class AutoLock {
public:
AutoLock(void){
~AutoLock(void){
DeleteCriticalSection(&m_section);
}
void Lock() {
EnterCriticalSection(&m_section);
}
void Unlock() {
LeaveCriticalSection(&m_section);
}
class COwner {
public:
COwner(AutoLock& lock):m_lock(lock) {
m_lock.Lock();
}
~COwner() {
m_lock.Unlock();
}
private:
AutoLock& m_lock;
};
private:
CRITICAL_SECTION m_section;
};
public:
AutoLock(void){
InitializeCriticalSection(&m_section);
}
~AutoLock(void){
DeleteCriticalSection(&m_section);
}
void Lock() {
EnterCriticalSection(&m_section);
}
void Unlock() {
LeaveCriticalSection(&m_section);
}
class COwner {
public:
COwner(AutoLock& lock):m_lock(lock) {
m_lock.Lock();
}
~COwner() {
m_lock.Unlock();
}
private:
AutoLock& m_lock;
};
private:
CRITICAL_SECTION m_section;
};