一、opengl之初识
界面采用FrameLayout添加自定义的GLSurfaceView的。
第一部分Java端
1)界面
<FrameLayout
android:id="@+id/frameLayout"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_marginBottom="8dp"
android:layout_marginEnd="8dp"
android:layout_marginStart="8dp"
android:layout_marginTop="8dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent">
</FrameLayout>
MainActivity.java中引入界面加载GLSurfaceView
public class MainActivity extends AppCompatActivity {
private FrameLayout frameLayout;
private MyGLSurfaceView myglesView;
private static final String TAG = "MainActivity";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
frameLayout = findViewById(R.id.frameLayout);
myglesView = new MyGLSurfaceView(this);
frameLayout.addView(myglesView);
Log.d(TAG, "onCreate End");
}
}
2)自定义的GLSurfaceView
MyGLSurfaceView需要继承GLSurfaceView并且实现GLSurfaceView.Renderer接口,其主要绘画是接口中的
onSurfaceCreated,onSurfaceChanged,onDrawFrame三个接口。
public class MyGLSurfaceView extends GLSurfaceView {
private static final String TAG = "MyGLSurfaceView";
public static final int IMAGE_FORMAT_RGBA = 0x01;
public static final int IMAGE_FORMAT_NV21 = 0x02;
public static final int IMAGE_FORMAT_NV12 = 0x03;
public static final int IMAGE_FORMAT_I420 = 0x04;
private MyGLRender mGLRender;
private MyNativeRender mNativeRender;
public MyGLSurfaceView(Context context) {
this(context, null);
}
public MyGLSurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
Log.d(TAG, "MyGLSurfaceView");
this.setEGLContextClientVersion(3);
mNativeRender = new MyNativeRender();
mGLRender = new MyGLRender(mNativeRender);
setRenderer(mGLRender);//设置render
setRenderMode(RENDERMODE_CONTINUOUSLY);//持续刷新
}
public MyNativeRender getNativeRender() {
return mNativeRender;
}
public static class MyGLRender implements GLSurfaceView.Renderer {
private MyNativeRender mReNativeRender;
MyGLRender(MyNativeRender myNativeRender) {
mReNativeRender = myNativeRender;
}
@Override
public void onSurfaceCreated(GL10 gl10, EGLConfig eglConfig) {
Log.d(TAG, "onSurfaceCreated() called with: gl = [" + gl10 + "], config = [" + eglConfig + "]");
mReNativeRender.native_OnSurfaceCreated();
}
@Override
public void onSurfaceChanged(GL10 gl10, int width, int height) {
Log.d(TAG, "onSurfaceChanged() called with: gl = [" + gl10 + "], width = [" + width + "], height = [" + height + "]");
mReNativeRender.native_OnSurfaceChanged(width, height);
}
@Override
public void onDrawFrame(GL10 gl10) {
Log.d(TAG, "onDrawFrame() called with: gl = [" + gl10 + "]");
mReNativeRender.native_OnDrawFrame();
}
}
}
3)native类
public class MyNativeRender {
static {
System.loadLibrary("Drawtriangle");
}
public native void native_OnInit();
public native void native_OnUnInit();
public native void native_SetImageData(int format, int width, int height, byte[] bytes);
public native void native_OnSurfaceCreated();
public native void native_OnSurfaceChanged(int width, int height);
public native void native_OnDrawFrame();
}
第二部分C++端
1)使用动态jni加载的方式
//
// Created by CreatWall_zhouwen on 2023/3/30.
