WPF实现一个完整的框选,以及超出框选区域后的处理

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WPF实现一个完整的框选,以及超出框选区域后的处理,
CaptureMouse和ReleaseMouseCapture处理超出window部分处理

前端:

<Window x:Class="WpfApp1.BoxSelection"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        xmlns:local="clr-namespace:WpfApp1"
        mc:Ignorable="d"
        Title="BoxSelection" Height="450" Width="800"
        MouseDown="Window_MouseDown" MouseMove="Window_MouseMove" MouseUp="Window_MouseUp">
    <Grid>
        <Canvas Name="canvas" Width="400" Height="400" Background="AliceBlue">
            <Rectangle Name="selectionBox" Visibility="Hidden" Stroke="Red" StrokeThickness="1"/>
        </Canvas>
    </Grid>
</Window>

代码:

using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;

namespace WpfApp1
{
    /// <summary>
    /// BoxSelection.xaml 的交互逻辑
    /// </summary>
    public partial class BoxSelection : Window
    {
        private Point startPoint;
        private bool isDragging = false;
        public BoxSelection()
        {
            InitializeComponent();
        }

        private void Window_MouseDown(object sender, MouseButtonEventArgs e)
        {
            startPoint = e.GetPosition(canvas);
            Canvas.SetLeft(selectionBox, startPoint.X);
            Canvas.SetTop(selectionBox, startPoint.Y);
            selectionBox.Width = 0;
            selectionBox.Height = 0;
            selectionBox.Visibility = Visibility.Visible;
            isDragging = true;

            CaptureMouse();
        }

        private void Window_MouseMove(object sender, MouseEventArgs e)
        {
            if (isDragging)
            {
                Point currentPoint = e.GetPosition(canvas);
                double minX = startPoint.X < currentPoint.X ? startPoint.X : currentPoint.X;
                double minY = startPoint.Y < currentPoint.Y ? startPoint.Y : currentPoint.Y;
                double maxX = startPoint.X > currentPoint.X ? startPoint.X : currentPoint.X;
                double maxY = startPoint.Y > currentPoint.Y ? startPoint.Y : currentPoint.Y;

                // Ensure selection box stays within canvas bounds
                minX = Math.Max(0, Math.Min(minX, canvas.ActualWidth));
                minY = Math.Max(0, Math.Min(minY, canvas.ActualHeight));
                maxX = Math.Max(0, Math.Min(maxX, canvas.ActualWidth));
                maxY = Math.Max(0, Math.Min(maxY, canvas.ActualHeight));

                Canvas.SetLeft(selectionBox, minX);
                Canvas.SetTop(selectionBox, minY);
                selectionBox.Width = maxX - minX;
                selectionBox.Height = maxY - minY;
            }
        }

        private void Window_MouseUp(object sender, MouseButtonEventArgs e)
        {
            selectionBox.Visibility = Visibility.Hidden;
            isDragging = false;

            ReleaseMouseCapture();
        }
    }
}
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