//
// CMessage.h
// myGame1
//
// Created by zctech on 14-2-26.
//
//
#ifndef __myGame1__CMessage__
#define __myGame1__CMessage__
#include <iostream>
#include "cocos2d.h"
#include "CResource.h"
class CMessage : public cocos2d::CCSprite
{
public:
static CMessage* create();
static CMessage* create(const char *pszFileName);
//提示动作
static void alert(cocos2d::CCLayer *layer, const char *text);
private:
cocos2d::CCLabelTTF *m_lbl; //文本
//设置文本
void setText(const char *text);
void call_hide();
static RcMessage m_rc;
};
#endif /* defined(__myGame1__CMessage__) */
//
// CMessage.cpp
// myGame1
//
// Created by zctech on 14-2-26.
//
//
#include "CMessage.h"
USING_NS_CC;
RcMessage CMessage::m_rc;
CMessage* CMessage::create()
{
CMessage *pSprite = new CMessage();