//
#include "jni.h"
#include <android/log.h>
#include <GLES2/gl2.h>
#include "Util.h"
#define NATIVE_RENDER_CLASS_NAME "com/example/onedrawtriangle/MyNativeRender"
#define TAG "GLTRIANGLE"
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: com_example_onedrawtriangle_MyNativeRender
* Method: native_OnInit
* Signature: ()V
*/
JNIEXPORT void JNICALL native_OnInit (JNIEnv *env, jobject instance)
{
}
/*
* Class: com_example_onedrawtriangle_MyNativeRender
* Method: native_OnUnInit
* Signature: ()V
*/
JNIEXPORT void JNICALL native_OnUnInit(JNIEnv *env, jobject instance)
{
}
/*
* Class: com_example_onedrawtriangle_MyNativeRender
* Method: native_SetImageData
* Signature: (III[B)V
*/
JNIEXPORT void JNICALL native_SetImageData(JNIEnv *env, jobject instance, jint format, jint width, jint height, jbyteArray imageData)
{
}
/*
* Class: com_example_onedrawtriangle_MyNativeRender
* Method: native_OnSurfaceCreated
* Signature: ()V
*/
JNIEXPORT void JNICALL native_OnSurfaceCreated (JNIEnv *env, jobject instance)
{
// 指定刷新颜色缓冲区的颜色
glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
}
/*
* Class: com_example_onedrawtriangle_MyNativeRender
* Method: native_OnSurfaceChanged
* Signature: (II)V
*/
JNIEXPORT void JNICALL native_OnSurfaceChanged(JNIEnv *env, jobject instance, jint width, jint height)
{
// 设置视口
glViewport(0, 0, width, height);
}
/*
* Class: com_example_onedrawtriangle_MyNativeRender
* Method: native_OnDrawFrame
* Signature: ()V
*/
JNIEXPORT void JNICALL native_OnDrawFrame (JNIEnv *env, jobject instance)
{
// 清除颜色缓冲区
glClear(GL_COLOR_BUFFER_BIT);
}
#ifdef __cplusplus
}
#endif
static JNINativeMethod g_RenderMethods[] = {
{"native_OnInit", "()V", (void *)(native_OnInit)},
{"native_OnUnInit", "()V", (void *)(native_OnUnInit)},
{"native_SetImageData", "(III[B)V", (void *)(native_SetImageData)},
{"native_OnSurfaceCreated", "()V", (void *)(native_OnSurfaceCreated)},
{"native_OnSurfaceChanged", "(II)V", (void *)(native_OnSurfaceChanged)},
{"native_OnDrawFrame", "()V", (void *)(native_OnDrawFrame)},
};
static int RegisterNativeMethods(JNIEnv *env, const char *className, JNINativeMethod *methods, int methodNum)
{
LOGD("RegisterNativeMethods");
jclass clazz = env->FindClass(className);
if (clazz == NULL)
{
LOGD("RegisterNativeMethods fail. clazz == NULL");
return JNI_FALSE;
}
if (env->RegisterNatives(clazz, methods, methodNum) < 0)
{
LOGD("RegisterNativeMethods fail");
return JNI_FALSE;
}
return JNI_TRUE;
}
static void UnregisterNativeMethods(JNIEnv *env, const char *className)
{
LOGD("UnregisterNativeMethods");
jclass clazz = env->FindClass(className);
if (clazz == NULL)
{
LOGD("UnregisterNativeMethods fail. clazz == NULL");
return;
}
if (env != NULL)
{
env->UnregisterNatives(clazz);
}
}
// call this func when loading lib
extern "C" jint JNI_OnLoad(JavaVM *jvm, void *p)
{
LOGD("===== JNI_OnLoad =====");
jint jniRet = JNI_ERR;
JNIEnv *env = NULL;
if (jvm->GetEnv((void **) (&env), JNI_VERSION_1_6) != JNI_OK)
{
return jniRet;
}
jint regRet = RegisterNativeMethods(env, NATIVE_RENDER_CLASS_NAME, g_RenderMethods,
sizeof(g_RenderMethods) /
sizeof(g_RenderMethods[0]));
if (regRet != JNI_TRUE)
{
return JNI_ERR;
}
return JNI_VERSION_1_6;
}
extern "C" void JNI_OnUnload(JavaVM *jvm, void *p)
{
JNIEnv *env = NULL;
if (jvm->GetEnv((void **) (&env), JNI_VERSION_1_6) != JNI_OK)
{
return;
}
UnregisterNativeMethods(env, NATIVE_RENDER_CLASS_NAME);
}
2)cmake编写
记得需要加上链接这个库GLESv3
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.10.2)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11")
# Declares and names the project.
set(jnilibs ${CMAKE_SOURCE_DIR}/../jniLibs)
set(libname Drawtriangle)
include_directories(
include
${CMAKE_SOURCE_DIR}
)
link_directories(
${jnilibs}/${ANDROID_ABI})
file(GLOB src-files
${CMAKE_SOURCE_DIR}/*.cpp
)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
${libname}
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
${src-files}
)
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
#set(third-party-libs
# GLES
# )
set(native-libs
android
log
m
z
)
target_link_libraries( # Specifies the target library.
${libname}
# Links the target library to the log library
# included in the NDK.
${log-lib}
${native-libs}
EGL
GLESv3
)
第三部分bulid.gradle(app)引入cmake
defaultConfig {
...
externalNativeBuild {
cmake {
cppFlags ''
abiFilters "arm64-v8a"
//arguments "-DANDROID_STL=c++_shared"
}
}
}
externalNativeBuild {
cmake {
path file('src/main/cpp/CMakeLists.txt')
version '3.10.2'
}
}
链接:
Android GLSurfaceView 的使用 https://blog.csdn.net/xfb1989/article/details/115334149
Android GlSurfaceView总结及代码示例讲解 https://blog.csdn.net/u013914309/article/details/124679081
OpenGLES2之Android&iOS跨平台开发教 https://blog.csdn.net/suwk1009/article/details/80583830