C++拷贝构造函数详解





<p style="background-color:rgb(255,204,51)"><span style="font-family:SimSun; font-size:16px; background-color:rgb(255,204,51)"><strong>一. 什么是拷贝构造函数</strong></span><span style="font-family:SimSun; font-size:16px"><br>
</span></p>
<p><span style="font-family:SimSun; font-size:16px">首先对于普通类型的对象来说,它们之间的复制是很简单的,例如:</span></p>
<p><span style="font-family:SimSun; font-size:16px"><div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 560px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_1" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_1" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=1&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span class="keyword">int</span><span>&nbsp;a&nbsp;=&nbsp;100;&nbsp;&nbsp;</span></span></li><li class=""><span><span class="keyword">int</span><span>&nbsp;b&nbsp;=&nbsp;a;&nbsp;&nbsp;&nbsp;</span></span></li></ol></div><textarea style="width: 357px; height: 43px; display: none;" cols="71" rows="2" name="code" class="c-sharp">int a = 100;
int b = a; </textarea> <br>
</span><span style="font-family:SimSun; font-size:16px">而类对象与普通对象不同,类对象内部结构一般较为复杂,存在各种成员变量。<br>
下面看一个类对象拷贝的简单例子。</span></p>
<p><span style="font-family:SimSun; font-size:16px"><div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 743px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_2" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_2" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=2&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span class="preprocessor">#include&nbsp;&lt;iostream&gt;</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span><span class="keyword">using</span><span>&nbsp;</span><span class="keyword">namespace</span><span>&nbsp;std;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li class=""><span><span class="keyword">class</span><span>&nbsp;CExample&nbsp;{&nbsp;&nbsp;</span></span></li><li class="alt"><span><span class="keyword">private</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp; <span class="keyword">int</span><span>&nbsp;a;&nbsp;&nbsp;</span></span></li><li class="alt"><span><span class="keyword">public</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//构造函数</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp; CExample(<span class="keyword">int</span><span>&nbsp;b)&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp; {&nbsp;a&nbsp;=&nbsp;b;}&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//一般函数</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp; <span class="keyword">void</span><span>&nbsp;Show&nbsp;()&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp; {&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cout&lt;&lt;a&lt;&lt;endl;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class="alt"><span>};&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">int</span><span>&nbsp;main()&nbsp;&nbsp;</span></span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp; CExample&nbsp;A(100);&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp; CExample&nbsp;B&nbsp;=&nbsp;A;&nbsp;<span class="comment">//注意这里的对象初始化要调用拷贝构造函数,而非赋值</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;B.Show&nbsp;();&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp; <span class="keyword">return</span><span>&nbsp;0;&nbsp;&nbsp;</span></span></li><li class="alt"><span>}&nbsp;&nbsp;</span></li></ol></div><textarea cols="71" rows="15" name="code" class="c-sharp" style="display: none;">#include &lt;iostream&gt;
using namespace std;


class CExample {
private:
     int a;
public:
      //构造函数
     CExample(int b)
     { a = b;}


      //一般函数
     void Show ()
     {
        cout&lt;&lt;a&lt;&lt;endl;
      }
};


int main()
{
     CExample A(100);
     CExample B = A; //注意这里的对象初始化要调用拷贝构造函数,而非赋值
      B.Show ();
     return 0;
}</textarea> </span></p>
<p><span style="font-family:SimSun; font-size:16px">运行程序,屏幕输出100。从以上代码的运行结果可以看出,系统为对象 B 分配了内存并完成了与</span><span style="font-family:SimSun; font-size:16px">对象 A 的复制过程。就类对象而言,相同类型的类对象是通过<span style="color:#FF0000">拷贝构造函数</span>来完成整个复制过程的</span><span style="font-family:SimSun; font-size:16px">。</span></p>
<p><span style="font-family:SimSun; font-size:16px">下面举例说明拷贝构造函数的工作过程。</span></p>
<p><span style="font-family:SimSun; font-size:16px"><div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 1354px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_3" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_3" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=3&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span class="preprocessor">#include&nbsp;&lt;iostream&gt;</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span><span class="keyword">using</span><span>&nbsp;</span><span class="keyword">namespace</span><span>&nbsp;std;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li class=""><span><span class="keyword">class</span><span>&nbsp;CExample&nbsp;{&nbsp;&nbsp;</span></span></li><li class="alt"><span><span class="keyword">private</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">int</span><span>&nbsp;a;&nbsp;&nbsp;</span></span></li><li class="alt"><span><span class="keyword">public</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//构造函数</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;CExample(<span class="keyword">int</span><span>&nbsp;b)&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;a&nbsp;=&nbsp;b;}&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//拷贝构造函数</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;CExample(<span class="keyword">const</span><span>&nbsp;CExample&amp;&nbsp;C)&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;a&nbsp;=&nbsp;C.a;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//一般函数</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">void</span><span>&nbsp;Show&nbsp;()&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cout&lt;&lt;a&lt;&lt;endl;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class="alt"><span>};&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">int</span><span>&nbsp;main()&nbsp;&nbsp;</span></span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;CExample&nbsp;A(100);&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;CExample&nbsp;B&nbsp;=&nbsp;A;&nbsp;<span class="comment">//&nbsp;CExample&nbsp;B(A);&nbsp;也是一样的</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;B.Show&nbsp;();&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">return</span><span>&nbsp;0;&nbsp;&nbsp;</span></span></li><li class="alt"><span>}&nbsp;&nbsp;&nbsp;</span></li></ol></div><textarea cols="72" rows="15" name="code" class="c-sharp" style="display: none;">#include &lt;iostream&gt;
using namespace std;


class CExample {
private:
    int a;
public:
    //构造函数
    CExample(int b)
    { a = b;}
    
