Android手机摇杆

1,在Activity中,只要在oncreat方法进行如下定义

public class BallActivity extends Activity{

protected void onCreate(Bundle savedInstanceState) {

    super.onCreate(savedInstanceState);

    setContentView(R.layout.activity_ball);





     Rudder rud = (Rudder)findViewById(R.id.rudder);

      rud.setRudderListener(new RudderListener() {





              public void onSteeringWheelChanged(int action, int angle) {

                if(action == Rudder.ACTION_RUDDER) {

                          //TODO:事件实现

                      }

              }

          });

}

2,类Rudder继承SurfaceView和实现Runnable, Callback接口,具体如下:

import java.util.ArrayList;

import android.os.Bundle;

import android.app.Activity;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.PixelFormat;

import android.graphics.Point;

import android.graphics.PorterDuff.Mode;

import android.graphics.RectF;

import android.view.SurfaceHolder.Callback;

import android.support.v4.app.NotificationCompat.Action;

import android.util.AttributeSet;

import android.view.Menu;

import android.view.MotionEvent;

import android.view.SurfaceHolder;

import android.view.SurfaceView;

public class Rudder extends SurfaceView implements Runnable, Callback {

public static final int ACTION_RUDDER = 1, ACTION_ATTACK = 2; // 1:摇杆事件

        // private ArrayList<Ball> list = new ArrayList<Ball>(); //

        // 2:按钮事件(未实现)

private SurfaceHolder MyHolder;

private boolean isStop = false;

private Thread MyThread;

private Paint MyPaint;

private Point MyRockerPosition; // 摇杆位置

private Point MyBallPosition;

private Point MyCtrlPoint = new Point(200, 800);// 摇杆起始位置

private RudderListener listener = null; // 事件回调接口

private Canvas canvas = null;

private Paint paint = new Paint();

private Ball ball;

private int MyRudderRadius = 40;// 摇杆半径

private int MyBallRadius = 70; // 小球半径

private int MyWheelRadius = 120;// 摇杆活动范围半径

private int x, x2, y, y2, x3, y3;



public Rudder(Context context) {

    super(context);

    // TODO Auto-generated constructor stub

}



public Rudder(Context context, AttributeSet as) {

    super(context, as);

    this.setKeepScreenOn(true);

    MyHolder = getHolder();

    MyHolder.addCallback((android.view.SurfaceHolder.Callback) this);

    MyThread = new Thread(this);



    MyPaint.setColor(Color.CYAN); // 设置摇杆背景颜色

    MyPaint.setAntiAlias(true); // 抗锯齿

    MyRockerPosition = new Point(MyCtrlPoint);

    setFocusable(true);

    setFocusableInTouchMode(true);

    // setZOrderOnTop(true);

    MyHolder.setFormat(PixelFormat.TRANSLUCENT); // 设置背景透明

}



public void setRudderListener(RudderListener rockerListener) {

    listener = rockerListener;

}



public void run() {

    // TODO Auto-generated method stub



    while (!isStop) {

        try {

            canvas = MyHolder.lockCanvas();

            canvas.drawColor(Color.TRANSPARENT, Mode.CLEAR);// 清除屏幕



            MyPaint.setColor(Color.WHITE); // 设置背景

// RectF rect = new RectF(0, 0, this.getWidth(), this.getHeight());

            // canvas.drawRect(rect, paint);

            // ball=new

            // Ball((this.getWidth())/2,(this.getHeight())/2,80,Color.GREEN);

            // list.add(ball);

            //

            // for(int i=0;i<list.size();i++){

            // Ball ball2=list.get(i);

            // ball2.drawBall(paint, canvas);}



            MyPaint.setColor(Color.CYAN);

            canvas.drawCircle(MyCtrlPoint.x, MyCtrlPoint.y, MyWheelRadius,

                    MyPaint);// 绘制范围

            MyPaint.setColor(Color.RED);

            canvas.drawCircle(MyRockerPosition.x, MyRockerPosition.y,

                    MyRudderRadius, MyPaint);// 绘制摇杆



            // 绘制初始小球

            MyBallPosition = new Point((this.getWidth() / 2),

                    this.getHeight() / 2);

            MyPaint.setColor(Color.GREEN);

            canvas.drawCircle(MyBallPosition.x, MyBallPosition.y,

                    MyBallRadius, MyPaint);



