javascript装饰者模式
装饰者模式,动态地将责任附加到对象上。若要扩展功能,装饰者提供了比继承更加有弹性的替代方案。
实例讲解:
刚出售的一栋楼有100套清水房
现有 冰箱,床,空调,根据每套房主人的需要来决定是否安装,或是安装几个
/*
* 刚出售的一栋楼有100套清水房
*
* 现有 冰箱,床,空调,根据每套房主人的需要来决定是否安装,或是安装几个
*
*
* */
var house = new Interface('house',['price','install']);
/*
* 套房的类,是清水房
* */
function nakeRoom(price) {
var price = price || 1000000;
this.getPrice=function () {
return price;
};
this.install=function () {
return "清水房";
}
}
//冰箱类
var ref = function (newRoom,price) {
var price = price || 10000;
this.getPrice=function () {
return price+newRoom.getPrice();
};
this.install=function () {
return newRoom.install()+"+冰箱";
}
}
//床类
var bed = function (newRoom,price) {
var price = price || 10000;
this.getPrice=function () {
return price+newRoom.getPrice();
};
this.install=function () {
return newRoom.install()+"+床";
}
}
//空调类
var air = function (newRoom,price) {
var price = price || 10000;
this.getPrice = function () {
return price + newRoom.getPrice();
};
this.install = function () {
return newRoom.install() + "+空调";
}
}
/*
* 现如今 一个房客要空调和床,
* 一个只要床
* 还一个都要
* */
var room1 = new air(new bed(new nakeRoom(800000),30000),30000);
var room2 = new bed(new nakeRoom(800000),30000);
var room3 = new ref(new air(new bed(new nakeRoom(800000)),30000),30000);
console.log(room1.getPrice(),room1.install());
console.log(room2.getPrice(),room2.install());
console.log(room3.getPrice(),room3.install());
装饰者也可以使用在函数上:
/*
*
*将数组转成字符串
* */
function toString(fun) {
return function () {
var str = fun();
return str.join("");
}
}
function getArray() {
var ary = ['a','b','c','d','e','f'];
return ary;
}
//执行装饰
console.log(getArray());
var result = toString(getArray);
console.log(result());
使用装饰者编写一个判断函数时间性能类
/*
* 使用装饰者完成函数性能的测试
*
* */
//函数的方式
function getArray() {
var list = [];
for(var i=0;i<10000000;i++){
list.push(i);
}
return list;
}
function getPerform(fun) {
var start = new Date().getTime();
fun();
var end = new Date().getTime();
console.log((end-start));
};
getPerform(getArray);
//类的方式
var funObj = function () {
this.getArray=function () {
var list = [];
for(var i=0;i<10000000;i++){
list.push(i);
}
return list;
}
}
var fun = new funObj();
function performFun(obj) {
this.obj = obj;
this.exeFun = function (name) {
var that = this;
var method=obj[name];
if(typeof method=="function"){
var start = new Date().getTime();
method.apply(that.obj,arguments);
var end = new Date().getTime();
console.log((end-start));
}
}
}
new performFun(fun).exeFun("getArray");