    //拷贝构造函数
    CExample(const CExample&amp; C)
    {
        a = C.a;
    }


    //一般函数
    void Show ()
    {
        cout&lt;&lt;a&lt;&lt;endl;
    }
};


int main()
{
    CExample A(100);
    CExample B = A; // CExample B(A); 也是一样的
     B.Show ();
    return 0;
} </textarea> <br>
</span><span style="font-family:SimSun; font-size:16px">CExample(const CExample&amp; C) 就是我们自定义的拷贝构造函数。可见,拷贝构造函数是一种<strong><span style="color:#ff0000">特殊的</span></strong></span><span style="font-family:SimSun; font-size:16px"><strong><span style="color:#ff0000">构造函数</span></strong>,函数的名称必须和类名称一致,它<span style="color:#ff0000">必须的一个参数是本类型的一个<strong>引用变量</strong></span></span><span style="font-family:SimSun; font-size:16px">。</span></p>
<p><br>
</p>
<p style="background-color:rgb(255,204,51)"><span style="font-family:SimSun; font-size:16px"><strong>二. 拷贝构造函数的调用时机</strong><br>
</span></p>
<p><span style="font-family:SimSun; font-size:16px">在C++中,下面三种对象需要调用拷贝构造函数!<br>
<span style="color:#000000"><strong>1. 对象以值传递的方式传入函数参数</strong></span></span></p>
<p><span style="font-family:SimSun; font-size:16px"><strong><div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 2205px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_4" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_4" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=4&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span class="keyword">class</span><span>&nbsp;CExample&nbsp;&nbsp;&nbsp;</span></span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">private</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;<span class="keyword">int</span><span>&nbsp;a;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li class=""><span><span class="keyword">public</span><span>:&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;<span class="comment">//构造函数</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;CExample(<span class="keyword">int</span><span>&nbsp;b)&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;{&nbsp;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;a&nbsp;=&nbsp;b;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;cout&lt;&lt;<span class="string">"creat:&nbsp;"</span><span>&lt;&lt;a&lt;&lt;endl;&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;}&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;<span class="comment">//拷贝构造</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;CExample(<span class="keyword">const</span><span>&nbsp;CExample&amp;&nbsp;C)&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;a&nbsp;=&nbsp;C.a;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;cout&lt;&lt;<span class="string">"copy"</span><span>&lt;&lt;endl;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;<span class="comment">//析构函数</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;~CExample()&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;cout&lt;&lt;&nbsp;<span class="string">"delete:&nbsp;"</span><span>&lt;&lt;a&lt;&lt;endl;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">void</span><span>&nbsp;Show&nbsp;()&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cout&lt;&lt;a&lt;&lt;endl;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class="alt"><span>};&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span><span class="comment">//全局函数,传入的是对象</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span><span class="keyword">void</span><span>&nbsp;g_Fun(CExample&nbsp;C)&nbsp;&nbsp;</span></span></li><li class="alt"><span>{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;cout&lt;&lt;<span class="string">"test"</span><span>&lt;&lt;endl;&nbsp;&nbsp;</span></span></li><li class="alt"><span>}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">int</span><span>&nbsp;main()&nbsp;&nbsp;</span></span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;CExample&nbsp;test(1);&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;<span class="comment">//传入对象</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;g_Fun(test);&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;<span class="keyword">return</span><span>&nbsp;0;&nbsp;&nbsp;</span></span></li><li class=""><span>}&nbsp;&nbsp;</span></li></ol></div><textarea cols="70" rows="15" name="code" class="c-sharp" style="display: none;">class CExample 
{
private:
 int a;


public:
 //构造函数
 CExample(int b)
 { 
  a = b;
  cout&lt;&lt;"creat: "&lt;&lt;a&lt;&lt;endl;
 }


 //拷贝构造
 CExample(const CExample&amp; C)
 {
  a = C.a;
  cout&lt;&lt;"copy"&lt;&lt;endl;
 }
 
 //析构函数
 ~CExample()
 {
  cout&lt;&lt; "delete: "&lt;&lt;a&lt;&lt;endl;
 }


     void Show ()
 {
         cout&lt;&lt;a&lt;&lt;endl;
     }
};


