python中使用time33算法

因为项目需要使用到Time33,找了一遍没找到python版的,故借鉴java版本的time33算法编写python版本的time33算法,代码如下

 

def time33(tokenket):
    # 5381(001 010 100 000 101),据说hash后的分布更好一些
    hash = 5381
    for i in range(len(tokenket)):
        cc = ord(tokenket[i])
        hash += (hash << 5) + cc
        hash &= 0x7fffffff
    return str(hash)
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好的,下面是一个简单的Python实现MCTS算法的示例: ```python import math import random # 定义一个节点类 class Node: def __init__(self, state, parent=None): self.state = state self.parent = parent self.children = [] self.visits = 0 self.score = 0.0 def add_child(self, child_state): child = Node(child_state, self) self.children.append(child) return child def update(self, score): self.visits += 1 self.score += score def fully_expanded(self): return len(self.children) == len(self.state.get_legal_moves()) def __repr__(self): return f"Node(visits={self.visits}, score={self.score})" # 定义一个MCTS类 class MCTS: def __init__(self, time_limit=None, exploration_constant=1 / math.sqrt(2)): self.time_limit = time_limit self.exploration_constant = exploration_constant def search(self, initial_state): self.root = Node(initial_state) start_time = datetime.now() while True: node = self.select(self.root) if node is None: break if node.state.is_terminal(): score = node.state.get_score() else: child = self.expand(node) if child is None: score = 0 else: score = self.simulate(child.state) child.update(score) self.backpropagate(node, score) elapsed_time = datetime.now() - start_time if self.time_limit is not None and elapsed_time > self.time_limit: break best_child = self.best_child(self.root) return best_child.state.get_last_move() def select(self, node): while not node.state.is_terminal(): if not node.fully_expanded(): return node node = self.best_child(node) return None def best_child(self, node): best_score = float("-inf") best_children = [] for child in node.children: score = child.score / child.visits + self.exploration_constant * math.sqrt( 2 * math.log(node.visits) / child.visits ) if score == best_score: best_children.append(child) elif score > best_score: best_children = [child] best_score = score return random.choice(best_children) def expand(self, node): untried_moves = [move for move in node.state.get_legal_moves() if move not in node.children] if not untried_moves: return None move = random.choice(untried_moves) child_state = node.state.apply_move(move) return node.add_child(child_state) def simulate(self, state): while not state.is_terminal(): move = random.choice(state.get_legal_moves()) state = state.apply_move(move) return state.get_score() def backpropagate(self, node, score): while node is not None: node.update(score) node = node.parent ``` 这是一个基本的MCTS算法实现,但是需要注意的是,这个示例只是为了展示MCTS算法的基本操作,实际应用需要根据具体情况进行修改和优化。

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