回自己管理的socket对象
tcp::socket& socket()
{
return socket_;
}
void start()
{
message_ = make_daytime_string();
// 把message_里的东西写给socket_
boost::asio::async_write(socket_, boost::asio::buffer(message_),
boost::bind(&tcp_connection::handle_write,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
private:
tcp_connection(bosst::asio::io_context& io_context)
: socket_(io_context)
{
}
void handle_write(const boost::system::error_code& /*error*/,
size_t /*bytes_transferred*/)
{
}
tcp::socket socket_;
std::string message_;
};
class tcp_server
{
public:
tcp_server(boost::asio::io_context& io_context)
: io_context_(io_context),
acceptor_(io_context, tcp::endpoint(tcp::v4(), 13))
{
start_accept();
}
private:
void start_accept()
{
// 新建一个tcp连接对象
tcp_connection::pointer new_connection =
tcp_connection::create(io_context_);
// 安排新连接的socket()函数 等办妥了通知本对象的handle_accept()
acceptor_.async_accept(new_connection->socket(),
boost::bind(&tcp_server::handle_accept,
this,
new_connection,
boost::asio::placeholders::error));
}
void handle_accept(tcp_connection::pointer new_connection,
const boost::system::error_code& error)
{
if (!error)
{
new_connection->start();
}
start_accept();
}
boost::asio::io_context& io_context_;
tcp::acceptor acceptor_;
};
int main()
{
try
{
boost::asio::io_context io_context;
tcp_server server(io_context);
io_context.run();
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}
return 0;
}