有关Vertex Buffer Binding的理解
最近在学习OpenGL DSA可以在不绑定VAO的情况下更新VAO的状态void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex);void glVertexArrayVertexBuffer( GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);上
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2020-07-14 15:32:53 ·
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