//全局函数,传入的是对象
void g_Fun(CExample C)
{
 cout&lt;&lt;"test"&lt;&lt;endl;
}


int main()
{
 CExample test(1);
 //传入对象
 g_Fun(test);


 return 0;
}</textarea> <br>
</strong></span><span style="font-family:SimSun; font-size:16px">调用g_Fun()时,会产生以下几个重要步骤:<br>
<span style="background-color:rgb(255,255,102)">(1).test对象传入形参时,会先会产生一个临时变量,就叫 C 吧。</span><br style="background-color:rgb(255,255,102)">
<span style="background-color:rgb(255,255,102)">(2).然后调用拷贝构造函数把test的值给C。 整个这两个步骤有点像:</span><span style="color:#ff6600; background-color:rgb(255,255,102)">CExample C(test);<br>
</span><span style="background-color:rgb(255,255,102)">(3).等g_Fun()执行完后, 析构掉 C 对象。</span></span></p>
<p><span style="font-family:SimSun; font-size:16px"><strong>2. 对象以值传递的方式从函数返回</strong></span></p>
<p><span style="font-family:SimSun; font-size:16px"><strong><div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 3272px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_5" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_5" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=5&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span class="keyword">class</span><span>&nbsp;CExample&nbsp;&nbsp;&nbsp;</span></span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">private</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;<span class="keyword">int</span><span>&nbsp;a;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li class=""><span><span class="keyword">public</span><span>:&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;<span class="comment">//构造函数</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;CExample(<span class="keyword">int</span><span>&nbsp;b)&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;{&nbsp;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;a&nbsp;=&nbsp;b;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;<span class="comment">//拷贝构造</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;CExample(<span class="keyword">const</span><span>&nbsp;CExample&amp;&nbsp;C)&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;a&nbsp;=&nbsp;C.a;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;cout&lt;&lt;<span class="string">"copy"</span><span>&lt;&lt;endl;&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;}&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">void</span><span>&nbsp;Show&nbsp;()&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cout&lt;&lt;a&lt;&lt;endl;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>};&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li class=""><span><span class="comment">//全局函数</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>CExample&nbsp;g_Fun()&nbsp;&nbsp;</span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;CExample&nbsp;temp(0);&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;<span class="keyword">return</span><span>&nbsp;temp;&nbsp;&nbsp;</span></span></li><li class="alt"><span>}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">int</span><span>&nbsp;main()&nbsp;&nbsp;</span></span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;g_Fun();&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;<span class="keyword">return</span><span>&nbsp;0;&nbsp;&nbsp;</span></span></li><li class="alt"><span>}&nbsp;&nbsp;</span></li></ol></div><textarea cols="64" rows="15" name="code" class="c-sharp" style="display: none;">class CExample 
{
private:
 int a;


public:
 //构造函数
 CExample(int b)
 { 
  a = b;
 }


 //拷贝构造
 CExample(const CExample&amp; C)
 {
  a = C.a;
  cout&lt;&lt;"copy"&lt;&lt;endl;
 }


     void Show ()
     {
         cout&lt;&lt;a&lt;&lt;endl;
     }
};


