源程序:
/*(文件注释头部开始)
*程序的版权和版本声明部分
*Copyright (c) 2011,烟台大学计算机学院学生
*All rights reserved.
*文件名称:类的组合与继承
*作 者:2011级计114-3张宗佳
*完成日期:2011年5月8号
*版本号:vc
* 对任务及求解方法的描述部分
* 输入描术:
* 问题描述:类的组合与继承
(1)先建立一个Point(点)类,包含数据成员x,y(坐标点);
(2)以Point为基类,派生出一个Circle(圆)类,增加数据成员(半径),基类的成员表示圆心;
(3)编写上述两类中的构造、析构函数及必要的输入输出函数
(4)定义友元函数int locate,判断点p在圆c上、圆c内或圆c外,返回值<0圆内,==0圆上,>0 圆外;
(5)重载关系运算符(6种)运算符,使之能够按圆的面积比较两个圆的大小;
(6)给定一点p,求出该点与圆心相连成的直线与圆的两个交点并输出
* 程序输出:
* 程序头部的注释结束
*/
#include<iostream>
#include<cmath>
using namespace std;
class Point
{
public:
Point(double a = 0, double b = 0);
void setpoint(double,double);
double getx();
double gety();
void setx(double);
void sety(double);
friend ostream & operator << (ostream &output,Point &p);
~Point();
protected:
double x;
double y;
};
class Circle:public Point
{
public:
Circle(double a = 0,double b = 0,double c = 0);
double getr();
double getarea();
friend ostream & operator << (ostream &output, Circle &c);
friend bool operator > ( Circle &c1, Circle &c2);
friend bool operator < ( Circle &c1, Circle &c2);
friend bool operator >= ( Circle &c1, Circle &c2);
friend bool operator <= ( Circle &c1, Circle &c2);
friend bool operator == ( Circle &c1, Circle &c2);
friend bool operator != ( Circle &c1, Circle &c2);
friend void crossover_point1(Point &p1,Circle &c1,Point &p4,Point &p5);
friend int locate(Point &p,Circle &c);
void setcircle(double);
~Circle();
protected:
double r;
};
Point::Point(double a, double b)
{
x = a;
y = b;
}
void Point::setpoint(double a,double b)
{
x = a;
y = b;
}
double Point::getx()
{
return x;
}
double Point::gety()
{
return y;
}
void Point::setx(double x1)
{
x = x1;
}
void Point::sety(double y1)
{
y = y1;
}
Point::~Point(){}
ostream & operator << (ostream &output, Point &p)
{
output <<"(" << p.x << "," << p.y << ")";
return output;
}
Circle::Circle(double a,double b,double c):Point(a,b)
{
r = c;
}
void Circle::setcircle(double c)
{
r = c;
}
double Circle::getr()
{
return r;
}
double Circle::getarea()
{
return 3.14 * r * r;
}
ostream & operator << (ostream &output,Circle &c)
{
output <<"圆心(" << c.x << "," << c.y << ")" << '\t' << "半径为" << c.r << endl;
return output;
}
bool operator > ( Circle &c1, Circle &c2)
{
if(c1.getarea() > c2.getarea())
{
return true;
}
else
{
return false;
}
}
bool operator < ( Circle &c1, Circle &c2)
{
if(c1.getarea() < c2.getarea())
{
return true;
}
else
{
return false;
}
}
bool operator >= ( Circle &c1, Circle &c2)
{
if(c1.getarea() >= c2.getarea())
{
return true;
}
else
{
return false;
}
}
bool operator <= ( Circle &c1, Circle &c2)
