Springboot+Netty搭建基于TCP协议的服务端(一)

Netty是业界最流行的nio框架之一,它具有功能强大、性能优异、可定制性和可扩展性的优点

Netty的优点:

1.API使用简单,开发入门门槛低。

2.功能十分强大,预置多种编码解码功能,支持多种主流协议。

3.可定制、可扩展能力强,可以通过其提供的ChannelHandler进行灵活的扩展。

4.性能优异,特别在综合性能上的优异性。

5.成熟,稳定,适用范围广。

6.可用于智能GSM/GPRS模块的通讯服务端开发,使用它进行MQTT协议的开发。

1、Netty结合Springboot快速开发框架搭建服务端程序:

<properties>
		<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
		<project.reporting.outputEncoding>UTF-8</project.reporting.outputEncoding>
		<java.version>1.8</java.version>
	</properties>

	<parent>
		<groupId>org.springframework.boot</groupId>
		<artifactId>spring-boot-starter-parent</artifactId>
		<version>2.1.6.RELEASE</version>
		<relativePath /> <!-- lookup parent from repository -->
	</parent>

	<dependencies>

		<!--web模块的启动器 -->
		<dependency>
			<groupId>org.springframework.boot</groupId>
			<artifactId>spring-boot-starter-web</artifactId>
		</dependency>
		<!-- netty依赖 springboot2.x自动导入版本 -->
		<dependency>
			<groupId>io.netty</groupId>
			<artifactId>netty-all</artifactId>
		</dependency>

	</dependencies>

2、Springboot启动类,Netty启动

package boot.netty.base.server;

import org.springframework.boot.CommandLineRunner;
import org.springframework.boot.SpringApplication;
//import org.springframework.boot.WebApplicationType;
import org.springframework.boot.autoconfigure.SpringBootApplication;
import org.springframework.scheduling.annotation.Async;
import org.springframework.scheduling.annotation.EnableAsync;

@SpringBootApplication
@EnableAsync
public class BootNettyApplication implements CommandLineRunner{
    public static void main( String[] args )
    {
    	/**
    	 * 启动springboot
    	 */
		SpringApplication app = new SpringApplication(BootNettyApplication.class);
		//app.setWebApplicationType(WebApplicationType.NONE);//不启动web服务
		app.run(args);

        System.out.println( "Hello World!" );
    }

    @Async
	@Override
	public void run(String... args) throws Exception {
		/**
		 * 使用异步注解方式启动netty服务端服务
		 */
		new BootNettyServer().bind(8888);

	}
}

3、Netty的server类

package boot.netty.base.server;


import boot.netty.base.server.channel.BootNettyChannelInitializer;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.AdaptiveRecvByteBufAllocator;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;

/**
 * netty的server
 *
 */
public class BootNettyServer {

	public void bind(int port) throws Exception {

        /**
         * 配置服务端的NIO线程组
         * NioEventLoopGroup 是用来处理I/O操作的Reactor线程组
         * bossGroup:用来接收进来的连接,workerGroup:用来处理已经被接收的连接,进行socketChannel的网络读写,
         * bossGroup接收到连接后就会把连接信息注册到workerGroup
         * workerGroup的EventLoopGroup默认的线程数是CPU核数的二倍
         */
        EventLoopGroup bossGroup = new NioEventLoopGroup(1);
        EventLoopGroup workerGroup = new NioEventLoopGroup();

        try {
        	/**
        	 * ServerBootstrap 是一个启动NIO服务的辅助启动类
        	 */
            ServerBootstrap serverBootstrap = new ServerBootstrap();
            /**
             * 设置group,将bossGroup, workerGroup线程组传递到ServerBootstrap
             */
            serverBootstrap = serverBootstrap.group(bossGroup, workerGroup);
            /**
             * ServerSocketChannel是以NIO的selector为基础进行实现的,用来接收新的连接,这里告诉Channel通过NioServerSocketChannel获取新的连接
             */
            serverBootstrap = serverBootstrap.channel(NioServerSocketChannel.class);
            /**
             * option是设置 bossGroup,childOption是设置workerGroup
             * netty 默认数据包传输大小为1024字节, 设置它可以自动调整下一次缓冲区建立时分配的空间大小,避免内存的浪费    最小  初始化  最大 (根据生产环境实际情况来定)
             * 使用对象池,重用缓冲区
             */
            serverBootstrap = serverBootstrap.option(ChannelOption.RCVBUF_ALLOCATOR, new AdaptiveRecvByteBufAllocator(64, 10496, 1048576));
            serverBootstrap = serverBootstrap.childOption(ChannelOption.RCVBUF_ALLOCATOR, new AdaptiveRecvByteBufAllocator(64, 10496, 1048576));
            /**
             * 设置 I/O处理类,主要用于网络I/O事件,记录日志,编码、解码消息
             */
            serverBootstrap = serverBootstrap.childHandler(new BootNettyChannelInitializer<SocketChannel>());