//全局函数
CExample g_Fun()
{
 CExample temp(0);
 return temp;
}


int main()
{
 g_Fun();
 return 0;
}</textarea> <br>
</strong></span><span style="font-family:SimSun; font-size:16px">当g_Fun()函数执行到return时,会产生以下几个重要步骤:<br>
<span style="background-color:rgb(255,255,102)">(1). 先会产生一个临时变量,就叫XXXX吧。</span><br style="background-color:rgb(255,255,102)">
<span style="background-color:rgb(255,255,102)">(2). 然后调用拷贝构造函数把temp的值给XXXX。整个这两个步骤有点像:</span><span style="color:#ff6600; background-color:rgb(255,255,102)">CExample XXXX(temp);<br>
</span><span style="background-color:rgb(255,255,102)">(3). 在函数执行到最后先析构temp局部变量。</span><br style="background-color:rgb(255,255,102)">
<span style="background-color:rgb(255,255,102)">(4). 等g_Fun()执行完后再析构掉XXXX对象。</span></span></p>
<p><span style="font-family:SimSun; font-size:16px"><strong>3. 对象需要通过另外一个对象进行初始化;<br>
<div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 4203px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_6" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_6" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=6&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span>CExample&nbsp;A(100);&nbsp;&nbsp;</span></span></li><li class=""><span>CExample&nbsp;B&nbsp;=&nbsp;A;&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span><span class="comment">//&nbsp;CExample&nbsp;B(A);&nbsp;</span><span>&nbsp;&nbsp;</span></span></li></ol></div><textarea cols="50" rows="3" name="code" class="c-sharp" style="display: none;">CExample A(100);
CExample B = A; 
// CExample B(A); </textarea> </strong></span></p>
<p><span style="font-family:SimSun; font-size:16px">后两句都会调用拷贝构造函数。</span></p>
<p><br>
</p>
<p style="background-color:rgb(255,204,51)"><span style="font-family:SimSun; font-size:16px"><strong>三. 浅拷贝和深拷贝</strong></span></p>
<p><span style="font-family:SimSun; font-size:16px"><strong>1. 默认拷贝构造函数</strong></span></p>
<p><span style="font-family:SimSun; font-size:16px">&nbsp;&nbsp;&nbsp; 很多时候在我们都不知道拷贝构造函数的情况下,传递对象给函数参数或者函数返回对象都能</span><span style="font-family:SimSun; font-size:16px">很好的进行,这是因为编译器会给我们自动产生一个拷贝构造函数,这就是“默认拷贝构造函数”</span><span style="font-family:SimSun; font-size:16px">,这个构造函数很简单,仅仅使用“老对象”的数据成员的值对“新对象”的数据成员一一进行赋</span><span style="font-family:SimSun; font-size:16px">值,它一般具有以下形式:</span></p>
<p><span style="font-family:SimSun; font-size:16px"><div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 4590px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_7" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_7" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=7&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span>Rect::Rect(</span><span class="keyword">const</span><span>&nbsp;Rect&amp;&nbsp;r)&nbsp;&nbsp;</span></span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;width&nbsp;=&nbsp;r.width;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;height&nbsp;=&nbsp;r.height;&nbsp;&nbsp;</span></li><li class="alt"><span>}&nbsp;&nbsp;</span></li></ol></div><textarea cols="50" rows="5" name="code" class="c-sharp" style="display: none;">Rect::Rect(const Rect&amp; r)
{
    width = r.width;
    height = r.height;
}</textarea>&nbsp;<br>
&nbsp;&nbsp;&nbsp; 当然,以上代码不用我们编写,编译器会为我们自动生成。但是如果认为这样就可以解决对象</span><span style="font-family:SimSun; font-size:16px">的复制问题,那就错了,让我们来考虑以下一段代码:<br>
<div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 4827px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_8" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_8" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=8&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span class="keyword">class</span><span>&nbsp;Rect&nbsp;&nbsp;</span></span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">public</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;Rect()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//&nbsp;构造函数,计数器加1</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;count++;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;~Rect()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//&nbsp;析构函数,计数器减1</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;count--;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">static</span><span>&nbsp;</span><span class="keyword">int</span><span>&nbsp;getCount()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="comment">//&nbsp;返回计数器的值</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">return</span><span>&nbsp;count;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span><span class="keyword">private</span><span>:&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">int</span><span>&nbsp;width;&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">int</span><span>&nbsp;height;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">static</span><span>&nbsp;</span><span class="keyword">int</span><span>&nbsp;count;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="comment">//&nbsp;一静态成员做为计数器</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span>};&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li class=""><span><span class="keyword">int</span><span>&nbsp;Rect::count&nbsp;=&nbsp;0;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="comment">//&nbsp;初始化计数器</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li class=""><span><span class="keyword">int</span><span>&nbsp;main()&nbsp;&nbsp;</span></span></li><li class="alt"><span>{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;Rect&nbsp;rect1;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;cout&lt;&lt;<span class="string">"The&nbsp;count&nbsp;of&nbsp;Rect:&nbsp;"</span><span>&lt;&lt;Rect::getCount()&lt;&lt;endl;&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;Rect&nbsp;rect2(rect1);&nbsp;&nbsp;&nbsp;<span class="comment">//&nbsp;使用rect1复制rect2,此时应该有两个对象</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cout&lt;&lt;<span class="string">"The&nbsp;count&nbsp;of&nbsp;Rect:&nbsp;"</span><span>&lt;&lt;Rect::getCount()&lt;&lt;endl;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">return</span><span>&nbsp;0;&nbsp;&nbsp;</span></span></li><li class="alt"><span>}&nbsp;&nbsp;</span></li></ol></div><textarea cols="70" rows="15" name="code" class="c-sharp" style="display: none;">class Rect
{
public:
    Rect()      // 构造函数,计数器加1
    {
        count++;
    }
    ~Rect()     // 析构函数,计数器减1
    {
        count--;
    }
    static int getCount()       // 返回计数器的值
    {
        return count;
    }
private:
    int width;
    int height;
    static int count;       // 一静态成员做为计数器
};


int Rect::count = 0;        // 初始化计数器


int main()
{
    Rect rect1;
    cout&lt;&lt;"The count of Rect: "&lt;&lt;Rect::getCount()&lt;&lt;endl;


    Rect rect2(rect1);   // 使用rect1复制rect2,此时应该有两个对象
     cout&lt;&lt;"The count of Rect: "&lt;&lt;Rect::getCount()&lt;&lt;endl;


