网上看了很多Redis事件库的解读,自己也研究了好几遍,还是记录下来,虽然水平有限,但是进步总会是有的
网络事件库封装了Epoll的操作(当然是指Linux下的多路复用了),并且实现一个定时器,定时器也是服务端程序的基石,很多问题都需要靠定时器解决
(一)数据结构+算法构成一个完整的程序,要一窥Redis网络库,需要先从数据结构开始学习
1.整个事件循环是用一个全局的数据结构描述的,aeEventLoop
/* State of an event based program */
typedef struct aeEventLoop {
int maxfd; /* highest file descriptor currently registered */
int setsize; /* max number of file descriptors tracked */
long long timeEventNextId;
time_t lastTime; /* Used to detect system clock skew */
aeFileEvent *events; /* Registered events */
aeFiredEvent *fired; /* Fired events */
aeTimeEvent *timeEventHead;
int stop;
void *apidata; /* This is used for polling API specific data */
aeBeforeSleepProc *beforesleep;
} aeEventLoop;
maxfd:维护的注册事件的最大fd
setsize:事件数的个数,这也是文件事件数组和就绪事件数组的最大值。对每一个fd进行的所有操作都需要进行边界检查
timeEventNextId:每加入一个时间事件,都需要给它一个ID,时间事件链虽然不是有序的,但是这个ID是一直自增的,这个就是最大的ID
LastTime:用来修正系统时间的
events和fired:文件事件,就绪事件
stop:开关
apidata:不同实现代表不同,epoll里面是这样一个数据结构
typedef struct aeApiState {
int epfd;
struct epoll_event *events;
} aeApiState;
beforesleep:每次进入主循环都要执行的,这里会做很多的事情,具体后面会遇到
2.文件事件
/* File event structure */
typedef struct aeFileEvent {
int mask; /* one of AE_(READABLE|WRITABLE) */
aeFileProc *rfileProc;
aeFileProc *wfileProc;
void *clientData;
} aeFileEvent;
可以看到文件事件维护了回调和相应fd的标志,这里可能就会好奇为什么没有维护fd呢,因为fd是存在就绪事件结构中的
3.就绪事件
/* A fired event */
typedef struct aeFiredEvent {
int fd;
int mask;
} aeFiredEvent;
就绪事件数组的下标就是自己维护的fd,同时通过这个fd,也可以找到对应的回调,这里先贴上这部分代码
aeFileEvent *fe = &eventLoop->events[eventLoop->fired[j].fd];
fe->rfileProc(eventLoop,fd,fe->clientData,mask);
fe->wfileProc(eventLoop,fd,fe->clientData,mask);
4.时间事件
这里目前我觉得redis的实现不够完美,当然文档的注释中也提到了,使用链表去维护时间事件,查找的复杂度就会0(n),听别人说可以用小根堆实现,目前就简单分析一下
/* Time event structure */
typedef struct aeTimeEvent {
long long id; /* time event identifier. */
long when_sec; /* seconds */
long when_ms; /* milliseconds */
aeTimeProc *timeProc;
aeEventFinalizerProc *finalizerProc;
void *clientData;
struct aeTimeEvent *next;
} aeTimeEvent;
数据结构分析完了,接下来就看它的实现了,主循环部分:
void aeMain(aeEventLoop *eventLoop) {
eventLoop->stop = 0;
while (!eventLoop->stop) {
if (eventLoop->beforesleep != NULL)
eventLoop->beforesleep(eventLoop);
aeProcessEvents(eventLoop, AE_ALL_EVENTS);
}
}
逻辑都在aeProcessEvents:
int aeProcessEvents(aeEventLoop *eventLoop, int flags)
{
int processed = 0, numevents;
/* Nothing to do? return ASAP */
if (!(flags & AE_TIME_EVENTS) && !(flags & AE_FILE_EVENTS)) return 0;
/* Note that we want call select() even if there are no
* file events to process as long as we want to process time
* events, in order to sleep until the next time event is ready
* to fire. */
if (eventLoop->maxfd != -1 ||
((flags & AE_TIME_EVENTS) && !(flags & AE_DONT_WAIT))) {
int j;
aeTimeEvent *shortest = NULL;
struct timeval tv, *tvp;
if (flags & AE_TIME_EVENTS && !(flags & AE_DONT_WAIT))
shortest = aeSearchNearestTimer(eventLoop);
if (shortest) {
long now_sec, now_ms;
/* Calculate the time missing for the nearest
* timer to fire. */
aeGetTime(&now_sec, &now_ms);
tvp = &tv;
tvp->tv_sec = shortest->when_sec - now_sec;
if (shortest->when_ms < now_ms) {
tvp->tv_usec = ((shortest->when_ms+1000) - now_ms)*1000;
tvp->tv_sec --;
} else {
tvp->tv_usec = (shortest->when_ms - now_ms)*1000;
}
if (tvp->tv_sec < 0) tvp->tv_sec = 0;
if (tvp->tv_usec < 0) tvp->tv_usec = 0;
} else {
/* If we have to check for events but need to return