{
if(c1.getarea() <= c2.getarea())
{
return true;
}
else
{
return false;
}
}
bool operator == ( Circle &c1, Circle &c2)
{
if(c1.getarea() == c2.getarea())
{
return true;
}
else
{
return false;
}
}
bool operator != ( Circle &c1, Circle &c2)
{
if(c1.getarea() != c2.getarea())
{
return true;
}
else
{
return false;
}
}
int locate(Point &p,Circle &c)
{
int n;
double m;
m = (p.getx() - c.getx()) * (p.getx() - c.getx()) + (p.gety() - c.gety()) * (p.gety() - c.gety());
if(m > c.r * c.r)
{
n = 1;
}
if(m == c.r * c.r)
{
n = 0;
}
if(m < c.r * c.r)
{
n = -1;
}
return n;
}
Circle::~Circle(){}
void crossover_point1(Point &p1,Circle &c1,Point &p4,Point &p5)
{
double d;
d = c1.getx() + (p1.getx() - c1.getx()) * c1.getr() / sqrt((p1.getx() - c1.getx()) * (p1.getx() - c1.getx()) + (p1.gety() - c1.gety()) * (p1.gety() - c1.gety()));
p4.setx(d);
d = c1.getx() - (p1.getx() - c1.getx()) * c1.getr() / sqrt((p1.getx() - c1.getx()) * (p1.getx() - c1.getx()) + (p1.gety() - c1.gety()) * (p1.gety() - c1.gety()));
p5.setx(d);
d = c1.gety() + (p1.gety() - c1.gety()) * c1.getr() / sqrt((p1.getx() - c1.getx()) * (p1.getx() - c1.getx()) + (p1.gety() - c1.gety()) * (p1.gety() - c1.gety()));
p4.sety(d);
d = c1.gety() - (p1.gety() - c1.gety()) * c1.getr() / sqrt((p1.getx() - c1.getx()) * (p1.getx() - c1.getx()) + (p1.gety() - c1.gety()) * (p1.gety() - c1.gety()));
p5.sety(d);
}
int main( )
{
Circle c1(3,2,4),c2(4,5,5); //c2应该大于c1
Point p1(1,1),p2(3,-2),p3(7,3); //分别位于c1内、上、外
cout<<"圆c1: "<<c1;
cout<<"点p1: "<<p1;
cout<<"点p1在圆c1之"<<((locate(p1, c1)>0)?"外":((locate(p1, c1)<0)?"内":"上"))<<endl;
cout<<"点p2: "<<p2;
cout<<"点p2在圆c1之"<<((locate(p2, c1)>0)?"外":((locate(p2, c1)<0)?"内":"上"))<<endl;
cout<<"点p3: "<<p3;
cout<<"点p3在圆c1之"<<((locate(p3, c1)>0)?"外":((locate(p3, c1)<0)?"内":"上"))<<endl;
cout<<endl;
cout<<"圆c1: "<<c1 << endl;
if(c1>c2) cout<<"大于"<<endl;
if(c1<c2) cout<<"小于"<<endl;
if(c1>=c2) cout<<"大于等于"<<endl;
if(c1<=c2) cout<<"小于等于"<<endl;
if(c1==c2) cout<<"等于"<<endl;
if(c1!=c2) cout<<"不等于"<<endl;
cout<<"圆c2: "<<c1;
cout<<endl;
Point p4,p5;
crossover_point1(p1,c1,p4,p5);
cout<<"点p1: "<< p1;
cout<<"与圆c1: "<< c1;
cout<<"的圆心相连,与圆交于两点,分别是:"<<endl;
cout<<"交点: "<< p4;
cout<<"交点: "<< p5;
cout<<endl;
system("pause");
return 0;
}
实验结果:
圆c1: 圆心(3,2) 半径为4
点p1: (1,1)点p1在圆c1之内
点p2: (3,-2)点p2在圆c1之上
点p3: (7,3)点p3在圆c1之外
圆c1: 圆心(3,2) 半径为4
小于
小于等于
不等于
圆c2: 圆心(3,2) 半径为4
点p1: (1,1)与圆c1: 圆心(3,2) 半径为4
的圆心相连,与圆交于两点,分别是:
交点: (-0.577709,0.211146)交点: (6.57771,3.78885)
请按任意键继续. . .
经验积累:
要注意交点的计算方法,注意交点的返回,可以定义一个setx(),sety()函数将得到的交点的横纵坐标赋值给x,y返回