            System.out.println("netty server start success!");
            /**
             * 绑定端口,同步等待成功
             */
            ChannelFuture f = serverBootstrap.bind(port).sync();
            /**
             * 等待服务器监听端口关闭
             */
            f.channel().closeFuture().sync();

        } catch (InterruptedException e) {

        } finally {
        	/**
        	 * 退出,释放线程池资源
        	 */
            bossGroup.shutdownGracefully();
            workerGroup.shutdownGracefully();
        }

	}
}

4、通道初始化

package boot.netty.base.server.channel;


import boot.netty.base.server.adapter.BootNettyChannelInboundHandlerAdapter;
import io.netty.channel.Channel;
import io.netty.channel.ChannelInitializer;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;

/**
 * 通道初始化
 */
public class BootNettyChannelInitializer<SocketChannel> extends ChannelInitializer<Channel> {

	@Override
	protected void initChannel(Channel ch) throws Exception {

		// ChannelOutboundHandler,依照逆序执行
        ch.pipeline().addLast("encoder", new StringEncoder());

        // 属于ChannelInboundHandler,依照顺序执行
        ch.pipeline().addLast("decoder", new StringDecoder());
        /**
         * 自定义ChannelInboundHandlerAdapter
         */
        ch.pipeline().addLast(new BootNettyChannelInboundHandlerAdapter());

	}

}

5、I/O数据读写处理类

package boot.netty.base.server.adapter;

import java.io.IOException;
import java.net.InetSocketAddress;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;

/**
 * I/O数据读写处理类
 *
 */
public class BootNettyChannelInboundHandlerAdapter extends ChannelInboundHandlerAdapter{

    /**
     * 从客户端收到新的数据时,这个方法会在收到消息时被调用
     *
     * @param ctx
     * @param msg
     */
    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception, IOException
    {
    	System.out.println("channelRead:read msg:"+msg.toString());
        //回应客户端
        ctx.write("I got it");
    }

    /**
     * 从客户端收到新的数据、读取完成时调用
     *
     * @param ctx
     */
    @Override
    public void channelReadComplete(ChannelHandlerContext ctx) throws IOException
    {
    	System.out.println("channelReadComplete");
    	ctx.flush();
    }

    /**
     * 当出现 Throwable 对象才会被调用,即当 Netty 由于 IO 错误或者处理器在处理事件时抛出的异常时
     *
     * @param ctx
     * @param cause
     */
    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws IOException
    {
    	System.out.println("exceptionCaught");
        cause.printStackTrace();
        ctx.close();//抛出异常,断开与客户端的连接
    }

    /**
     * 客户端与服务端第一次建立连接时 执行
     *
     * @param ctx
     * @throws Exception
     */
    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception, IOException
    {
        super.channelActive(ctx);
        ctx.channel().read();
        InetSocketAddress insocket = (InetSocketAddress) ctx.channel().remoteAddress();
        String clientIp = insocket.getAddress().getHostAddress();
        //此处不能使用ctx.close(),否则客户端始终无法与服务端建立连接
        System.out.println("channelActive:"+clientIp+ctx.name());
    }

    /**
     * 客户端与服务端 断连时 执行
     *
     * @param ctx
     * @throws Exception
     */
    @Override
    public void channelInactive(ChannelHandlerContext ctx) throws Exception, IOException
    {
        super.channelInactive(ctx);
        InetSocketAddress insocket = (InetSocketAddress) ctx.channel().remoteAddress();
        String clientIp = insocket.getAddress().getHostAddress();
        ctx.close(); //断开连接时,必须关闭,否则造成资源浪费,并发量很大情况下可能造成宕机
        System.out.println("channelInactive:"+clientIp);
    }

    /**
     * 服务端当read超时, 会调用这个方法
     *
     * @param ctx
     * @param evt
     * @throws Exception
     */
    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception, IOException
    {
        super.userEventTriggered(ctx, evt);
        InetSocketAddress insocket = (InetSocketAddress) ctx.channel().remoteAddress();
        String clientIp = insocket.getAddress().getHostAddress();
        ctx.close();//超时时断开连接
    	System.out.println("userEventTriggered:"+clientIp);
    }

