android 在读取本图片时,会消耗大量内存,图片一旦太大,就会报OUT OF MEMORY,常用一种解决方法:即将载入的图片缩小,这种方式以牺牲图片的质量为代价。在BitmapFactory中有一个内部类BitmapFactory.Options
options.inSampleSize是以2的指数的倒数被进行放缩
现在问题是怎么确定inSampleSize的值?每张图片的放缩大小的比例应该是不一样的!这样的话就要运行时动态确定。在BitmapFactory.Options中提供了另一个成员inJustDecodeBounds。
设置inJustDecodeBounds为true后,decodeFile并不分配空间,但可计算出原始图片的长度和宽度,即opts.width和opts.height。有了这两个参数,再通过一定的算法,即可得到一个恰当的inSampleSize。Android提供了一种动态计算的方法,见computeSampleSize().代码如下:
public static Bitmap getBitmapFromFile(File dst, int width, int height) {
if (null != dst && dst.exists()) {
BitmapFactory.Options opts = null;
if (width > 0 && height > 0) {
opts = new BitmapFactory.Options(); //设置inJustDecodeBounds为true后,decodeFile并不分配空间,此时计算原始图片的长度和宽度
opts.inJustDecodeBounds = true;
BitmapFactory.decodeFile(dst.getPath(), opts);
// 计算图片缩放比例
final int minSideLength = Math.min(width, height);
opts.inSampleSize = computeSampleSize(opts, minSideLength,
width * height); //这里一定要将其设置回false,因为之前我们将其设置成了true
opts.inJustDecodeBounds = false;
opts.inInputShareable = true;
opts.inPurgeable = true;
}
try {
return BitmapFactory.decodeFile(dst.getPath(), opts);
} catch (OutOfMemoryError e) {
e.printStackTrace();
}
}
return null;
}
调用computeSampleSize()方法;
public static int computeSampleSize(BitmapFactory.Options options,
int minSideLength, int maxNumOfPixels) {
int initialSize = computeInitialSampleSize(options, minSideLength,
maxNumOfPixels);
int roundedSize;
if (initialSize <= 8) {
roundedSize = 1;
while (roundedSize < initialSize) {
roundedSize <<= 1;
}
} else {
roundedSize = (initialSize + 7) / 8 * 8;
}
return roundedSize;
}
private static int computeInitialSampleSize(BitmapFactory.Options options,
int minSideLength, int maxNumOfPixels) {
double w = options.outWidth;
double h = options.outHeight;
int lowerBound = (maxNumOfPixels == -1) ? 1 : (int) Math.ceil(Math
.sqrt(w * h / maxNumOfPixels));
int upperBound = (minSideLength == -1) ? 128 : (int) Math.min(Math
.floor(w / minSideLength), Math.floor(h / minSideLength));
if (upperBound < lowerBound) {
// return the larger one when there is no overlapping zone.
return lowerBound;
}
if ((maxNumOfPixels == -1) && (minSideLength == -1)) {
return 1;
} else if (minSideLength == -1) {
return lowerBound;
} else {
return upperBound;
}
}
- 1 用decodeFileDescriptor()来生成bimap比decodeFile()省内存
- 用
- FileInputStream is = = new FileInputStream(path);
- bmp = BitmapFactory.decodeFileDescriptor(is.getFD(), null, opts);
-
- 替换掉
- Bitmap bmp = BitmapFactory.decodeFile(imageFile, opts);
- imageView.setImageBitmap(bmp);
-
- 原因:
- 查看BitmapFactory的源码,对比一下两者的实现,可以发现decodeFile()最终是以流的方式生成bitmap
- decodeFileDescriptor的源码,可以找到native本地方法decodeFileDescriptor,通过底层生成bitmap