* ASAP because of AE_DONT_WAIT we need to set the timeout
* to zero */
if (flags & AE_DONT_WAIT) {
tv.tv_sec = tv.tv_usec = 0;
tvp = &tv;
} else {
/* Otherwise we can block */
tvp = NULL; /* wait forever */
}
}
numevents = aeApiPoll(eventLoop, tvp);
for (j = 0; j < numevents; j++) {
aeFileEvent *fe = &eventLoop->events[eventLoop->fired[j].fd];
int mask = eventLoop->fired[j].mask;
int fd = eventLoop->fired[j].fd;
int rfired = 0;
/* note the fe->mask & mask & ... code: maybe an already processed
* event removed an element that fired and we still didn't
* processed, so we check if the event is still valid. */
if (fe->mask & mask & AE_READABLE) {
rfired = 1;
fe->rfileProc(eventLoop,fd,fe->clientData,mask);
}
if (fe->mask & mask & AE_WRITABLE) {
if (!rfired || fe->wfileProc != fe->rfileProc)
fe->wfileProc(eventLoop,fd,fe->clientData,mask);
}
processed++;
}
}
/* Check time events */
if (flags & AE_TIME_EVENTS)
processed += processTimeEvents(eventLoop);
return processed; /* return the number of processed file/time events */
}
代码有点长,其实抽象出来就三个步骤:
1根据flag获取epoll_wait等待的时间,有这样几种情况,
如果有时间事件,那么就从事件事件中找最快超时的时间,并等待这个时间,这个策略很巧妙
如果设置为不等待,那么就立马返回
如果设置为其它标志,就永久阻塞直到触发事件
2.等到事件发生,并根据回调处理事件
3.处理时间事件
其中aeApiPoll的实现也就是封装了epoll_wait
static int aeApiPoll(aeEventLoop *eventLoop, struct timeval *tvp) {
aeApiState *state = eventLoop->apidata;
int retval, numevents = 0;
retval = epoll_wait(state->epfd,state->events,eventLoop->setsize,
tvp ? (tvp->tv_sec*1000 + tvp->tv_usec/1000) : -1);
if (retval > 0) {
int j;
numevents = retval;
for (j = 0; j < numevents; j++) {
int mask = 0;
struct epoll_event *e = state->events+j;
if (e->events & EPOLLIN) mask |= AE_READABLE;
if (e->events & EPOLLOUT) mask |= AE_WRITABLE;
if (e->events & EPOLLERR) mask |= AE_WRITABLE;
if (e->events & EPOLLHUP) mask |= AE_WRITABLE;
eventLoop->fired[j].fd = e->data.fd;
eventLoop->fired[j].mask = mask;
}
}
return numevents;
}
既然这里有封装epoll_wait,必然想去看看epoll_ctl和epoll_create的封装了,如下封装了创建Epoll句柄
static int aeApiCreate(aeEventLoop *eventLoop) {
aeApiState *state = zmalloc(sizeof(aeApiState));
if (!state) return -1;
state->events = zmalloc(sizeof(struct epoll_event)*eventLoop->setsize);
if (!state->events) {
zfree(state);
return -1;
}
state->epfd = epoll_create(1024); /* 1024 is just a hint for the kernel */
if (state->epfd == -1) {
zfree(state->events);
zfree(state);
return -1;
}
eventLoop->apidata = state;
return 0;
}
而epoll_ctl的封装就是系统需要暴露给外界的接口,即创建文件事件和时间事件的接口
例如:创建一个文件事件
int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask,
aeFileProc *proc, void *clientData)
{
if (fd >= eventLoop->setsize) {
errno = ERANGE;
return AE_ERR;
}
aeFileEvent *fe = &eventLoop->events[fd];
if (aeApiAddEvent(eventLoop, fd, mask) == -1)
return AE_ERR;
fe->mask |= mask;
if (mask & AE_READABLE) fe->rfileProc = proc;
if (mask & AE_WRITABLE) fe->wfileProc = proc;
fe->clientData = clientData;
if (fd > eventLoop->maxfd)
eventLoop->maxfd = fd;
return AE_OK;
}
这里首先判断fd的值,前面有说过,然后取出fe,根据mask设置fe的值,并且调用aeApiEvent,里面才是调用了epoll_ctl
最后还要记得擦屁股,可能要修改一下maxfd
static int aeApiAddEvent(aeEventLoop *eventLoop, int fd, int mask) {
aeApiState *state = eventLoop->apidata;
struct epoll_event ee;
/* If the fd was already monitored for some event, we need a MOD
* operation. Otherwise we need an ADD operation. */
int op = eventLoop->events[fd].mask == AE_NONE ?