    return 0;
}</textarea> </span></p>
<p><span style="font-family:SimSun; font-size:16px">  这段代码对前面的类,加入了一个静态成员,目的是进行计数</span><span style="font-family:SimSun; font-size:16px">。在主函数中,首先创建对象rect1,输出此时的对象个数,然后使用rect1复制出对象rect2,</span><span style="font-family:SimSun; font-size:16px">再输出此时的对象个数,按照理解,此时应该有两个对象存在,但实际程序运行时,输出的都是1,</span><span style="font-family:SimSun; font-size:16px">反应出只有1个对象。此外,在销毁对象时,由于会调用销毁两个对象,类的析构函数会调用两次,</span><span style="font-family:SimSun; font-size:16px">此时的计数器将变为负数。</span></p>
<p><span style="font-family:SimSun; font-size:16px"><span style="background-color:rgb(255,255,102)">说白了,就是拷贝构造函数没有处理静态数据成员。</span><br>
</span></p>
<p><span style="font-family:SimSun; font-size:16px">出现这些问题最根本就在于在复制对象时,计数器没有递增,我们</span><span style="font-family:SimSun; font-size:16px">重新编写拷贝构造函数,如下</span><span style="font-family:SimSun; font-size:16px">:<br>
<div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 5674px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_9" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_9" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=9&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span class="keyword">class</span><span>&nbsp;Rect&nbsp;&nbsp;</span></span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">public</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;Rect()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//&nbsp;构造函数,计数器加1</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;count++;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;Rect(<span class="keyword">const</span><span>&nbsp;Rect&amp;&nbsp;r)&nbsp;&nbsp;&nbsp;</span><span class="comment">//&nbsp;拷贝构造函数</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;width&nbsp;=&nbsp;r.width;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;height&nbsp;=&nbsp;r.height;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;count++;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//&nbsp;计数器加1</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;~Rect()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//&nbsp;析构函数,计数器减1</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;count--;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">static</span><span>&nbsp;</span><span class="keyword">int</span><span>&nbsp;getCount()&nbsp;&nbsp;&nbsp;</span><span class="comment">//&nbsp;返回计数器的值</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">return</span><span>&nbsp;count;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span><span class="keyword">private</span><span>:&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">int</span><span>&nbsp;width;&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">int</span><span>&nbsp;height;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">static</span><span>&nbsp;</span><span class="keyword">int</span><span>&nbsp;count;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="comment">//&nbsp;一静态成员做为计数器</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span>};&nbsp;&nbsp;</span></li></ol></div><textarea style="width: 581px; height: 264px; display: none;" cols="74" rows="15" name="code" class="c-sharp">class Rect
{
public:
    Rect()      // 构造函数,计数器加1
    {
        count++;
    }
    Rect(const Rect&amp; r)   // 拷贝构造函数
    {
        width = r.width;
        height = r.height;
        count++;          // 计数器加1
    }
    ~Rect()     // 析构函数,计数器减1
    {
        count--;
    }
    static int getCount()   // 返回计数器的值
    {
        return count;
    }
private:
    int width;
    int height;
    static int count;       // 一静态成员做为计数器
};</textarea> </span></p>
<p><span style="font-family:SimSun; font-size:16px"><strong>2. 浅拷贝</strong></span></p>
<p><span style="font-family:SimSun; font-size:16px">&nbsp;&nbsp;&nbsp; 所谓浅拷贝,指的是在对象复制时,<span style="background-color:rgb(255,255,102)">只对对象中的数据成员进行简单的赋值</span></span><span style="font-family:SimSun; font-size:16px">,默认拷贝构造函数执行的也是浅拷贝。大多情况下“浅拷贝”已经能很好地</span><span style="font-family:SimSun; font-size:16px">工作了,但是一旦对象存在了动态成员,那么浅拷贝就会出问题了,让我们考虑如下一段代码:<br>
<div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 6329px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_10" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_10" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=10&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span class="keyword">class</span><span>&nbsp;Rect&nbsp;&nbsp;</span></span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">public</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;Rect()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//&nbsp;构造函数,p指向堆中分配的一空间</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;p&nbsp;=&nbsp;<span class="keyword">new</span><span>&nbsp;</span><span class="keyword">int</span><span>(100);&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;~Rect()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//&nbsp;析构函数,释放动态分配的空间</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">if</span><span>(p&nbsp;!=&nbsp;NULL)&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;delete&nbsp;p;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">private</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">int</span><span>&nbsp;width;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">int</span><span>&nbsp;height;&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">int</span><span>&nbsp;*p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="comment">//&nbsp;一指针成员</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>};&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">int</span><span>&nbsp;main()&nbsp;&nbsp;</span></span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;Rect&nbsp;rect1;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;Rect&nbsp;rect2(rect1);&nbsp;&nbsp;&nbsp;<span class="comment">//&nbsp;复制对象</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">return</span><span>&nbsp;0;&nbsp;&nbsp;</span></span></li><li class=""><span>}&nbsp;&nbsp;</span></li></ol></div><textarea cols="65" rows="15" name="code" class="c-sharp" style="display: none;">class Rect
{
public:
    Rect()      // 构造函数,p指向堆中分配的一空间
    {
        p = new int(100);
    }
    ~Rect()     // 析构函数,释放动态分配的空间
    {
        if(p != NULL)
        {
            delete p;
        }
    }
private:
    int width;
    int height;
    int *p;     // 一指针成员
};


