汤姆猫的小游戏,当我触发某个指令时,比如喝牛奶、吃东西等,会产生一个动画。今天我们来学习如何用帧动画来实现。
帧动画我们应该知道,这是播放动画的一般方法,通过在短时间内播放一组连续的图片来达到动画效果。
下面实例中只演示喝牛奶、吃东西这俩个动画,其他动画原理一样:
import UIKit
class ViewController: UIViewController {
//用于播放的UIImageView
@IBOutlet weak var catIv: UIImageView!;
//喝牛奶
@IBAction func drink() {
//1.加载图片到数组中
var imgArray = [UIImage]();
for var i = 0; i<81; ++i{
var imgName = i<10 ? "drink_0\(i)" : "drink_\(i)";
var image:UIImage = UIImage(named: imgName)!;
imgArray.insert(image, atIndex: i);
}
//2.将数组添加到UIImageView中
self.catIv.animationImages = imgArray;
//3.设置动画持续时间
self.catIv.animationDuration = Double(imgArray.count) * 0.1;
//4.设置动画持续次数
self.catIv.animationRepeatCount = 1;
//5.开启动画
self.catIv.startAnimating();
}
//吃东西
@IBAction func eat() {
//1.加载图片到数组中
var imgArray = [UIImage]();
for var i = 0; i<40; ++i{
var imgName = i<10 ? "eat_0\(i)" : "eat_\(i)";
var image:UIImage = UIImage(named: imgName)!;
imgArray.insert(image, atIndex: i);
}
//2.将数组添加到UIImageView中
self.catIv.animationImages = imgArray;
//3.设置动画持续时间
self.catIv.animationDuration = Double(imgArray.count) * 0.1;
//4.设置动画持续次数
self.catIv.animationRepeatCount = 1;
//5.开启动画
self.catIv.startAnimating();
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
原文:http://www.see-source.com/blog/300000109/763.html