EPOLL_CTL_ADD : EPOLL_CTL_MOD;
ee.events = 0;
mask |= eventLoop->events[fd].mask; /* Merge old events */
if (mask & AE_READABLE) ee.events |= EPOLLIN;
if (mask & AE_WRITABLE) ee.events |= EPOLLOUT;
ee.data.u64 = 0; /* avoid valgrind warning */
ee.data.fd = fd;
if (epoll_ctl(state->epfd,op,fd,&ee) == -1) return -1;
return 0;
}
首先判断fd是否已近注册,没有就增加,有就需要修改,然后进行注册,这里底层接口的调用都是在直接上层,即ae_epoll进行处理的,上上层,即ae层只是对本层数据结构的维护,这种代码逻辑很严密,可见作者水平
再比如:删除一个文件事件
void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask)
{
if (fd >= eventLoop->setsize) return;
aeFileEvent *fe = &eventLoop->events[fd];
if (fe->mask == AE_NONE) return;
aeApiDelEvent(eventLoop, fd, mask);
fe->mask = fe->mask & (~mask);
if (fd == eventLoop->maxfd && fe->mask == AE_NONE) {
/* Update the max fd */
int j;
for (j = eventLoop->maxfd-1; j >= 0; j--)
if (eventLoop->events[j].mask != AE_NONE) break;
eventLoop->maxfd = j;
}
}
首先判断fd是否未注册,未注册就直接返回了,注册了就删除fd上的事件,然后对fe进行处理,最后也有可能要修改maxfd的值
至于aeApiDelEvent的实现
static void aeApiDelEvent(aeEventLoop *eventLoop, int fd, int delmask) {
aeApiState *state = eventLoop->apidata;
struct epoll_event ee;
int mask = eventLoop->events[fd].mask & (~delmask);
ee.events = 0;
if (mask & AE_READABLE) ee.events |= EPOLLIN;
if (mask & AE_WRITABLE) ee.events |= EPOLLOUT;
ee.data.u64 = 0; /* avoid valgrind warning */
ee.data.fd = fd;
if (mask != AE_NONE) {
epoll_ctl(state->epfd,EPOLL_CTL_MOD,fd,&ee);
} else {
/* Note, Kernel < 2.6.9 requires a non null event pointer even for
* EPOLL_CTL_DEL. */
epoll_ctl(state->epfd,EPOLL_CTL_DEL,fd,&ee);
}
}
可以看到,只是对fd进行修改注册或者删除上面的事件
处理时间事件
static int processTimeEvents(aeEventLoop *eventLoop) {
int processed = 0;
aeTimeEvent *te;
long long maxId;
time_t now = time(NULL);
if (now < eventLoop->lastTime) {
te = eventLoop->timeEventHead;
while(te) {
te->when_sec = 0;
te = te->next;
}
}
eventLoop->lastTime = now;
te = eventLoop->timeEventHead;
maxId = eventLoop->timeEventNextId-1;
while(te) {
long now_sec, now_ms;
long long id;
if (te->id > maxId) {
te = te->next;
continue;
}
aeGetTime(&now_sec, &now_ms);
if (now_sec > te->when_sec ||
(now_sec == te->when_sec && now_ms >= te->when_ms))
{
int retval;
id = te->id;
retval = te->timeProc(eventLoop, id, te->clientData);
processed++;
if (retval != AE_NOMORE) {
aeAddMillisecondsToNow(retval,&te->when_sec,&te->when_ms);
} else {
aeDeleteTimeEvent(eventLoop, id);
}
te = eventLoop->timeEventHead;
} else {
te = te->next;
}
}
return processed;
}
其实就是搜索,然后处理,这里处理的时候把这个节点删除了,在aeDeleteTimeEvent中如下
int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id)
{
aeTimeEvent *te, *prev = NULL;
te = eventLoop->timeEventHead;
while(te) {
if (te->id == id) {
if (prev == NULL)
eventLoop->timeEventHead = te->next;
else
prev->next = te->next;
if (te->finalizerProc)
te->finalizerProc(eventLoop, te->clientData);
zfree(te);
return AE_OK;
}
prev = te;
te = te->next;
}
return AE_ERR; /* NO event with the specified ID found */
}
目前就分析到这里,带有几个问题后面再去阅读源码:
beforesleep到底干了什么?
真个程序的流程,包括网络连接那部分又是如何组织到Epoll中的?