int main()
{
    Rect rect1;
    Rect rect2(rect1);   // 复制对象
    return 0;
}</textarea> </span></p>
<p><span style="font-family:SimSun; font-size:16px">&nbsp;&nbsp;&nbsp; 在这段代码运行结束之前,会出现一个运行错误。原因就在于在进行对象复制时,对于动态分</span><span style="font-family:SimSun; font-size:16px">配的内容没有进行正确的操作。我们来分析一下:</span></p>
<p><span style="font-family:SimSun; font-size:16px">&nbsp;&nbsp;&nbsp; 在运行定义rect1对象后,由于在构造函数中有一个动态分配的语句,因此执行后的内存情况大</span><span style="font-family:SimSun; font-size:16px">致如下:</span></p>
<p><span style="font-family:SimSun; font-size:16px">&nbsp;<img src="http://hi.csdn.net/attachment/201102/23/0_1298440885fFHF.gif" alt="" width="376" height="176"></span></p>
<p><span style="font-family:SimSun; font-size:16px">&nbsp;</span></p>
<p><span style="font-family:SimSun; font-size:16px">&nbsp;&nbsp;&nbsp; 在使用rect1复制rect2时,由于执行的是浅拷贝,只是将成员的值进行赋值,这时
<span style="background-color:rgb(255,255,102)">rect1.p</span></span><span style="font-family:SimSun; font-size:16px"><span style="background-color:rgb(255,255,102)"> = rect2.p</span>,也即这两个指针指向了堆里的同一个空间,如下图所示:</span></p>
<p><span style="font-family:SimSun; font-size:16px"><img src="http://hi.csdn.net/attachment/201102/23/0_1298440940377T.gif" alt="" width="430" height="245"></span></p>
<p><span style="font-family:SimSun; font-size:16px">&nbsp;</span></p>
<p><span style="font-family:SimSun; font-size:16px">当然,这不是我们所期望的结果,在销毁对象时,两个对象的析构函数将对同一个内存空间<span style="background-color:rgb(255,255,102)">释放两</span></span><span style="font-family:SimSun; font-size:16px"><span style="background-color:rgb(255,255,102)">次</span>,这就是错误出现的原因。我们需要的不是两个p有相同的值,而是两个p指向的空间有相同的值</span><span style="font-family:SimSun; font-size:16px">,解决办法就是使用“深拷贝”。</span></p>
<p><span style="font-family:SimSun; font-size:16px"><br>
</span><span style="font-family:SimSun; font-size:16px"><strong>3. 深拷贝</strong></span></p>
<p><span style="font-family:SimSun; font-size:16px">&nbsp;&nbsp;&nbsp; 在“深拷贝”的情况下,对于对象中动态成员,就不能仅仅简单地赋值了,而应该重新动态分</span><span style="font-family:SimSun; font-size:16px">配空间,如上面的例子就应该按照如下的方式进行处理:<br>
<div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 7811px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_11" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_11" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=11&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span class="keyword">class</span><span>&nbsp;Rect&nbsp;&nbsp;</span></span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">public</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;Rect()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//&nbsp;构造函数,p指向堆中分配的一空间</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;p&nbsp;=&nbsp;<span class="keyword">new</span><span>&nbsp;</span><span class="keyword">int</span><span>(100);&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;Rect(<span class="keyword">const</span><span>&nbsp;Rect&amp;&nbsp;r)&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;width&nbsp;=&nbsp;r.width;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;height&nbsp;=&nbsp;r.height;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;p&nbsp;=&nbsp;<span class="keyword">new</span><span>&nbsp;</span><span class="keyword">int</span><span>;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="comment">//&nbsp;为新对象重新动态分配空间</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;*p&nbsp;=&nbsp;*(r.p);&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;~Rect()&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//&nbsp;析构函数,释放动态分配的空间</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">if</span><span>(p&nbsp;!=&nbsp;NULL)&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;delete&nbsp;p;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span><span class="keyword">private</span><span>:&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">int</span><span>&nbsp;width;&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">int</span><span>&nbsp;height;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">int</span><span>&nbsp;*p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="comment">//&nbsp;一指针成员</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span>};&nbsp;&nbsp;</span></li></ol></div><textarea cols="66" rows="15" name="code" class="c-sharp" style="display: none;">class Rect
{
public:
    Rect()      // 构造函数,p指向堆中分配的一空间
    {
        p = new int(100);
    }
    Rect(const Rect&amp; r)
    {
        width = r.width;
        height = r.height;
