import UIKit
extension UIView {
/*
// Only override drawRect:if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func drawRect(rect: CGRect) {
// Drawing code
}
*/
var LeftX: CGFloat {
get {
return self.frame.origin.x
}
}
var RightX: CGFloat {
get {
return self.frame.origin.x + self.bounds.width
}
}
var TopY: CGFloat {
get {
return self.frame.origin.y
}
}
var BottomY: CGFloat {
get {
return self.frame.origin.y + self.bounds.height
}
}
var Width: CGFloat {
get {
return self.bounds.width
}
}
var Height: CGFloat {
get {
return self.bounds.height
}
}
}