        } catch (Exception e) {

            e.printStackTrace();

        } finally {

            if (canvas != null) {

                MyHolder.unlockCanvasAndPost(canvas);

            }

        }



        try {

            Thread.sleep(30);

        } catch (InterruptedException e) {

            e.printStackTrace();

        }

    }



}



public void surfaceChanged(SurfaceHolder holder, int format, int width,

        int height) {



}



public void surfaceCreated(SurfaceHolder holder) {

    MyThread.start();

}



public void surfaceDestroyed(SurfaceHolder holder) {

    isStop = true;

}



public boolean onTouchEvent(MotionEvent event) {



    // Ball ball3=list.get(0);



    int length = MathSave.getLength(MyCtrlPoint.x, MyCtrlPoint.y,

            event.getX(), event.getY());

if (event.getAction() == MotionEvent.ACTION_DOWN) {

     // 如果屏幕接触点不在摇杆挥动范围内,则不处理

     if (length > MyWheelRadius) {

     return true;

     }

     }

     if (event.getAction() == MotionEvent.ACTION_MOVE) {

     if (length <= MyWheelRadius) {

     // 如果手指在摇杆活动范围内,则摇杆处于手指触摸位置

     MyRockerPosition.set((int) event.getX(), (int) event.getY());



     } else {

     // 设置摇杆位置,使其处于手指触摸方向的 摇杆活动范围边缘

     MyRockerPosition = MathSave.getBorderPoint(MyCtrlPoint,

     new Point((int) event.getX(), (int) event.getY()),

     MyWheelRadius);

     }

     if (listener != null) {

     float radian = MathSave.getRadian(MyCtrlPoint, new Point(

     (int) event.getX(), (int) event.getY()));

     listener.onSteeringWheelChanged(ACTION_RUDDER,

     Rudder.this.getAngleCouvert(radian));

     }

     }

     // 如果手指离开屏幕,则摇杆返回初始位置

     if (event.getAction() == MotionEvent.ACTION_UP) {

     MyRockerPosition = new Point(MyCtrlPoint);

     }



    return true;



}



// 获取摇杆偏移角度 0-360°

private int getAngleCouvert(float radian) {

    int tmp = (int) Math.round(radian / Math.PI * 180);

    if (tmp < 0) {

        return -tmp;

    } else {

        return 180 + (180 - tmp);

    }

}



public interface RudderListener {

    void onSteeringWheelChanged(int action, int angle);

}

}

3.自己定义了MathsSave类,里面有两个方法,分别为获得两点之间距离和和获取水平夹角弧度

import android.graphics.Point;

public class MathSave {

//获取两点间直线距离

  public static int getLength(float x1,float y1,float x2,float y2) {

         return (int)Math.sqrt(Math.pow(x1-x2, 2) + Math.pow(y1-y2, 2));

    }

  public static Point getBorderPoint(Point a, Point b,int cutRadius) {

           float radian = getRadian(a, b);

             return new Point(a.x + (int)(cutRadius * Math.cos(radian)), a.x + (int)(cutRadius * Math.sin(radian)));

         }



//获取水平线夹角弧度

public static float getRadian (Point a, Point b) {

         float lenA = b.x-a.x;

       float lenB = b.y-a.y;

      float lenC = (float)Math.sqrt(lenA*lenA+lenB*lenB);

       float ang = (float)Math.acos(lenA/lenC);

         ang = ang * (b.y < a.y ? -1 : 1); 

          return ang;

    }

}

4,在.xml下的布局如下实现

android:layout_width="fill_parent"

android:layout_height="fill_parent"



android:orientation="vertical" >



<ImageView

    android:layout_width="fill_parent"

    android:layout_height="fill_parent"

    android:scaleType="fitXY"

      />



<RelativeLayout

    android:id="@+id/ctrls"

    android:layout_width="fill_parent"

    android:layout_height="fill_parent" >



    <com.example.ball.Rudder

        android:id="@+id/rudder"

        android:layout_width="match_parent"

        android:layout_height="match_parent"

        android:layout_alignParentBottom="true"

        android:layout_centerHorizontal="true" />

</RelativeLayout>

最后就可以进行测试了,可以自己试着定义这个摇杆的背景颜色等,以及整个Activity的背景。

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