        p = new int;    // 为新对象重新动态分配空间
        *p = *(r.p);
    }
    ~Rect()     // 析构函数,释放动态分配的空间
    {
        if(p != NULL)
        {
            delete p;
        }
    }
private:
    int width;
    int height;
    int *p;     // 一指针成员
};</textarea> </span></p>
<p><span style="font-family:SimSun; font-size:16px">此时,在完成对象的复制后,内存的一个大致情况如下:</span></p>
<p><span style="font-family:SimSun; font-size:16px">&nbsp;</span></p>
<p><span style="font-family:SimSun; font-size:16px"><img src="http://hi.csdn.net/attachment/201102/23/0_12984409785Oby.gif" alt="" width="460" height="261"></span></p>
<p><span style="font-family:SimSun; font-size:16px">此时rect1的p和rect2的p各自指向一段内存空间,但它们指向的空间具有相同的内容,这就是所谓</span><span style="font-family:SimSun; font-size:16px">的“深拷贝”。</span></p>
<p><span style="font-family:SimSun; font-size:16px"></span></p>
<p><span style="font-family:SimSun; font-size:16px"><br>
</span><span style="font-family:SimSun; font-size:16px"><strong>3. 防止默认拷贝发生</strong></span></p>
<p><span style="font-family:SimSun; font-size:16px">&nbsp;&nbsp;&nbsp; 通过对对象复制的分析,我们发现对象的复制大多在进行“值传递”时发生,这里有一个小技</span><span style="font-family:SimSun; font-size:16px">巧可以防止按值传递——<strong><span style="color:#ff0000">声明一个私有拷贝构造函数</span></strong>。甚至不必去定义这个拷贝构造函数,这样因</span><span style="font-family:SimSun; font-size:16px">为拷贝构造函数是私有的,如果用户试图按值传递或函数返回该类对象,将得到一个编译错误,从</span><span style="font-family:SimSun; font-size:16px">而可以避免按值传递或返回对象。</span></p>
<p><span style="font-family:SimSun; font-size:16px"><div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 8939px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_12" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_12" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=12&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span class="comment">//&nbsp;防止按值传递</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span><span class="keyword">class</span><span>&nbsp;CExample&nbsp;&nbsp;&nbsp;</span></span></li><li class="alt"><span>{&nbsp;&nbsp;</span></li><li class=""><span><span class="keyword">private</span><span>:&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">int</span><span>&nbsp;a;&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">public</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//构造函数</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;CExample(<span class="keyword">int</span><span>&nbsp;b)&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;a&nbsp;=&nbsp;b;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cout&lt;&lt;<span class="string">"creat:&nbsp;"</span><span>&lt;&lt;a&lt;&lt;endl;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">private</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//拷贝构造,只是声明</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;CExample(<span class="keyword">const</span><span>&nbsp;CExample&amp;&nbsp;C);&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">public</span><span>:&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;~CExample()&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cout&lt;&lt;&nbsp;<span class="string">"delete:&nbsp;"</span><span>&lt;&lt;a&lt;&lt;endl;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">void</span><span>&nbsp;Show&nbsp;()&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cout&lt;&lt;a&lt;&lt;endl;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;&nbsp;</span></li><li class="alt"><span>};&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span><span class="comment">//全局函数</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span><span class="keyword">void</span><span>&nbsp;g_Fun(CExample&nbsp;C)&nbsp;&nbsp;</span></span></li><li class="alt"><span>{&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;cout&lt;&lt;<span class="string">"test"</span><span>&lt;&lt;endl;&nbsp;&nbsp;</span></span></li><li class="alt"><span>}&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">int</span><span>&nbsp;main()&nbsp;&nbsp;</span></span></li><li class=""><span>{&nbsp;&nbsp;</span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;CExample&nbsp;test(1);&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//g_Fun(test);&nbsp;按值传递将出错</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;&nbsp;&nbsp;<span class="keyword">return</span><span>&nbsp;0;&nbsp;&nbsp;</span></span></li><li class="alt"><span>}&nbsp;&nbsp;&nbsp;</span></li></ol></div><textarea cols="83" rows="15" name="code" class="c-sharp" style="display: none;">// 防止按值传递
class CExample 
{
private:
int a;


