双向之多对多
举例:师傅与徒弟
- 一个师傅可以教多个徒弟
- 一个徒弟可以拜多个师傅
代码实现:
1、工具类:HibernateUtil
public class HibernateUtilEX {
private static Configuration configuration = null;
private static SessionFactory sessionFactory = null;
// 本地化线程、
private static ThreadLocal<Session> localSession = null;
static {
try {
// 加载Hibernate配置文件(默认加载bihernate.cfg.xml)
configuration = new Configuration().configure();
// 获取SessionFactory工厂对象
sessionFactory = configuration.buildSessionFactory();
localSession = new ThreadLocal<Session>();
} catch (Exception e) {
System.out.println("加载hibernate映射文件失败");
e.printStackTrace();
}
}
/**
* 得到Session对象
*
* @return Session
*/
public static Session openSession() throws HibernateException {
// 底层有一个Map<k,V>,K:线程ID,V:session ,一个线程绑定一个session
Session session = localSession.get();
if (session == null) {
session = sessionFactory.openSession();
localSession.set(session);
}
return session;
}
/**
* 关闭Session
*
* @throws HibernateException
*/
public static void closeSession() throws HibernateException {
Session session = localSession.get();
if (session != null) {
session.close();
}
localSession.set(null);
}
}
2、创建实体类
师傅实体类:MasterEntity
public class MasterEntity {
private int id;
private String skill;//技能
private Set<ApprenticeEntity> apprentices;
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getSkill() {
return skill;
}
public void setSkill(String skill) {
this.skill = skill;
}
public Set<ApprenticeEntity> getApprentices() {
return apprentices;
}
public void setApprentices(Set<ApprenticeEntity> apprentices) {
this.apprentices = apprentices;
}
@Override
public String toString() {
return "MasterEntity [id=" + id + ", skill=" + skill + ", apprentices=" + apprentices + "]";
}
}
师傅配置文件:MasterEntity.hbm.xml
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE hibernate-mapping PUBLIC
"-//Hibernate/Hibernate Mapping DTD 3.0//EN"
"http://www.hibernate.org/dtd/hibernate-mapping-3.0.dtd">
<hibernate-mapping package="com.zh.entity">
<class name="MasterEntity" table="t_master">
<!-- 映射标识属性(属性) -->
<id name="id" column="id" type="int">
<!-- 主键生成策略(自增主键) -->
<generator class="native" />
</id>
<!-- 映射普通属性 -->
<property name="skill" column="skill"></property>
<!-- 关联映射(双向多对多) 注意:两端关联映射的table表名必须相同-->
<set name="apprentices" table="master_apprentice">
<!-- 第三张表对应的外键 -->
<key column="master_id"></key>
<!-- 关联对应的类和主键标识 -->
<many-to-many class="ApprenticeEntity" column="apprentice_id"></many-to-many>
</set>
</class>
</hibernate-mapping>
徒弟实体类:ApprenticeEntity
public class ApprenticeEntity {
private int id;
private String name;
private Set<MasterEntity> master; //师傅集合引用
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public Set<MasterEntity> getMaster() {
return master;
}
public void setMaster(Set<MasterEntity> master) {
this.master = master;
}
@Override
public String toString() {
return "ApprenticeEntity [id=" + id + ", name=" + name + "]";
}
}
徒弟配置文件:ApprenticeEntity.hbm.xml
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE hibernate-mapping PUBLIC
"-//Hibernate/Hibernate Mapping DTD 3.0//EN"
"http://www.hibernate.org/dtd/hibernate-mapping-3.0.dtd">
<hibernate-mapping package="com.zh.entity">
<class name="ApprenticeEntity" table="t_apprentice">
<!-- 映射标识属性(属性) -->
<id name="id" column="id" type="int">
<!-- 主键生成策略(自增主键) -->
<generator class="native" />
</id>
<!-- 映射普通属性 -->
<property name="name" column="name"></property>
<!-- 关联映射(双向多对多) 注意:两端关联映射的table表名必须相同-->
<set name="master" table="master_apprentice">
<!-- 第三张表对应的外键 -->
<key column="apprentice_id"></key>
<!-- 关联对应的类和主键标识 -->
<many-to-many class="MasterEntity" column="master_id"></many-to-many>
</set>
</class>
</hibernate-mapping>
3、在总配置文件hibernate.cfg.xml里添加配置映射文件
<!-- 双向多对多 -->
<mapping resource="com/zh/entity/MasterEntity.hbm.xml" />
<mapping resource="com/zh/entity/ApprenticeEntity.hbm.xml" />
4、创建测试类:HibernateTest
public class HibernateTest {
public static void main(String[] args) {
HibernateTest test = new HibernateTest();
test.doubleManyToMany();
}
// 双向多对多
public void doubleManyToMany() {
// 开启会话
Session session = HibernatUtil.getSession();
// 打开事物
Transaction transaction = session.beginTransaction();
/**
* 实例化师傅1
*/
MasterEntity master1 = new MasterEntity();
master1.setSkill("佛山无影脚"); // 设置技能
session.persist(master1); // 保存数据
/**
* 实例化徒弟1
*/
ApprenticeEntity apprentice1 = new ApprenticeEntity();
apprentice1.setName("梁丹");
Set<MasterEntity> masters = new HashSet<MasterEntity>();
apprentice1.setMaster(masters); // 设置师傅属性
apprentice1.getMaster().add(master1); // 添加师傅
session.persist(apprentice1); // 保存数据
/**
* 实例化徒弟2
*/
ApprenticeEntity apprentice2 = new ApprenticeEntity();
apprentice2.setName("梁宽");
Set<MasterEntity> masters2 = new HashSet<MasterEntity>();
apprentice2.setMaster(masters2); // 设置师傅属性
apprentice2.getMaster().add(master1); // 添加师傅
session.persist(apprentice2); // 保存数据
/**
* 实例化师傅2
*/
MasterEntity master2 = new MasterEntity();
master2.setSkill("咏春");
Set<ApprenticeEntity> apprentice3 = new HashSet<ApprenticeEntity>();
master2.setApprentices(apprentice3); // 师傅关联徒弟
master2.getApprentices().add(apprentice1); // 添加徒弟
session.persist(master2); // 保存数据
transaction.commit();
HibernatUtil.closeSession(session);
}
}
执行结果:
总结:双向多对多关系相比其他的关联关系,显得稍微复杂了一点点,这个复杂度主要体现在对这种关联关系的理解上。和其他关联关系不同的是这种关联多出来了一张中间表,里面存放着两个表之间的外键。