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转载 GEM v. TTM

GEM v. TTMBy Jonathan CorbetMay 28, 2008 Getting high-performance, three-dimensional graphics working under Linux is quite a challenge even when the fundamental hardware programming information

2008-10-31 01:38:00 1250 1

转载 EXA, UXA, DRI, GEM, TTM 扫盲贴

EXA, UXA, DRI, GEM, TTMNow that DRI2 was removed from the Xorg7.4 release, there is a lot of whining around why it was not released as is so that we have at least something working.The first thing

2008-10-31 01:30:00 1876 1

翻译 OpenGL versus OpenGL ES

 OpenGL versus OpenGL ESOpenGL is a powerful, flexible API, initially designed for high-end workstations, but now suitable for PCs. Because it is an open standard contributed to by many leading en

2008-10-04 16:30:00 1782

原创 Gadget Framework 代码分析(二) --- zero.c

            Gadget Framework 代码分析(二) --- zero.c struct zero_dev {         spinlock_t  lock;         struct usb_gadget *gadget; //代表一个gadget设备         struct usb_request *req;  /* for control respo

2008-10-01 23:26:00 1979 1

原创 Gadget Framework 代码分析(一) ---structure

Gadget Framework 代码分析(一)   structurestruct usb_request {//表示一个传输的请求,与host端的urb类似         void   *buf; //存放的数据         unsigned  length; //数据长度         dma_addr_t  dma; //数据的DMA地址         unsigned 

2008-10-01 01:27:00 1715

how gpu works

Furthermore, GPUs have moved away from the traditional fixed-function 3D graphics pipeline toward a flexible general-purpose computational engine. Today, GPUs can implement many parallel algorithms directly using graphics hardware. Well-suited algorithms that leverage all the underlying computational horsepower often achieve tremendous speedups. Truly, the GPU is the first widely deployed commodity desktop parallel computer.

2010-05-12

Extending the graphic pipeline with new GPU-accelerated primitives

Graphics hardware is optimized for rasterizing and solving the visibility of points, lines and polygons. In this paper, we propose a GPU implementation of new graphics primitives (e.g. spheres, cylinders, ellipsoids), which are compatible with the standard pipeline. Our technique consists of two steps, both executed on the GPU:

2010-05-12

The Art of Unix Programming

The Art of Unix Programming

2008-10-04

Understanding.the.Linux.Kernel.3rd.Edition

Understanding.the.Linux.Kernel.3rd.Edition

2008-10-04

Understanding Linux Network Internals

Understanding Linux Network Internals

2008-10-04

USB OTG software

Design OTG S/W.THE ON-THE-GO SUPPLEMENT TO RELEASE VERSION 2.0 OF THE USB STANDARD OPENS THE DOOR TO NEW CONSUMER PRODUCTS THAT CAN EXCHANGE DATA WITHOUT CONNECTING TO A PC HOST.

2008-09-30

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