public:
//构造函数
CExample(int b)

a = b;
cout&lt;&lt;"creat: "&lt;&lt;a&lt;&lt;endl;
}


private:
//拷贝构造,只是声明
CExample(const CExample&amp; C);


public:
~CExample()
{
cout&lt;&lt; "delete: "&lt;&lt;a&lt;&lt;endl;
}


    void Show ()
{
        cout&lt;&lt;a&lt;&lt;endl;
    }
};


//全局函数
void g_Fun(CExample C)
{
cout&lt;&lt;"test"&lt;&lt;endl;
}


int main()
{
CExample test(1);
//g_Fun(test); 按值传递将出错

return 0;
} </textarea></span><span style="font-family:SimSun">
</span></p>
<p><span style="font-family:SimSun; font-size:16px"></span></p>
<p style="background-color:rgb(255,204,51)"><span style="font-family:SimSun; font-size:16px"><strong><span style="font-family:SimSun; font-size:16px; background-color:rgb(255,204,51)"><strong>四. 拷贝构造函数的几个细节</strong></span></strong></span></p>
<span style="font-family:SimSun; font-size:16px; background-color:rgb(255,204,51)"><strong></strong></span>
<p><span style="font-family:SimSun; font-size:16px"><strong>1. 拷贝构造函数里能调用private成员变量吗?<br>
解答:</strong>这个问题是在网上见的,当时一下子有点晕。其时从名子我们就知道拷贝构造函数其时就是</span><span style="font-family:SimSun; font-size:16px">一个<span style="color:#ff0000">特殊的<strong>构造函数</strong></span>,操作的还是自己类的成员变量,所以不受private的限制。</span></p>
<p><span style="font-family:SimSun; font-size:16px"><br>
</span></p>
<p><span style="font-family:SimSun; font-size:16px"><strong>2. 以下函数哪个是拷贝构造函数,为什么?</strong></span></p>
<p><span style="font-family:SimSun; font-size:16px"><div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 9980px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_13" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_13" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=13&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span>X::X(</span><span class="keyword">const</span><span>&nbsp;X&amp;);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></span></li><li class=""><span>X::X(X);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class="alt"><span>X::X(X&amp;,&nbsp;<span class="keyword">int</span><span>&nbsp;a=1);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></span></li><li class=""><span>X::X(X&amp;,&nbsp;<span class="keyword">int</span><span>&nbsp;a=1,&nbsp;</span><span class="keyword">int</span><span>&nbsp;b=2);&nbsp;&nbsp;</span></span></li></ol></div><textarea cols="50" rows="4" name="code" class="c-sharp" style="display: none;">X::X(const X&amp;);    
X::X(X);    
X::X(X&amp;, int a=1);    
X::X(X&amp;, int a=1, int b=2);</textarea><strong> <br>
</strong></span><span style="font-family:SimSun; font-size:16px"><strong>解答:</strong>对于一个类X, 如果一个构造函数的第一个参数是下列之一:<br>
a) X&amp;<br>
b) const X&amp;<br>
c) volatile X&amp;<br>
d) const volatile X&amp;<br>
且没有其他参数或其他参数都有默认值,那么这个函数是拷贝构造函数. </span></p>
<p><span style="font-family:SimSun; font-size:16px"><div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 10303px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_14" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_14" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=14&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span>X::X(</span><span class="keyword">const</span><span>&nbsp;X&amp;);&nbsp;&nbsp;</span><span class="comment">//是拷贝构造函数&nbsp;&nbsp;&nbsp;&nbsp;</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span>X::X(X&amp;,&nbsp;<span class="keyword">int</span><span>=1);&nbsp;</span><span class="comment">//是拷贝构造函数&nbsp;&nbsp;&nbsp;</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>X::X(X&amp;,&nbsp;<span class="keyword">int</span><span>&nbsp;a=1,&nbsp;</span><span class="keyword">int</span><span>&nbsp;b=2);&nbsp;</span><span class="comment">//当然也是拷贝构造函数</span><span>&nbsp;&nbsp;</span></span></li></ol></div><textarea cols="50" rows="4" name="code" class="c-sharp" style="display: none;">X::X(const X&amp;);  //是拷贝构造函数    
X::X(X&amp;, int=1); //是拷贝构造函数   
X::X(X&amp;, int a=1, int b=2); //当然也是拷贝构造函数</textarea> </span></p>
<p><br>
</p>
<p><span style="font-family:SimSun; font-size:16px"><strong>3. 一个类中可以存在多于一个的拷贝构造函数吗?<br>
解答:</strong>类中可以存在超过一个拷贝构造函数。</span></p>
<p><span style="font-family:SimSun; font-size:16px"><div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 10518px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_15" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_15" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=15&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span class="keyword">class</span><span>&nbsp;X&nbsp;{&nbsp;&nbsp;&nbsp;</span></span></li><li class=""><span><span class="keyword">public</span><span>:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;X(<span class="keyword">const</span><span>&nbsp;X&amp;);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="comment">//&nbsp;const&nbsp;的拷贝构造</span><span>&nbsp;&nbsp;</span></span></li><li class=""><span>&nbsp;&nbsp;X(X&amp;);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//&nbsp;非const的拷贝构造</span><span>&nbsp;&nbsp;</span></span></li><li class="alt"><span>};&nbsp;&nbsp;</span></li></ol></div><textarea cols="50" rows="6" name="code" class="c-sharp" style="display: none;">class X { 
public:       
  X(const X&amp;);      // const 的拷贝构造
  X(X&amp;);            // 非const的拷贝构造
};
</textarea> <br>
注意,如果一个类中只存在一个参数为 X&amp; 的拷贝构造函数,那么就不能使用const X或volatile X的</span><span style="font-family:SimSun; font-size:16px">对象实行拷贝初始化.</span></p>
<p><span style="font-family:SimSun; font-size:16px"><div class="dp-highlighter bg_c-sharp"><div class="bar"><div class="tools"><b>[c-sharp]</b> <a href="#" class="ViewSource" title="view plain" οnclick="dp.sh.Toolbar.Command('ViewSource',this);return false;" target="_blank">view plain</a><span data-mod="popu_168"> <a href="#" class="CopyToClipboard" title="copy" οnclick="dp.sh.Toolbar.Command('CopyToClipboard',this);return false;" target="_blank">copy</a><div style="position: absolute; left: 575px; top: 10755px; width: 18px; height: 18px; z-index: 99;"><embed id="ZeroClipboardMovie_16" src="http://static.blog.csdn.net/scripts/ZeroClipboard/ZeroClipboard.swf" loop="false" menu="false" quality="best" bgcolor="#ffffff" name="ZeroClipboardMovie_16" allowscriptaccess="always" allowfullscreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="id=16&amp;width=18&amp;height=18" wmode="transparent" width="18" height="18" align="middle"></div></span><span data-mod="popu_169"> <a href="#" class="PrintSource" title="print" οnclick="dp.sh.Toolbar.Command('PrintSource',this);return false;" target="_blank">print</a></span><a href="#" class="About" title="?" οnclick="dp.sh.Toolbar.Command('About',this);return false;" target="_blank">?</a></div></div><ol start="1" class="dp-c"><li class="alt"><span><span class="keyword">class</span><span>&nbsp;X&nbsp;{&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></span></li><li class=""><span><span class="keyword">public</span><span>:&nbsp;&nbsp;</span></span></li><li class="alt"><span>&nbsp;&nbsp;X();&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;X(X&amp;);&nbsp;&nbsp;</span></li><li class="alt"><span>};&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></li><li class=""><span>&nbsp;&nbsp;</span></li><li class="alt"><span><span class="keyword">const</span><span>&nbsp;X&nbsp;cx;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span></span></li><li class=""><span>X&nbsp;x&nbsp;=&nbsp;cx;&nbsp;&nbsp;&nbsp;&nbsp;<span class="comment">//&nbsp;error</span><span>&nbsp;&nbsp;</span></span></li></ol></div><textarea cols="50" rows="8" name="code" class="c-sharp" style="display: none;">class X {    
public:
  X();    
  X(X&amp;);
};    


const X cx;    
X x = cx;    // error
</textarea> <br>
</span><span style="font-family:SimSun; font-size:16px">如果一个类中没有定义拷贝构造函数,那么编译器会自动产生一个默认的拷贝构造函数。<br>
这个默认的参数可能为 <span style="background-color:rgb(255,255,102)">X::X(const X&amp;)</span>或
<span style="background-color:rgb(255,255,102)">X::X(X&amp;)</span>,由编译器根据上下文决定选择哪一个。</span></p>
   




   
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