    @Override
    public void channelRegistered(ChannelHandlerContext ctx) throws Exception{
    	System.out.println("channelRegistered");
    }

    @Override
    public void channelUnregistered(ChannelHandlerContext ctx) throws Exception{
    	System.out.println("channelUnregistered");
    }

    @Override
    public void channelWritabilityChanged(ChannelHandlerContext ctx) throws Exception{
    	System.out.println("channelWritabilityChanged");
    }

}

仅仅四个类就将Springboot和Netty结合,启动Springboot应用的同时也就启动了Netty,端口:8888

可以使用TCP客户端工具:

 

 

 

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当然可以!下面是一个使用Spring BootNetty编写的简单群聊示例: 1. 首先,创建一个Spring Boot项目,并添加NettySpring Boot的依赖。 2. 创建一个Netty服务器类,用于处理客户端的连接和消息发送: ```java @Component public class ChatServer { private static final int PORT = 8080; private final ChannelGroup channelGroup = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE); @PostConstruct public void start() throws Exception { EventLoopGroup bossGroup = new NioEventLoopGroup(); EventLoopGroup workerGroup = new NioEventLoopGroup(); try { ServerBootstrap bootstrap = new ServerBootstrap(); bootstrap.group(bossGroup, workerGroup) .channel(NioServerSocketChannel.class) .childHandler(new ChatServerInitializer(channelGroup)); Channel channel = bootstrap.bind(PORT).sync().channel(); channel.closeFuture().sync(); } finally { bossGroup.shutdownGracefully(); workerGroup.shutdownGracefully(); } } } ``` 3. 创建一个Netty的ChannelInitializer类,用于配置ChannelPipeline: ```java public class ChatServerInitializer extends ChannelInitializer<SocketChannel> { private final ChannelGroup channelGroup; public ChatServerInitializer(ChannelGroup channelGroup) { this.channelGroup = channelGroup; } @Override protected void initChannel(SocketChannel ch) throws Exception { ChannelPipeline pipeline = ch.pipeline(); pipeline.addLast(new DelimiterBasedFrameDecoder(8192, Delimiters.lineDelimiter())); pipeline.addLast(new StringDecoder()); pipeline.addLast(new StringEncoder()); pipeline.addLast(new ChatServerHandler(channelGroup)); } } ``` 4. 创建一个Netty的ChannelInboundHandlerAdapter类,用于处理接收到的消息并广播给所有连接的客户端: ```java public class ChatServerHandler extends ChannelInboundHandlerAdapter { private final ChannelGroup channelGroup; public ChatServerHandler(ChannelGroup channelGroup) { this.channelGroup = channelGroup; } @Override public void handlerAdded(ChannelHandlerContext ctx) throws Exception { Channel incoming = ctx.channel(); // 广播通知其他客户端有新用户加入 channelGroup.writeAndFlush("[SERVER] - " + incoming.remoteAddress() + " 加入\n"); channelGroup.add(incoming); } @Override public void handlerRemoved(ChannelHandlerContext ctx) throws Exception { Channel outgoing = ctx.channel(); // 广播通知其他客户端有用户离开 channelGroup.writeAndFlush("[SERVER] - " + outgoing.remoteAddress() + " 离开\n"); channelGroup.remove(outgoing); } @Override public void channelActive(ChannelHandlerContext ctx) throws Exception { Channel incoming = ctx.channel(); System.out.println("Client: " + incoming.remoteAddress() + " 上线"); } @Override public void channelInactive(ChannelHandlerContext ctx) throws Exception { Channel incoming = ctx.channel(); System.out.println("Client: " + incoming.remoteAddress() + " 掉线"); } @Override public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception { Channel incoming = ctx.channel(); System.out.println("Client: " + incoming.remoteAddress() + " 发送消息:" + msg); // 广播消息给所有连接的客户端 channelGroup.writeAndFlush("[" + incoming.remoteAddress() + "]:" + msg + "\n"); } @Override public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception { Channel incoming = ctx.channel(); System.out.println("Client: " + incoming.remoteAddress() + " 异常"); cause.printStackTrace(); ctx.close(); } } ``` 5. 配置Spring Boot启动类: ```java @SpringBootApplication public class ChatApplication { public static void main(String[] args) { SpringApplication.run(ChatApplication.class, args); } } ``` 6. 运行Spring Boot应用程序,然后使用Telnet或其他工具连接到服务器的IP地址和端口号(默认为8080)。多个客户端连接到服务器后,发送的消息将被广播给所有连接的客户端。 这只是一个简单的群聊示例,你可以根据实际需求进行扩展和优化。希望对你有所帮助!

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